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PyroJesus

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Posts posted by PyroJesus

  1. It's a good idea, for sure, but there are just too many reasons why it wouldn't work.

    First of all, the Gamebryo engine just doesn't have the physics range that Valve's Source engine does.

    Another reason is that I doubt you could script a portal in Gamebryo to work on contact, let alone to have it work by fluidly moving you from one position to another. That's not including the possibility of the game wanting to load every time you used a portal.

    I do agree with you, though. It would be awesome to get something like that working, but Gamebryo is just too archaic an engine to code something like that. Even if I'm wrong, I just don't see it being possible in New Vegas.

  2. Funny you should mention that. There are two mods which add ponchos to the game, and have been for quite some time.

     

    One is my own, which is a Clint Eastwood western outfit, which is found here: http://newvegasnexus.com/downloads/file.php?id=40238

     

    And there's one which does as you say, and adds a number of ponchos to the game which can be worn as separate articles of clothing. It can be found here: http://newvegasnexus.com/downloads/file.php?id=39912

    The file you want is listed under "Optional files".

  3. Well, a long time ago I made a Clint Eastwood outfit and pistols pack for NV. I was right proud of myself for a while, but then I began noticing that whenever the character does anything but look any lower than dead ahead while running, I could see the outfit bobbing in and out of my first person view. I can't understand why this is - There are armors more protrusive and bulky than the poncho or the Ranger Vest Outfit I based it on, such as any and all the power armors.

    Examples are here:

     

    http://i117.photobucket.com/albums/o62/pyrojesus/ponchoclip1.jpg?t=1302750089

     

    http://i117.photobucket.com/albums/o62/pyrojesus/ponchoclip2.jpg?t=1302750089

     

    I hope someone can tell me what the heck is happening. I had the same problem to some extent with the Ranger Vest outfit, with the scarf and vest clipping into view.

    Things with this mod were going alright and I thought it might be a problem only I was getting, but someone recently gave me feedback stating that the clipping issues were terrible. I'm sure they can't mean third person; there is some minor clipping on the back there, but it's really not -terrible-.

     

    Anybody who wants to test the mod or some adjustments themselves can find it at http://www.newvegasnexus.com/downloads/file.php?id=40238.

    Thanks to anybody who can help.

  4. It's a good idea, make no mistake.

    But, as you say, this kind of mod would require time - vast amounts of it - and it would require a complete overhaul of the game. It wouldn't be Fallout New Vegas by the time it was done with. Too many of the elements of the core gameplay would have to be removed. Quests that relate to any modern/futuristic technology would have to be removed or remain uncomfortably out of context, anything that takes place in modern building would similarly be without context or have to be removed completely, and every spoken line of dialogue would have to be re-recorded to fit the altered setting, and the most drastic change would be the massive conversion of the Vegas Strip. Altering that to fit in with an old west setting would be an almost Herculean task.

    I'm sorry to dampen the mood, but in the end, it wouldn't really be the same game. It sounds like you want an enormous, open-world Wild West RPG. Red Dead Redemption is pretty much just that.

  5. I don't know how to pull off what you're trying to do, but the Destruct Data tab doesn't work for worn armor. While you're wearing it, no visual effects will take place - The damage will only show on it when it lays idle as a world object.
  6. You can just give yourself a million caps if you want but the real reward isn't having the best place to loot it's finding the most challenging place and looting whatever is there, it could just be a few guns but it will feel much more rewarding to loot the quarry than to drop some landmines outside the van graffs then lead them outside.

     

    Hey now, I resent that! :P

    I always do it properly and, more importantly, differently. Going in alone and using the ballistic fist certainly makes it rewarding, if only because of the bonus awesome points.

  7. On the left is Queen Brahne. The picture on the right is the "Eye" of the airship Invincible.

    FF6 was the best - Kefka was a way, way better villain than Sephiroth. FF9 is a close second, then FF7. FF12 was actually really good, in my opinion: It just seems to get a lot of stick because its plot is based around politics instead of angst and saccharine moral lessons about teamwork and the importance of friends.

  8. They have the zombie apocalypse mod, yeah, but all that does is add a bunch of zombies to the world. I like your idea, Killjoy360. I had the same idea a long time ago, but swiftly discarded it because I lack the talent to make it a reality. I hope somebody with the ability takes this idea on board, because it would be an amazing total conversion.
  9. From what I hear (though I haven't tried it myself), you need to make sure the weapon has a node called "##SightingNode". You can add it easily enough by just copying and pasting it into nifskope from a weapon that already has it.

    Adjusting the ironsights is a pain, though. It takes a long time and there's no way of doing it besides using Transform>Edit on the node in Nifskope, then checking it in-game, adjusting it, and repeating as necessary.

  10. That is slick! I'm going to use it for my own character, or at least a companion (once I finish NVB II).

     

    It's too late for episode II (I would be forcing that particular mesh/texture in, as there isn't a character suited for it), but I wouldn't rule out work for episode III (when the time comes, which will be a while). Right now my priorities are notes, cluttering, and testing, since all the quests and characters are in place. It's clear you can do great work, so I appreciate the offer. I'll post an assistance thread for episode III eventually, and when I do, please hit me up if you see anything that you'd like to work on.

     

    I sure will! I don't know if I'll catch the thread in time, whenever it might be, but I'd be so happy to be able to help.

     

    Just in case I miss it... D'you think you could shoot a message my way when you begin work? I'd be all too grateful if you would. Thanks for getting back to me!

  11. I didn't realise just how many I used 'til I came to type out this list.

     

    Active Wasteland (makes use of things like coffee machines and toggle-able lamps)

    OWNB - Open World (invisible wall remover)

    Pip-Boy Remover

    Few Poses More - NV Edition

    Perk Every Level

    Centered 3rd Person Camera

    URWL NV (it's a window and text size mod, but I can't find what it stands for)

    Reload Bug Fix (for guns which reload like the hunting shotgun and cowboy repeater)

    Playable veteran ranger armour

    Wurst's Barber Machine

    NV Clinic Impant Delimiter

    Tailor Maid - NV

    DK's Caucasian Race (female face texture)

    Neunen's Usable Cigarettes

    New Vegas Bounties

    The Man With No Name pack (my own mod, I'm a huge Clint Eastwood fan)

    Electro-City Imaginator

    Nevada Skies

     

    Whew, I'm glad that's over.

  12. Hey,

    I don't know of how much help I can be, but I absolutely LOVED New Vegas Bounties I. My skills are limited to minor retextures, but if I can be of -any- help at all, I'd actually be beyond honoured to do so.

    I don't have much in the way of a portfolio, but this image pretty much sums up everything I've done. All textures involved were edited by my own hand - The exception is the poncho texture, which I made from scratch (The model credit goes to Lexton).

    http://newvegasnexus.com/downloads/images/40238-1-1297364486.jpg

     

    Like I say, I don't know if I'd even be of any use to you (at all), but thanks for giving this a look-over, at least.

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