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Posts
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Posts posted by xaechireon
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I think it'd be cool if they expanded on the DLCs, especially the Pitt and Point Lookout, which were more suited to exploration.
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Check out the Nexus top 100 mods. Almost definitely something you'll like.
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Oh wow, he actually sends love letters?
Anyhow, I think this bunch of console commands might be useful to you.
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For Windows XP, I believe it is "C:\Documents and Settings\<username>\My Documents\My Games\Fallout3\Saves"
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Chances are, if they make another DLC, it'll be the Commonwealth, seeing how there's already some link to the other DLCs.
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Your dad gets into Vault 101 because he's a doctor. Assuming the Fallout 2 protagonist majored in First Aid/Doctor, do you think the Vault overseer would really let a tribal in?
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Since this is the last DLC they're making, this is also probably the last patch they're releasing, which also means this is the last third-party compatibility issue we will ever worry about. Whoopees.
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Personally I think Super Mutants in Fallout 3 are just plonked into the game for the sake of making it familiar to Fallout series fans.
I say this because...
Firstly, I don't believe super mutants of the Capital wasteland are competent enough to actually dip people properly (meaning there should either be far more centaurs, or more failed patients). Even Fawkes is kind of retarded, he's always half-yelling.
Secondly, the events of Fallout 1 occurred 110 years ago, meaning the super mutants have been dipping people(looking at the facilities of Vault 87, its more like they gas them) for really long, to say the least. Its a miracle they haven't run out of green stuff or completely overrun the Capital Wasteland before the Brotherhood of Steel (and maybe the Enclave) arrived.
Thirdly, it doesn't make sense to me how super mutants can wield small guns, or even procure a decent weapon, for that matter. These are just a bunch of stupid angry giants who dip and eat people.
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The first time I went there I decided to accelerate his growth because I found the rewards more... rewarding.
After that I never went to Oasis again because I find it plain ridiculous how the Capital Wasteland receives a curious influx of Core region immigrants and influence* all at about the same time, but remains otherwise a destitute *piehole*.
Also what turned me off was me wondering how is it the mirelurks just stay in that bleeding cave and never come out and get in a fight with the Tree nutjobs.
Whole thing seemed like a lame attempt to bring back a classic Fallout character.
*Really, how is it that 30 years after Fallout 2, somehow the Enclave, the Brotherhood of Steel, Harold, Jet, Deathclaws, and maybe-some-stuff-I-left-out all curiously end up in the Capital Wasteland, while nothing else really did, like the prosperity of the Core Region, for example.
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I generally don't feel guilty doing something bad, I just don't do it because its troublesome or unprofitable. I never blow up Megaton because that's one less pit stop for trading and resting, and I rarely enslave people because its so bloody difficult to not have your retarded slave attract the attention of something mean and die and force you to cough up a 100 caps for a new collar* because of said retardation (even if that doesn't happen, its an awful inconvenience to have to go all the way back to some utterly boring town just for 250 caps).
That said, most of my evil karma comes from eating people, killing regulators/random angry wastelanders, and stealing.
*If you can be so damned good that other slavers may try to kill you because Eulogy says they're not as good as you, why does Grouse only allow you only one bloody collar anyway?
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I don't think the BoS would recruit Fawkes, what with their anti-mutant policy. There is a reason why they only brought back children who weren't mutated from the Pitt.
As for attacking the AFB, I do recall them saying they'd send in soldiers to divert the Enclave forces so you could do something awful to the Enclave.
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I believe this is what you are looking for.
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Fallout Wiki says the perk id is 31DBC.
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I want to play with the Cryo nades. Hopefully they work like Bioshock, freeze and then wrench 'em. (What happens when you torch something that's frozen in Bioshock?)
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Baileys Crossroads is so bloody cramped half the time, I tend to wait till they get to a more spacious area before actually lending them support. They never really come close to dying anyway.
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Glowing ghoul budgies!
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Wow, you can actually rearm the body? I never have enough Explosives by that time, and they go running off, bits of them splattered while their torso remains curiously intact.
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Wow, you could get "Expert Excrement Expeditor"? Oh wow.
Also, Speaking of Reilly's Rangers, I've never actually heard of them outside of the quest (or GNR, if Three-dog blabs about you after you complete it), even though they're supposed to be a big deal.
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Fable's kind of like that. Every time you walk past commoners, they talk about your latest quest completed. That, or they refer to you by your title.
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Probably because Vanilla Fallout 3 has a decent enough armoury of its own, and most weapons that it lacks are already made.
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Meh, bonus XP. Once you're level 20/30 it doesn't matter anyway.
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I just love frag grenades. They're fairly destructive, and unlike nuka grenades, they're very very easy to come by. Also unlike nuka grenades, its not a terrible waste to put them into people's pants.

Need more fun!
in Discussion
Posted
He didn't really specify what he finds fun, so I don't have anything specific to recommend.