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Crux2

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Everything posted by Crux2

  1. I'm currently playing TTW starting as the lone wanderer and I've encountered one of the age-old scavenger problems: the carrying of copious quantities of loot while out in the field. There are a variety of solutions but one niche that's a bit under-served at the moment is something small, immersive and geared towards solo-play. I'm thinking along the lines of the old pack-brahmin mods but on a smaller scale (and available in the capital wasteland) so that you don't feel weird poking around ruins with a whole-ass cow on your six at all times. Companions are fine and all but I don't always want to roll with someone else blocking my shots and making combat feel too safe. Most of the time you only encounter 2/3 enemies at once and having even one extra gun massively changes the feel of the fight. I'd like to see something along the line of generic npc 'porters' who could be hired to lug gear but will run/hide from fighting. Better yet, fallout 4 has a backpack mod for dogmeat and honestly, that's all I want. Just a backpack slung on a mole-rat or a protectron or something to turn it into a little pack-animal.
  2. Ah, see I took one look at the "MecArmor3_Flamethrower" bit and assumed it was something unrelated to do with the power armour that comes later in the game (never got that far before, 1st time playing the exp pack) - I'll try making some changes and report back later today. *Update* I was able to change the gauss pistol model to the default xcom pistol easily enough - unfortunately it won't work properly in combat - when switching to the pistol the soldier appears in the classic arms-outstretched 'T' pose and the game crashes if you try to fire the weapon - I assume this is an animation issue as the gauss pistol/machine pistol would use the assault rifle animation in addition to the weapon model. Any ideas where to go from here?
  3. I think the 'images' refer to the 2D pictures used on the HUD and in the base menus, I recall a forum post describing how to change the model itself but it was pre-patch 13 or something and the same method apparently doesn't work for the later versions of LW. I've repeated the question in the LW forum section, here's hoping someone knows what to do.
  4. I recently started playing the long war mod and have just unlocked gauss weapons, LW is great overall but I really don't like the look of the squashed down rifles being passed off as pistols and I'd like to swap the weapon model for the 'gauss machine pistol' to the default xcom pistol. I've been googling for answers, poking around forums, making speculative changes to some entries in defaultcontent.ini but I'm not having any luck so far. Previous experience modding other games makes me feel like the answer is either something simple that's staring me in the face or else it's so complicated it's not worth my time pursuing. Anyone able to point me in the right direction on this?
  5. I like playing in 3rd person, hate how the player character looks when hip-firing, like how they look when aiming down the sights - this causes problems for me when using scoped weapons because I hate having to choose between looking through the sight or hip-shooting like a moron. It's easy enough just to remove the scopes from all the weapons I might want to use permenantly but what I'd really like is to be able to do is have a seperate scope key. Right now I'm working on the idea that I might be able to write a script that toggles wether or not a gun counts as having a scope - essentially ticking and un-ticking the scope box in the GECK remotely. http://i55.tinypic.com/zjea1w.jpg The trouble is that when it comes to modding things more complicated than ticking boxes, changing values or replacing models files I have no-idea where to start and could really use some help. :geek:
  6. Dragon age does have a lot of little things to consider but I dont see that being a major problem to importing a save file. If we take morrigan as an example there are a no major stumbling blocks about re-introducing her... *PC walking along in DA2 when a witch of the wilds pops out of the bushes* 1) hey your the grey warden, I remember when you drove me away during the first/second/third act of the origional game. I think you suck but the story says I join your party because we have a common enemy/goal. 2) hey your the grey warden, I remember liking/hating/loving you, I ran away at the end of the game because you didnt want to enter into a dark pact but now the story says I join your party because we have a common enemy/goal. 3) hey your the grey warden, I remember liking/hating/loving you, I saved your life at the end of the last game and ran away but now the story says I join your party because we have a common enemy/goal. etc etc etc It can be seen as something of a cop-out but most of the story choices could be explained away by swapping dialogue options, particularly if the game is set in another part of the world and you dont have to actually spend a lot of time right up close to all the choices you made. Most could be explained away with no more than passing comment about what happened and how it applys to the current situation. Assuming they keep the origins starting system then that could be used to explore the choices made in the first game - you could choose to start the game as the monarch of ferelden, the leader of the grey wardens, a new charachter because the old one died... and so on.
  7. Gryphons are connected with grey wradens like the black city is connected to the fade. In the latter case it's always talked of as being always in sight but never within reach while I seem to remember from somewhere that the gryphons have all died out. It is certainly not impossible that either could be included in DLC or future games but it doesnt seem remotely likely at this point considering that the developers have already made a deliberate point of putting them 'out of reach' so to speak.
  8. The Fallout nexus was an excellent resource for all my fallout modding needs to the point where I cant really imagine playing the vanilla game ever again so imagine my delight when I stumble over DANexus when looking for any early dragon age communities. :biggrin: Since Phaenan's fantasic winter forge mod arrived* my group has been looking pretty snazzy in their silverite chainmail but if I was in a position to make my own equipment from scratch (which I'm not because I suck royally at the technical side of modding) I'd be looking to create a more typical hooded/cloaked leather outfit. The standard fantasy-ranger look that the LOTR films captured so well perhaps more grey than green** but the basic idea is there. Some kind of hood/light armor combo. I'm also thinking of my obligatory 'evil' playthrough and hit upon trying to recreate the doppelganger from the last Tomb Raider game for use with a human noble/rogue origin. I could take a wild stab in the dark at using the creator in-game but again, I suck at trying to artistically realise my ideas. So to summarise, some kind of hood/outfit and a Lara Croft/evil Lara face preset. Cheers to anyone who takes time out of their own schedule to read or act upon my humble requests. Happy modding and heres hoping for a long and glorious new fanstasy series. * http://www.dragonagenexus.com/downloads/file.php?id=122 ** for obvious grey warden reasons.
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