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djbell

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Everything posted by djbell

  1. Damn I must have put it in the wrong INI before. Thanks for mentioning this--- it works-- but it also removes gooification and vaporization (and bloodsplatter-- you don't even need to set that additionally). Ok yeah so replacing all the gore-possible meshes sounds like too big of a project. Maybe a realistic compromise would be a mod where I could change the odds of different kinds of kills, in the same way Bloody Mess does? That sounds like something I might be able to do myself, at least once a script extender system comes out.
  2. Thanks for your replies. Though I don't have any specific comments about parenting philosophy, I appreciate the comments and food for thought. They're girls, 5 and 9 and we love getting in a hug pile and playing immersive games together. They love building an exploration games, and Fallout 4 is such a sweet spot in so many ways. They know the violence is pretend, though I do get the occasional question from the little one: "Hey daddy are molerats real?" Yes but not like these, kiddo... Love the idea of a pacifist mode if they could balance it reasonably but right now even a maxed Charisma character is useless. I played a character on Survival with level 2 Black Widow, 9 luck and 9 charisma. I failed a ton of yellow speech checks (wtf), rage quit and am back to shooting people between the balls. My daugters' limits at the moment are exploding faces and blood geysers (indeed the very NOT realistic gross-out violence); they love the game but just don't like the chunks, which makes it hard to enjoy it with them. And at this point I've already clocked enough hours to have my fill of it too-- I tab out of most kill animations already anyway. Unfortunately the Fallout 3 and New Vegas INI edits for gore don't seem to work here. Maybe I'm doing something wrong and will report back if I get it to work. Ideally I'd love to see gore replaced with gooification and/or an excessively huge fortune finder kill animation. I feel like it's inevitable someone is going to make something like this, because there are so many kill animations in the game already-- I guess I'll just wait and see what the community makes and try to support the good ones.
  3. Howdy all you wonderful mod geniuses out there, I'm a dabbling modder, but never published. I want to help make a bigger one. For my sanity, I need to play Fallout 4 for hours and hours. The problem is, I'm old as balls and have kids, and am going to have to play with them present. I accept it's going to be a hard thing to get around profanity and other content-- well, I can change languages, or if it's mild teach my kids it's not that big of a deal. The blood and gore is going to be a big problem, though. I have a vision aging gamers: dadmode / mommode / parentmode. Now I'm sure naturally there's going to be mods out there that can soften some of the sharp edges so my five year old doesn't get nightmares, e.g. something that just swaps models of scary monsters / sweet-looking pissed-off animals with a robot or something. What will be impossible to avoid is explosive blood and gore. I mean, I could probably turn on a bloodless German edition but that's not what I have in mind. I want all the blood spatter and spray be replaced by something equally fun and morbidly funny. For example, what about making people explode into coins or bunnies, pop like a balloon, pee their pants and start crying, or something like that? If there is someone who could be passionate about such a project and can deliver on their artistic vision, I'd like to help underwrite the project, and manage additional help if need be. Hopefully it won't be thousands of dollars, but let's talk it out and figure out what would be needed to make it work. I don't want to try to spearhead this all on my own. Though I have experience managing developers, I'm looking for interested people already established in the mod community who have a good idea of what it takes. Anyone, please post your thoughts. Thanks! tl;dr: Let's make a hilarious low-violence mod for Fallout 4 and I can provide administrative and financial help / incentive.
  4. Holy hell, it never occurred to me to just PAUSE THE WHOLE GAME. I'm traveling but can't wait to try all this stuff when I get home next week!
  5. I'm resurrecting this ancient thread since I've been looking for an answer to this for as long as it's been up here. It's still the top search engine hit on the subject. The best solution I've found for this is to use SetGlobalTimeMultiplier. For example: # Immediately before dialog: ` SGTM 0.1 ` # Back to normal: ` SGTM 1 ` This gives you 10x as much time to punch "Sangue di Drago" into a translator as it waits for the speech animation before the dialog disappears. You still can't pause without hiding the dialog, but it's usually plenty of time to retype it, and once you get the phonemes down, plenty of time to voice transcribe it. My usual method is to configure my phone for the studied language, then speak the difficult sentences or phrases into the translator. Note to fellow mod junkies, Unofficial Skyrim Patches break a lot of translations and unfortunately the author says it's not likely to be fixed. Bummer. Note to fellow Bethesda junkies, most dialog in Fallout New Vegas can be paused by opening the console; the Doc Mitchell sequence at the beginning is atypical. In my experience however, Skyrim is superior since girlfriends are less likely to join a language learning session with numerous giblet showers. djb
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