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Posts
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Everything posted by elspath
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Is there a mod out there that transmogs the kinsects so i can use any one i want and still use the FFXIV? im just kind of tired of using blast -_-
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Not a real fan of Scout flies. There was this old mod that removed them that I loved. But its really old and now dosent work anymore. Dosent look like its going to be updated either. If anyone might no how to remove them im sure allot of people would love it!
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Any game that removes "saving" as a difficutly option is just stupid... 90% of games are unstable buggy messes just means you get more screwed then normal if the game crashes or you have to reset because a quest or npc didnt activate correctly
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codevein A Mod for To Cost Limit to accessories
elspath replied to nemtek's topic in Mod Troubleshooting
I think it has something to do with maybe char loading and details because of the online feature... If someone had like all the accessories it might cause issues.... But then i dont give a damn about the online feature so i support this idea ;P -
So im used to modding the original Skyrim but found out Its been basically trashed and not playable thanks to the removal of required mods. (yeaaaa....) So this forces me to go to the SE... I installed skyrim se with the new script extender Current SE build 2.0.15 (runtime 1.5.73) as well as the Unofficial patch,SkyUI, RaceMEnu, CBBE, Alternate Start, Quality World map and Statric Mesh Improvements. All mods from the top 30. This is the steps I took when installing Skyrim SE I deleted MO2 and all files, All skyrim (normal) files and directories, Reinstalled Skyrim SE, Started Skyrim SE and a new game, Quit and installed Script Extender and ENB, Launched Skyrim SE new game (worked) Installed MO2 launched Skyrim through MO2 SKSE link (worked) Started downloaded above mods and installed them... Launched SKSE in MO2, Selected new game and CTD... Removed each mod one by one trying to start a new game. Each time CTD. Removed ALLLLLLLL mods and started SKSE in MO2 New Game (CTD) Reinstalled MO2 (Didnt help) reinstalled Script Extender (didnt help) Reinstalled ENB (didnt help) (ran loot and sort multiple times with no errors thought this process) Now here is the kicker. If i go in to the skyrim SE folder and launch skse64_loader, I can load a new game and everything starts normally. I get the ENB message and all (no mods though) So what do I do? I hit a wall and after 3 days of trying to get skyrim to work it really seems that the game just doesn't work anymore if you have mods.
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One thing I think the game needs is Rune Magic to be re made. A good example is Dragon Age Origins Rune magic where you placed large runes on the ground that could buff, heal, explode, stop and much more. If rune magic could be wiped and you could set runes to 3 runes per spell. Plus maybe make it so you can move and cast runes more smoothly. I like rune magic but its quite underwhelming and a few of the spells are just worthless.
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Basically the three hub lass's on the big ship would make better handlers then ... well... the worse char in game. I was wondering if there way a way to just body swap any of the 3 women in the hub with the handler? thanks!
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So the Wattz 3000 mod https://www.nexusmods.com/fallout4/mods/26386?tab=description has had a bug where if you use the gun with power armor causes a sound and animation bug. But it seems the owner of the mod had given up on patching or trying to fix the issue and hasn't updated in a long time. I would love to use this rifle sense it also has a compatibility mod with another scope mod that I really like. Was hoping someone might have a fix or make a patch esp to fix the issue? Thanks
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Considering all the law suites these companies are tossing out now plus rockstar taking down websites that do mod cheats. Well maybe they should think about it.
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So I love MHW and I think its a wonderful game. A game where mods can make it allot better adding some interesting armor, textures, and a few other things to make the game better. But im afraid that as some mods are added, cheating might become a BIG issue with mods as the game progresses. To the point were mods and mod users might get banned from playing online for using even basic mods. So the question is. Should Nexus not allow Cheating mods to this Online game before people start getting banned for using mods?
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Would like more in depth and something with links ^_^ I would like to get my hands on some of those armors and just recolor them. None of them work well together because of all the random color shading they do.
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only mod i have seen for duel wielding is a two swords in each hand (melee weapons) SO its more for visual and not really duel wielding.. Kind of like the old oblivion mods that would add a fake dagger in to your left hand instead of a shield
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SO mods have been out for a while and allot of great stuff has been made. Things are becoming more and more possible. But ever sense Fallout 4 was announced the only thing i wanted was a Sword in my right hand and a pistol in my left. Something mimicking skyrims system of sword and magic. I find it hard to believe that its impossible sense well... Bethesda has a issue with letting go of there engines and it would have been easily done in skyrim as it was built in to the system. Its got to be possible in Fallout 4!
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Once again, stupid CC updates killing F4SE and related mods.
elspath replied to Nadie2283's topic in Fallout 4's Discussion
Dont know where you guys are seeing this "new f4se" release. F4se site still says stay tuned for update. -
Honestly i think Bethesda wants to control all mods under there banner. So there just making it hard and harder for none creation club and the other in game mod service they offer to exists. Bethesda makes no money (in there opinion) from mods that use script extender and major overhauls that cant fall under there banner and can not be pout on the xbox or ps4 (if sony ever stops being jerks about mods) Could be worse, could be a sony game ;P
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Im surprised that this mod dosent exists already. I been looking and looking and looking and nothing. If it DOSE and im having a bad a link to this mod would be helpful! Anyways the idea is that like normal difficulties that when a enemy goes down if all the enemies are killed you dont have to waist a stimpack to get up. They just get up by themselves. Sometimes like dogmeat will run in and go down almost instantly and having to waist stims on a companion after ever fight is... well... frustrating! So surprised this dosent already exists...
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There already is a mod to hide the hip weapon but its out of date and dosent work. I was hoping someone could fix it or make one that works. Im personally using Snakebite with the mods i already have (infinit heaven and some out fit reskins) reasoning i want this mod to work is because i love long range and sniper weapons but having a massive built assult rifle (witch i kind of need at times) and a sniper looks like i have massive boards strapped to both sides of my body... No way someone could move like that :tongue: anyways... Hopefully someone can help, thanks! ps: Wouldn't mind hiding all weapons untell you have them ready, like other metal gear games. that would be cool too!
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Would like to see a mod that replaces the Ryder race. Like those old mods for the Knights of the Old Republic where you could play as a twi'lek. Bioware refuses to let anyone but the humans save the galaxy
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Yeah forums are okay. Just the mod main site ;(
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For the past 3 weeks to a month Nexus mod site freezes up on me for around 10 seconds or so after each page loads. Seems to work fine afterwords but if i reload a page or open a mod page then it freezes again for another 10 seconds. Makes browsing the site very frustrating and i never had this problem before. No other sites i visit have this problem either I use Google Chrome and i only have 4 extensions Adblocker (sorry to those that hate it) bettertwitchtv google docs offline Google mail checker So anyone else having this issue or is it just me ? :P
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I been messing around with the Creation kit for a bit. Trying to move the Lighting effect from the Power armor helm to the chest or right arm of the power armor. Havent had much successes but i was wondering if anyone had any ideas or thoughts on how i could do this. I also have that tactical weapons mod were it adds a flashlight to weapons. Was thinking if that can do it why couldn't it work with power armor too.
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This is a mod request / idea i had waaay back even before Fallout 4 came out. Though it was undo able at the time, now that the modding tools are out and script extender is starting up. Something i would like to point out would be a GREAT idea This hankens back to more of a skyrim fighting system with Sword in one hand and magic in the other. Would love to see a sword in your main hand with a pistol in the offhand, Combination of melee and gun play with one set up. If anyone can do this this would be such a wonderful play style!
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So last i played was when the robot dlc launched and everything was working fine. I started it up today with a host of problems. First i had to fix the game not starting at all, then crashing when loading, now im having a issue where half my mods work only half the time. Two mods i just downloaded were both CBBE and the Red Rocket player home (from a wonderful modder) Neither of those seem to be working at all plus a host of other small mods seem to just "stop" working when i try to fix them. But not ALL my mods are dying, Smaller institute weapons, Custom power armor paints, and some other things seem to continue to work... Honestly i dont know and im getting frustrated. Can anyone help? FYI if anyone asks i been trying to get LOOT to work as well. but its giving me nothing but problems as well... Honestly starting to feel like Bethesda is doing everything possible to stop modding... Mod list incoming # This file is used by Fallout4 to keep track of your downloaded content.# Please do not modify this file.*DLCRobot.esm*DLCworkshop01.esm*ArmorKeywords.esm*CraftableAmmo.esp*CraftableAmmo_plus.esp*75% Fusion Core Drain.esp*Institute Clean.esp*Worsins-Standalone-BetterFlames-Bundle.esp*RRP4APA.esp*Enclave-Standard-Navarro.esp*Hairpins.esp*MoreCustomEyes.esp*ConstructionLight_Brighter_Shadows.esp*Detecting Dead Bodies.esp*Safe SSEx.esp*PreWarMoneyNotJunk.esp*WPFDU_Food_x2.esp*Survival100MoreEnemyDamage.esp*SurvivalNormalPCDamage.esp*OCDecorator.esp*OCD - Ingestibles.esp*UniquePlayer.esp*Simple Intersection.esp*WPFDU_Defense_x5.esp*WPFDU_Generators_x100.esp*WPFDU_Water_x50.esp*DDP_Ramps_mark1.esp*Simple Intersection - SSEx Patch.esp*NoAmmoWeight.esp*Quick Save.esp*Eli_Faction Housing Overhaul - V81.esp*KSHairdos.esp*Armorsmith Extended.esp*Armorsmith Automatron.esp*CBBE.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModificationMisc.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*Eli_Faction Housing Overhaul - Prydwen.esp