I am new to Morrowind, and I've never played Oblivion either. After playing a Pilgrim character for a few (explored Seyda Nenn, cleared a cave with some bad guys and reached Balmora, explored the whole place and delivered the package of the first quest, discovering what it was about...), I decided to read on about skills, attributes, spells and combat and make a custom character for myself. I do understand this is not something very good for a noobie like me, but I think I didn't go too wrong. Would some more experienced character mind checking this? The thing was that I enjoyed playing my Pilgrim, but I didn't want to be a Stealth character! And then, reading on Nightblade, I liked the idea, but I missed having Restoration and Alchemy. Also, I find that Light Armor is enough, not liking the Medium Armor from the Pilgrim. In combat, I'd like to use a bow, a shor blade if necessary, and use spells to protect myself and maybe make my enemies' life more difficult, but not use magic for damage. Class: Haven't picked the name yet! Maybe "Arcane Archer", just to remember some old old D&D adventure I once played... but then the name sounds wierd with my specializations. Thing is I want a Nightblade who uses a bow more then a blade, and has spells not to deal damage, but to help myself defeat my enemies and make my life easier. Thinking of that, I picked the following: Race: Night Elf / Dunmer. I am in doubt if a Wood Elf / Bosmer would be better since I want to use the bow to kill and the spells just to assist me in combat. Specialization: Magic. Attributes: Personality and Willpower. None of these help me with the bow, I know, but I believe it wouldn't be a bad way to progress. Major Skills: - Light Armor (Speed) - Speechcraft (Personality) - Marksman (Agility) - Restoration (Willpower) - Alteration (Willpower) Minor Skills: - Alchemy (Intelligence) - Unarmored (Speed) -> Would replace* - Short Blade (Speed) - Illusion (Personality) - Mercantile (Personality) -> Would replace* *I would replace one of those for Mysticism. If both are good to be replaced, open for suggestions. Big doubt on skills: 1: Why some classes have Unarmored AND some other kind of armor? To give the player an option or so that you can, let's say, use armor on your chest, legs, feet and hands but not on your head (the helms are too ulgy I won't pu one on my elf... yeah I'm silly like that). 2: [THIS IS A SPOILER ABOUT AND NPC, CAREFUL IF YOU ARE NEW TO THE GAME]: ------------- Does you-know-who-ugly-NPC make the Mercantile skill useless as a Minor or Major skill? Factions: I want to go with the Mage's guild. Doubt is: can I pick one of the Houses too? Or one of the Imperial factions at the same time? (or course paying attention to those relationships between them). Any suggestions? I think that is it. Hope someone can help me =)