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dervxerox

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Everything posted by dervxerox

  1. I used Nifskope to convert to OBJ, edited in Blender, used Nifskope to convert back. Now I have junk. I've no idea what I am doing. Are there any good tutorials out there that would help me with this? I just want to chop a bit out of a mesh.
  2. I've found I have to disable the mod run the game briefly and then re-enable the mod. Is there an easier way for resetting the mod?
  3. I'm not sure how to ask the question. If it has been already covered, I apologise. I've set up a settlement in a cell. I've done the thing with the linked container and empty trigger and it worked fine. I wanted to move the workshop workbench but the move is not reflected when I view it in game. Instead it now occupies the same location as another object I put in it's place.
  4. After trying several things, I moved it to a different location and it seems to be solid now. I'm not sure what I did. But it's rock solid now.
  5. I'm pretty new to this and it might be a silly question. I have a flamingo activator and I don't want it knocking over. I've used DefaultDisableHavokOnLoad with HavokOnHit, HavokOnActivate, HavokOnZKey set to false but I can still knock it over. I've been studying the one at Covenant that can't be knocked over and I can't see what I did wrong. I might be barking up the wrong tree, altogether.
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