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shinto9

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Everything posted by shinto9

  1. well of course it would apply to the PC too and yes it would greatly increase dificulty making getting and keeping alive companions critical to how far you get in the game as well as not waltsing around blasting away but realistic scanning of terain to determine safe travel paths and planned engagements it would be a perfect way to bring the game into balance as a true game of strategy and survivability as it should be I still can't see a way for this to work without a cover system. in this game getting hit is a given and there is no avoiding it. the only strategies that could be employed is find a way to kill them all at once or don't engage at all. it wouldn't make it challenging, just frustrating. I personally have my game set up to were I will die within 3-5 hits from most guns, so the game will be more challenging. with your system if I were to get hit once then I would slow significantly, and with a couple shots till I die then there is little to no chance of survival in a heated firefight. at least in my case it would not add entertainment, it would just be frustrating.
  2. well this is a perfect example of reality being warped by perception most people who dont see people get shot in RL have the perception (mostly exagerated by TV and movies) that you should at least get some MILD reaction to the impact of a bullet i understand certain types of ammo go in cleanly with little to no visual impact but some dont so yes you can not know your shot already but with some calibers you should IMO for gaming it should follow the TV look more then the RL fact that sometimes you dont react to being shot (depending on the calibers and if you are on drugs) games are mostly visual and when the people you shoot are not slowed even slightly a little by being shot it just doesnt look right even if it is realistic for RL so IMO in the game world, as your enemies health is reduced so should their speed and strength but that doesnt happen in this game, they retain full speed and strength right up until they drop dead well if it was like that then the game would be even easier than it already is. enemies getting slower and less effective as there health lowers would be to easy. crippling there limbs already weakens them significantly. the system your describing would only work if it affects you too, although it wouldn't work very well because you are often outnumbered and being slowed significantly would make it nearly impossible to survive a firefight after taking a couple of shots, without a decent cover system (which this game doesn't have) I couldn't see this working.
  3. nobody is asking to see people rolling back when shot but hesitation of some sort is in order and the human body reacting to being shot is IMO what is being asked for (at least by me) what he is saying is that the stumble isn't very realistic. in a fire fight (speaking of most common calibers) you often won't know that you have been hit until a little while after, there are even accounts of men being shot in the heart and still continuing to fight for up to 5 minutes. at least that is what I have learned in my law enforcement class.
  4. yes I agree completely, I own an ar-15 myself. having an interest in guns in real life really makes me yearn for a more realistic feel in game.
  5. I don't know if you have heard but there is a project for fallout 3 online multiplayer and it appears to be going quite well. here is a video they released after they got the movement working properly
  6. it's a pretty good one, not as detailed as the picture but it's good.
  7. there is already a mod for fallout 3 for this armor on a certain website that I cannot mention. just google it and I am sure you will find it. then all you need to do is convert it to new vegas which is quite easy.
  8. or you could have the attack sound be someone shouting obscenities, that would be pretty awesome.
  9. for the first one I am sure that it has not been done, and I doubt whether it is even possible for FNV. for the second it would probably be quite complicated to implement such a thing within the game, but you can easily just edit an already made companion in the GECK
  10. And since the crosshair indicates your current spread, that also means adding recoil. But it's true that it's not a complete replacement of the spread-based system. The way our recoil works is that it amplifies other player spread penalties. So, for example, when crouching and aiming with ironsight there won't be any recoil. When running with 2 crippled arms while shooting the recoil will be pretty high. it certainly is a better system than the random non visual spread in the vanilla game, but having actual muzzle climb adds a more exciting feel to combat and adds a bit more challenge to. by the way project nevada is such a great mod, thank you for putting so much work into it.
  11. if you mean project nevada I have it and sadly it does not. perhaps they mention somewhere that there are future plans for it but I do not know.
  12. weapon spread to simulate recoil is a stupid system in my opinion, the game is far better when you have realistic muzzle climb. it makes the gunfights more interesting and skill based as opposed to your bullets flying off in random direction. I know this is possible because there is a fallout 3 mod for it. I would convert it myself but I have no idea how. I have also in my game been experiencing a glitch that adds muzzle climb to semi auto weapons on occasion but it stops when they are unequipped. if somebody has the ability and the time to bring this feature to FNV please do.
  13. ok I was wrong they were genetically altered lizards, it was the FEV exposure that made them intelligent. but It would still be nice to see at least one group of deathclaws that retain that intelligence.
  14. I have always wondered why they decided in fallout 3 to make deathclaws savage stupid beasts. In the original fallouts they were as intelligent as humans since they used to be humans. they used to be civilized and have there own cities that were not hostile. I wish I could make a mod to restore the to there former glory but my modding skills are very limited. if this makes anybody want to make a to restore the deathclaws intelligence then that would be great. in FO3 you could make the distinction that the deathclaws in the east are savage and stupid, but now that we have come back west they are still savage and hostile. this simply should not be.
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