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dueldragon

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  1. Anyone, per the title. That's the problem and I can't fix it, no matter how much I try, because it just makes 0 zense. I got a new computer and had to redownload Skyrim from Steam, which means i got that update nobody asked for and had to downgrade so I can use the mods I like. But the creation club mods are causing me issues. It seems like any patch made for certain creation club mods just causes the game to crash at the startup, ONLY patches, NOT the creations themselves. For example, I'm right now trying to use the Sirenroot patch for The Cause, which only replaces skeleton models with Ayleid skeleton models. But with that patch enabled, my game crashes at the loading screen, but it makes no sense, because that file hasn't been updated at all which means it doesn't even use the new 1.71 headers.
  2. I found a cool horse mod somewhere beyond the nexus and I decided I wanted Aeonbarr to look like those horses, and I managed to get the coat to work fine but the problem lies with that goddamn mane. I replaced every one of Aeonbarr's meshes, all of which are separated, eyes, body, and hair. The eyes and the body work fine, the mane mesh loads and loads its textures in the .nif file but not in game. By replacing existing mane textures with the new manes, Aeonbarr's mane remains pink. I don't even know how to describe the issue, if anyone gets me please help me
  3. I've been making armors from a dark souls armor mod i found awhile back craftable, and while I managed to get the crafting recipes to work and the armor model to appear in the inventory and in the world, equipping the now craftable items just make them invisible on my character, not invisible like missing meshes, but my character just appears naked but only when I equip the crafted ones. If I equip the normal ones from the mod they are visible. Edit: Fixed it, I saved the recips in the wrong file. Can be closed.
  4. You don't need anyone's permission if it is for personal use. It is no one's business what you do with your game on your computer. I know, I meant how could I port only these specific parts?
  5. I only want to port the weapons and armor from The Knights of The Garter mod to SE, It's for personal use and the author hasn't been active in a very long time. How could I do that?
  6. It's for personal use. The mod author hasn't been active in a very long time.
  7. I want to port the weapons of the Knights of the Garter mod to SSE, but only the weapons. How would I do that?
  8. I have adult content, and sexy/skimpy stuff blocked, but they still slip through the cracks and it's most of the armor mods I can find.
  9. I've played Clockwork and I loved it , so I looked into the Quests category a bit more and there are some mods I wanna try. Can it ruin my game if I add too many? EDIT: Ignore the typo in the title, I'm kinda tired. And if there are other mistakes: Sorry, English is not my first language.
  10. It would be great if someone could give the hood a color scheme similar to the scarf, sorry for bad screenshot,other ones are too big, but I think it's clear enough.
  11. Does anyone know/can create a mod that adds a simple action to clean your weapon? To make the character sit on the ground for a second or so and just do a sort of "wiping" animation (like he's using a napkin) and then when he gets up the blood is gone from the weapon? It just feels like it could be nice for using with campfire mod, and add a bit to immersion
  12. I've been messing around in Nifskope (trying it out, don't judge me) and looked at swords. Every file has its normal texture file (x.dds) and there's this x_m.dds, Now, this file makes swords look nice combined with cubemaps, turning it black and white, but I know it's not supposed to be used as such. Is there any risk in using this as the main texture file? Also, what does every file mean/do? I know _e is for cubemaps x.dds is for the textures I don't know what _n and _m do.
  13. Meshes are in, Thank you. But now I need the textures.. Soooo How do I do that (sorry) Same way as with the meshes? Steel sword has more files than the Baron. Edit: I've been editing the texture paths. Textures show up if Nifskope but not in game. How to do this? Theres this file called "baron_e.dds" I don't know where it belongs Okay I got it, Baron_e is the cubemap file. Just needed to make it "steelsword_e.dds" and I was fine. Managed to get it working, Changed texture paths. Thank you for your help.
  14. Meshes are in, Thank you. But now I need the textures.. Soooo How do I do that (sorry) Same way as with the meshes? Because I don't seem to be able to get them working. It's always purple
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