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Nickelz

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Posts posted by Nickelz

  1. I didn't even know that there is an Autosave in Construction Set :huh:

     

    But yes, I usually prefer saving manually too. It's pretty common that your saving corrupts/crashes while saving in Construction Set I think. It happens me sometimes when I try to save a mod for a first time.

  2. Daggerfall might be a pretty tricky to install and launch.

     

    You need to type the following in DosBox after installing:

     

    mount c c:\dosgames -freesize 1000

     

    mount d c:\dosgames\dfcd -t cdrom -label Daggerfall

     

    c:

     

    cd\dagger

     

    dagger

     

    Most people do a mistake when writing 'Daggerfall' in low-case letters

    mount d c:\dosgames\dfcd -t cdrom -label daggerfall

  3. So you want to add the player's name to object?

     

    I don't know how this is possible. When you summon something, the creature has player's name in it. Perhaps the answer will be found from Conjuring spell scripts?

     

    Or you can always create a new item and name it, for example "Your Longsword" or "Your Jug"

     

    'Your' refers to player character and this is maybe the easiest way to do this.

  4. Im indeed using windows Xp, but thing is I'm already working on a mod, and actually ment in a script...

    Trying to create a trophy script, but can't figure out how to rename a single item..

     

    Ideas?

    You mean you want to create a similar item but with different stats?

     

    If so, you have to open the stats of the item. Change the stats more to your liking and the Editor ID into different and when it asks "Do you want to create new item?" Select 'Yes'

    Otherwise it overwrites the original object and EVERY object of that kind will have the stats that you gave.

     

    For example, let's take an object 'Silver Longsword'

    It's Editor ID is "WeapSilverLongsword" without quotes. (Was I right?)

    It has a damage of 14 points.

     

    Now, if we give the damage a new value like 20.

    If you just change the damage value, then every Silver Longsword in game will have a damage of 20.

     

    But if we give damage value of 20 AND change the Editor ID to WeapSilverLongswordMyMod for example, a new object will be created. The Silver Longswords remain untouched.

     

    You can put this new sword somewhere in game, add a script that gives it to player when doing something etc.

     

    I hope this helped a bit :wink:

     

    If this even was the information that you were looking for : )

    So you want to add the player's name to object?

     

    I don't know how this is possible. When you summon something, the creature has player's name in it. Perhaps the answer will be found from Conjuring spell scripts?

     

    Or you can always create a new item and name it, for example "Your Longsword" or "Your Jug"

     

    'Your' refers to player character and this is maybethe easiest way to do this.

  5. Basically hes essential and i need to kill him.

    i've gone into the construction set and removed his tag. hes still essential on my save game

    i switched off pretty much all mods that could possibly effect him except OOO hes still imortal i've even tried console commands and they say his ID does'nt exist and fail to work.

    im at the end of my tether. someone please save me i need to kill this guy in order to see my brothers and sisters of the brotherhood once more

    This is strange. Matthias Draconis is not an essential NPC in Vanilla Oblivion. Perhaps you have a mod that affects to this NPC (perhaps a dirty mod?) and makes Matthias flagged as Essential. Then the Essential-flag is saved to your game data.

     

    Try deactivating every mod of yours (except Oblivion.esm, of course) and start a new game. Just give the character some name and press 'Done'

    After this open the console and type

    player.moveto 00031000

    and see is he flagged as 'Essential'

     

    If he is non-Essential now, I'm pretty sure that you have a mod affecting this character.

     

    To jump the killing stage of the quest, open the console and type

    setstage Dark11Kin 30

     

    This immediately jumps you to stage 30 in this quest. It's the stage when everyone needed to complete this quest are dead and you need to go to specific place for next quest and reward. I suggest you 'disable' every target of assassination required for this quest before doing this to prevent conflicts. Although 'disabling' may crash your game.

     

    To disable an NPC, open the console, click on that NPC and type

    disable

    Your game might crash when you disable something

     

    More about quest stages HERE WARNING! May contain spoilers!

  6. Im indeed using windows Xp, but thing is I'm already working on a mod, and actually ment in a script...

    Trying to create a trophy script, but can't figure out how to rename a single item..

     

    Ideas?

    You mean you want to create a similar item but with different stats?

     

    If so, you have to open the stats of the item. Change the stats more to your liking and the Editor ID into different and when it asks "Do you want to create new item?" Select 'Yes'

    Otherwise it overwrites the original object and EVERY object of that kind will have the stats that you gave.

     

    For example, let's take an object 'Silver Longsword'

    It's Editor ID is "WeapSilverLongsword" without quotes. (Was I right?)

    It has a damage of 14 points.

     

    Now, if we give the damage a new value like 20.

    If you just change the damage value, then every Silver Longsword in game will have a damage of 20.

     

    But if we give damage value of 20 AND change the Editor ID to WeapSilverLongswordMyMod for example, a new object will be created. The Silver Longswords remain untouched.

     

    You can put this new sword somewhere in game, add a script that gives it to player when doing something etc.

     

    I hope this helped a bit :wink:

     

    If this even was the information that you were looking for : )

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