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dkamm65

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  1. Title. There are so many mod descriptions and forum posts all over the place that are outdated and still use tesnexus links to mods. For instance, the description of this mod has a link to another mod that uses this URL: http://www.tesnexus.com/downloads/file.php?id=15517, when the correct URL is this: http://www.nexusmods.com/oblivion/mods/15517/. Clicking it just sends me to the main page, so I have to manually type the URL, every single time. Surely it can't be difficult to just redirect the URL, since the string of numbers on the end stays the same. I mention Oblivion, but I'm sure it's the same for older mods from all of the games. Thanks in advance.
  2. I don't know Skyrim's mechanics well enough to know if this is possible, so this entire post may be irrelevant. I would like Skyrim to operate in real time, synced up with actual time. Akin to Animal Crossing, for those that have played that. If you have played Animal Crossing, you know what I'm talking about so this should make sense. For those that haven't, I'll explain. The game basically runs on your system clock, and time passes whether you play or not. If you run the game at 4 in the morning, it will be 4 in the morning in Skyrim's world. If you stop playing for 3 weeks, 3 weeks will have passed when you next play. Time would run at the same speed as real life, so days would actually take 24 real hours to pass. I know you can use the console to slow the game down to real speed, but that isn't really what I'm looking for. This of course would eliminate waiting and sleeping in their current form. I don't really see how waiting could be incorporated, so it would have to be disabled, but sleeping could work as it does in Animal Crossing. To stop playing in Animal Crossing, you would have to go to your house to save and exit. If you shut the game off without saving, you would be greeted by an angry NPC to scold you. Skyrim could work in a similar fashion. To stop playing, you would have to return to your purchased house, or a bed, and sleep. This would save your progress so you can quit. Another potential problem would be fast traveling. As it is now, time goes by when you fast travel. That wouldn't work if this mod was made, so fast traveling would either have to be removed (for hardcore players only), or it would have to not pass time. This would probably require rewriting of a LOT of the games script, but I can't even begin to guess how much. If this is possible, I think I know how it could be done. Basically the game would check your system time on startup, then "wait" until the right time before starting. This would jump all of the NPCs schedules and whatnot to the right time, then just continue at real speed, as in the game speed console command. Thoughts? Questions? Comments? Concerns?
  3. I would like to know if there's a way to copy an NPCs face and use it on my character. More specifically, I'd like to use Serana's face for my character. Is this possible? I tried searing for a thread like this, but could only find people asking to copy their character's face onto an NPC.
  4. ummmm...get to the end of dawnguard and shoot the sun...then you don't have to deal with the sun... That's not permanent.
  5. I want to be a vampire, but having to deal with the sun's negative effects is just annoying. I just want something that leaves everything else about vampires the same, just the weakness to sunlight is removed. Thanks in advance.
  6. I don't have any of the DLC. Can't help you, sorry.
  7. What mods do you have? The game crashes when I load the save.
  8. I'm not sure what the cause was, but this seems to have fixed it.
  9. As I said in the OP, I can run the game perfectly fine at 45fps and up. If my PC couldn't run the game with the texture pack, I would get bad performance as soon as I start playing, but that's not the case.
  10. I found a page with glitches and it says this: "After drinking the potion to cure yourself, Vampirism may not be removed. Use any Cure Disease effect to finish removing it." Try doing that.
  11. Enter in each of these commands into the console in turn. set pcvampire to -1 player.setfactionrank playervampirefaction -1 player.removespell vampirism100 player.removespell vampirism75 player.removespell vampirism50 player.removespell vampirism25 player.removespell vampirism100att player.removespell vampirism75att player.removespell vampirism50att player.removespell vampirism25att player.removespell vampirism100skills player.removespell vampirism75skills player.removespell vampirism50skills player.removespell vampirism25skills player.removespell vampirehunterssight player.removespell vampireembraceofshadows player.removespell vampirereignofterror player.removespell vampireseduction
  12. I've tried using pcb and that doesn't do a thing. This didn't start happening until after I installed Tona compilation, but I just tried disabling that and playing, my framerate still messed up. I really don't know what to do.
  13. Every time I play, I get an extreme drop in fps. Let me explain. I can start the game up fine and play for a while, but eventually my framerate drops EXTREMELY low. I'm talking about 45-50fps normally dropping to 1-2fps. It usually occurs after fast traveling, but can also occur after exiting the inventory screen. The only way to fix it is to exit and restart the game. These are the mods I'm using and the load order: http://www.upload3r.com/serve/251210/1293318904.png And here is the conflict report: [Oscuro's_Oblivion_Overhaul.esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active EDID 'BravilFightersGuild' of record type CELL conflicts with 1 other plugin. Living Economy - Items.esp (Record type: CELL) (Parent: Oscuro's Oblivion Overhaul COMPLETE 1.33) (Active) EDID 'WarehouseMiddleClass' of record type CELL conflicts with 1 other plugin. Living Economy - Items.esp (Record type: CELL) (Parent: Oscuro's Oblivion Overhaul COMPLETE 1.33) (Active) [OOO-Water_Weeds.esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active No conflicts [Harvest [Flora].esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active No conflicts [Living Economy.esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active No conflicts [Living Economy - Items.esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active EDID 'BravilFightersGuild' of record type CELL conflicts with 1 other plugin. Oscuro's_Oblivion_Overhaul.esp (Record type: CELL) (Parent: Oscuro's Oblivion Overhaul COMPLETE 1.33) (Active) EDID 'TestingHall' of record type CELL conflicts with 1 other plugin. Tona Compilation.esp (Record type: CELL) (Parent: Tona Compilation 1.0) (Active) EDID 'WarehouseMiddleClass' of record type CELL conflicts with 1 other plugin. Oscuro's_Oblivion_Overhaul.esp (Record type: CELL) (Parent: Oscuro's Oblivion Overhaul COMPLETE 1.33) (Active) [Cutthroat Merchants.esp] (Part of Oscuro's Oblivion Overhaul COMPLETE 1.33) - Active No conflicts [Toggleable Quantity Prompt.esp] (Part of Toggleable Quantity Prompt 3.2.0) - Active No conflicts [DKImperials.esp] (Part of DKImperials 1.0) - Active No conflicts [Alleffectonespell.esp] (Part of Alleffectonespell 1.0) - Active No conflicts [Tona Compilation.esp] (Part of Tona Compilation 1.0) - Active EDID 'TestingHall' of record type CELL conflicts with 1 other plugin. Living Economy - Items.esp (Record type: CELL) (Parent: Oscuro's Oblivion Overhaul COMPLETE 1.33) (Active) Any ideas what the problem could be? Thanks in advance.
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