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Growlf

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Nexus Mods Profile

About Growlf

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  • Country
    Germany
  • Currently Playing
    Oblivion
  • Favourite Game
    Oblivion

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  1. It would be great to preserve some of unused slots for Morrowind- style armor (i.e. LEFT/ RIGHT PAULDRON, LEFT/ RIGHT GLOVES and so on).
  2. I've still trouble with GECK crashes ... have to rework all meshes it seems ... it's so stupid.
  3. In clothing it's impossible to merge because of different bone names and extremely deformation of meshes by FO3 armature.
  4. You're right, but my English isn't so good that I try to create common speach. :rolleyes: So let's take your sentence. Thx.
  5. You mean a text like "Hello, I'm Growlf. I offer very special female outfits for all opportunities."
  6. I would need a Growlf male, bearded, middle age. :wacko:
  7. Looks great, awaiting further development.
  8. So it is. If you wear an armor/ clothing/ body part with a specific slot (= Biped Object in CS/ GECK), for example UPPERBODY, it displaces the item that was at this slot before. That's why you can't wear an armor OVER a body- the body has to be INCLUDED in the armory .nif.
  9. If only partially or transparent clothing is worn the body below has to be in the clothing .nif. It's not like in real life where clothing is worn over the naked body- in Oblivion and FO3 the clothing .nif replaces the body. That's why it's (without sctipts) impossible to to use one body type with different clothing from various modders. If you wish this you have to rework every modder's armor to fit the wished body. The used texture belongs to the name of the NiTriShape, and SHADER TYPE 14 enforces the using of skin textures. So ARMS01 and UPPERBODY combined with Shader Type 14 always use the upperbody(female).dds, LEFTHAND:0 or RIGHTHAND:0 the hand(female).dds and so on. And race specific textures are selected by GECK, but they must have genderspecific names. Greetz, Growlf
  10. Warum erzählst Du mir das nicht in deutsch? :biggrin: Bin dabei. Gruß, Growlf
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