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Posts posted by stars2heaven
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Im trying to get a creature to attack you when you attempt to loot it. Once you kill it, then you can loot it. My script works just fine for that. But it's having an odd side effect. Event though I start combat, the creature wont chase me or hit me if Im close. Since it will do those things without the script, Im guessing Im doing something wrong. Here is what Ive got.
Scn DI3ShuuResurectionScript Short DoOnce Begin OnActivate If DoOnce == 0 SetAV health 15 Resurrect 1 StartCombat player Set DoOnce to 1 Else If DoOnce == 1 Activate EndIf EndIf End
Why is this causing the creature to just stand there during combat?
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Im not looking for whole new creatures, just some current ones remade with a new, more undead look.
Anyways, specifically, Im looking for some undead goblins and ogres. Though I can forsee that the mod Im working on could make use of some undead animals as well.
This is what Im currently working on, and why Id like to use them. There is a super secret organization run be a small number of individuals in cyrodiil currently waging a war against a rather shady character. During the course of the quest you are led to believe a number of different things, and you never really know who the real enemy is.
Anyways, in one instance you are sent to stop a potential uprising of Goblins and Ogres who have taken over an abandoned iron mine. While inside there is the possibility to encounter some back story, which includes some "men in black robes" taken as prisoners. They were, of course, necromancers. Somehow they managed to start causing some trouble. Given few human corpses around, they used some Goblin and Ogre corpses. Then you go on to find out that there is more to the Goblins and ogres than meet the eye and the Necromancers seem to be on your side for some reason. Etc. Etc.
Thats basically the gist of it. There are a number of instances where some more undead creatures could be easily used both there and in other areas that I have planned.
Some undead wolves, rats, bears, even deadra. But Id really like some Goblins and Ogres if someone more artistic than me feels like taking it on.
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Yes, please be more considerate when posting things like this. Regardless of whatever intent was behind it, to be humorous or otherwise, it was quite insulting to many different people. I considered reporting the post, but since its over a week old and no one else did Im not sure of what the point would be at this stage.
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The white skin goblin tribe is the only named goblin tibe without a shaman. Instead, Goblin Jim is their leader, who is a human. I wonder what his story is...
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Im just curious where people get the most of their inspiration from when it comes to creating their mods. As for me, I havent modded much at all. Ive only got one mod finished so far and Im currently working on my next, but I can contribute some.
My first mod was primarily inspired by a few things I saw in vanilla oblivion and mostly my own imagination.
The mod Im working on currently is a very different creature. The original idea was inspired by another mod here on TESNexus. One aspect I got from previews to a movie I recently saw. Another from EverQuest.
Shamefully, I admit that I have a problem when it comes to beginning my dungeons. So I usually use a random dungeon generator to get me started with a template. The only time I dont do this is usually when I have a specific encounter in mind. Then its all me.
Other than that it's only the ideas for the encounters themselves that is purely inspired by my own imagination.
I guess I draw on alot sources for my ideas, what about you?
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Ha!
Funny you should ask.
Two days ago I downloaded 31 mods. I've been trying them out ever since, and most of them work, I'm happy to say. ( and some most assuredly do NOT. GRRR! Why can't some modders ever seem to remember to mention that their mod needs some other mod to work? )
Anyway, I picked up three more this morning, and it looks like I'll be at it for the next few hours.
By the way, a treetop city sounds mighty cool. A Bosmer town, I presume?
Yes it will be mostly Bosmer, though it's not a freindly place. Im trying to create some unique enemy enocounters that require more than just hack and slash tactics. Anyways, I wanted some new environments to fight in also, so Im making a tree top city. As well as a volcano, Pandora like place, and some more I havent thought of yet.
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So I was working on my mod tonight. Trying to make a tree top city when I thought, "I wish I had some trees with a bigger base, the biggest vanilla trees have to be as tall as mountains for my purposes." So I downloaded a tree resource mod here that has what I need.
And then I proceeded to go through the following 20 pages of modders resources files, downloading every single one I thought I might like to use. Now I have 19 files worth less memmory on my computer...however much that actually is.
This ever happen to you?
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I hardly ever play a pure mage but I always use illusion. Dont underestimate it's destructive power. A decent size AE of rage type spell in a group of monsters will let you sit back and watch your enemies kill themselves. I find that one to be one of the most handy, even better than the command spells. Especially with large groups. Also, pacify is cheaper than the rest, and its easy to set up a larg AE spell so you can take down one at a time.
I dont see why a good mage who focuses on illusion would need anyone really, except for the occasional creature with resistances to your magic. Of course, you will have to kill the loan creature also. Illusion only works really well when there is more than one enemy around.
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Martin was a wild and crazy guy in his younger days, prone to hanging out with daedra and other freewheeling sorts. We've always just assumed that the Septim line ended with him, but maybe Marty has a little bastid of his own and doesn't even know it?
Maybe he's... THE ADORING FAN???
NOOOOOOooooo!!!!!!
*ahem*
Sorry, got a little carried away there..
Still, maybe there is yet another Septim out there, and a quest to find him should be launched. That's not to say that the kid should want to be Emperor, though. In fact, thats how I'd prefer it. The little guy, still in his preteens, simply doesn't want to be the new Emperor, and crushes the hopes of everyone who went to so much hassle to find him. Eventually Chancellor Ocato could maybe just make him a special ward of the Empire or something in the hope that he'd eventually change his mind, leaving the search for the next Emperor to continue.
( Unless someone has read that new book and has learned the name and fate of the next emperor, and could make him fit instead, maybe? )
Anyway, just an idea.
I would also like to see the Tomb of Uriel Septim. ( one that isn't lame, that is, and befitting of him, along with some sort of memorial to Martin. Couldn't somebody at least put up a REALLY nice plaque by the dragon statue at the Temple of the One?)
I like this idea. I think a daughter would add something more interesting to it though. There are a number of interesting things you could do in a story line that would lead him/her to not become the next emperor.
I can invision a companion mod of sorts. You adventure with her, slowly discovering things about her, finally discovering that she is the daughter of Martin. She could then die, not want to be emperor for whatever reason, have to leave for whatever reason (never to be heard from again), etc.
The person you find could also be evil, which would make it very easy to explain why they didnt become emperor.
I couldnt take this on though, Im working on a mod of my own atm.
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I dont find anything wrong with it, myself. I would make exceptions for some animals though. Those that possess a certain level of intelligence should be off limits. There are a number of animals capable of performing many of the same mental tasks as human child. I dont see any reason why being human should be the sole reason for not wanting to perform tests on one, so it must be the qualities that a human possesses that prohibits it. If another animal has those qualities, they shouldnt be experimented on either.
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We vote for politicians, politicians vote for laws, and we obey the laws, somtimes.
Are the laws nessecery for YOU to behave, or do you have some fundamental standards
that, if you follow them you will be able to live together with other people.
Laws arent necessary for anyone to "behave". As social creatures who generaly need cooperation with atleast another of our species for survival we instinctually "bahave" atleast some of the time. As do all creatures. Presumably, laws only exist to maintain social order by discouraging "misbehavior".
Remember the Lawful Good and Chaotic Good system from Baldurs gate.
I think I can place my self in the Chaotic Good system i.e. I can tell good from bad, but
I don´t need a law to tell me.
Their are some certain fundamental standards known to all, like killing/stealing/cheating/lying
is a bad behavior. So we don´t need laws to tell us that. We know already. Or do we?
I disagree that anyone knows these things. If we were not taught not to do them, most people would do them when doing them suited their own ends. For those who wouldnt, it is either that they never gain the opportunity or, upon reflection, determine that such behavior is not in their best interest.
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People constantly grow and change. It is the nature of life and being human. Today I am not exactly the same person I was yesterday. And nobody is out there collecting my old parts.
Bravo. You change,you adapt,or you stagnate and perish.Such is the way things are.In nature the strong survive,the weak and unfit die-off so that those genes die off with them.
I have changed,adapted and am mush the happier for it!
It seems from this that the both of you agree that we are different persons based on our changing bodies and minds. If this is true, then how should we treat criminals?
If a prisoner who has been in jail for 20 years is not the same person who committed the crime, why should he be imprisoned? After all, we dont often think that imprisoning someone who didnt commit a crime to be acceptable.
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I must say that the boatexample is rather hypothetical. Being build from broken remains, it must be quite a different boat. At least it must be smaller, since some of the broken material simply is GONE. But yet a copy.
Was the boat ever the same at any two seperate instances then? Or was its identity constantly shifting?
People are also build of the same materials, and yet we differ from each other, because we have somthing the boat doesn´t have: A MIND.Our ID comes from the social layer we are born into. Think of yourself if you were raised in a settlement of Australian Aboriginies instead of in the center of a big city.
I identify myself with the people i live amongst, and adapt my id to that. Thus i know who i am, i belong with my "tribe".
Today we can make cloned copyes of ourselfes (Maker forbid it). Even in that case, i still believe it will depend on the social upbringing of the "clone", what kind of id this person will have. The 2 copyes could even differs if raised differently.
So our identity is determined by our minds, and our minds determined by various social aspects. What would happen if you lost all your memmories, or suffered some sort of brain trauma, or psychological trauma? Would you remain the same person, or are you someone new?
Here is a different hypothetical for everyone:
Consider a Star Trek type age/time.
You step on a teleporter. A computer then scans your body, taking note of the exact order of every atom and molecule in your body. Then it separates all of the matter you are made up of, sends the scan of of your body through radio waves to some distant planet where anoter computer takes all of the same types of atoms that made you up and then reassembles you.
When you wake up you would be, other than the matter than made you up, exactly as you were before. Same memmories, same looks, etc. The ONLY difference is that you are no long made of the exact same materials as before.
Is the person who was disassembled and the person assembled the same person?
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I don't believe the boat analogy really works past the conceptual. The boat is only identified based on what others call it, and has entirely no say in the matter. In contrast, although a person is also only identified based on what others call them, that person also normally gets to have a vote in the process. Even in the case of Soap Opera style amnesia, then the person often still has a role in defining themselves simply because they are included in the process of discovering that person (even if it is not who they were before). In a way, who we are is really just a constant argument between our own ego and the rest of the world.
Why is it that somethings identity should have anything to do with what another calls it? Didn't some thing that we now call oxygen exist even before things of its kind were discovered and then named? Didn't it have an identity then?
If we have a role in determining our own identity, would you agree that our identity can change based on how we choose to change it?
As long as there is some agreement on certain fundamental aspects between the two, there is an acknowledged identity. Other than that, everything else is pretty much transitory.What agreement(s) are necessary for there to be an acknowledgment of identity?
All I know is that I am now, and have always been myself, and as far as I know, I've always been living the same person's life and have not yet woken up with someone else's.But you know that you have changed in many ways. Your body has changed, added and lost material that makes it up. Psychologically you have changed in many ways also. You have gained and lost memmories. How do you remain the same person from day to day, seeing as how from day to day you become something that you were not the day before?
I could try to redefine that life as I see fit, but history, society, and practicality are not always as willing. Even if I were to become someone else, I would likely still remain myself simply for the sake of continuity. It is, afterall, rather hard to exist without some origin. Or atleast, that is the best explanation I can come up with as to why I remain myself.Remaining yourself for the sake of continuity seems more like a matter of semantics than what is actually true. If you are something other than what you were before then that is the case regardless of how you or someone else chooses to interpret it.
Im mostly asking questions here so that I can clearly understand your position. Can't agree with it or attack it if I dont know it :)
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This is an old philisophical question, many of you have probably heard of it in some form or another at some point. Despite this it remains a highly debated topic, even among "professional" philosophers, to this day and is a important issue in metaphysics and ethics. So here it is:
Imagine you go on some long voyage in an old wooden boat. Let's call it the "Marie Elaina". During the course of this voyage you have to replace the various parts of the boat as they wear out or break. Infact, your voyage has taken so long and you've had to replace so many parts that you've ended up replacing, at some point or another, every single part of the boat. That means the planks that make up its hull, absolutely everything. The question is: are you still sailing the same boat at that point?
Imagine that, secretly, someone was collecting all of the old pieces of the boat as you discarded them and reassembling them. By the end of your voyage, they have reassembled an entire ship. Whose is the "Marie Elaina"?
The answer to this dillema is important, because it applies to us as well. During the course of our lives every single part of our body, each cell and its parts, are eventually replaced. At 50 years old there is no part of you that was present when you were 5. Are you the same person as when you were at 5, or 20, or 30, or 40?
If you are the same person, is the ship the same ship? If the ship is not the same ship, are you the same person?
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Im actually getting to the point where I need something like this. I also need various other saves with characters of different types and levels.
I need it for testing purposes, I have no idea how to balance my encounters just right in my mod if I cant test it with various characters at different levels
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I guess such a thing would be possible just not likely at all, considering the way big projects tend to go anyways. Good luck, though to anyone who tries.
Other than that, I dont think I would like a TES mmorpg. I highly doubt I would ever play it. Ive had my fill of them and will probably never play another.
The reason I like Oblivion so much in the first place is that it can be modded. Some really great moders ideas can come to life and make a good game even better. An mmorpg would completely lose that.
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Hmm, Im trying to find something good and controversial to discuss. Hopefully something I could make a valid argument with, and get people to agree to the premises but disagree with the conclusion.
Anyways, this whole thing was actually brought on by my growing hatred of the need for sleep. I have too many things to do.
I have exams to study for, friends and family to keep up with, oblivion to play AND mod, I want to read more, I want to work more, and there are so many other things I want to do that those 8 hours a night I need for sleep would seem utterly wasted if they werent keeping me alive.
So I want some bio engeneering done. Somehow get me to where I dont need sleep anymore.
Btw, Ive only had about 5 hrs sleep the past 44 hours. Im only going to get about 5 1/2 or so tonight. Im not TRYING to get as little sleep as possible, I just have so much STUFF I want to get done!
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Your last paragraph, physical strength, speed, and stamina are all things that people develop themselves, example being working out on a daily basis, or running a mile, etc. As for intelligence, everyone single person is as intelligent as they want to be, with the exemption in cases of mental retardation and stuff like that.
But regardless, if something like this ever came to pass in a court or an actual scientific debate, heres what tons of people are going to say
1. (insert relgious garbage here)
2. Who gets to deciede whats off limits and what isnt.
Its true that the things you mentioned are all things that can be developed on an individual basis. However, there are genes that play significant roles in determining the ease that any person could obtain these these things, and the levels to which they could obtain them. Things such as photographic memmory are the result of biological factors, no person can give themselves this ability. You have it or you dont. The structures of the brain of so called "child prodigies" are physically different than those of an average person. They are also the result of certain genetic combinations.
#2 is a question that must be asked for anything. General society/ the majority is usually the answer when it comes down to practice.
I have attempted in my stipulations to allow reason to dictate what is and is not off limits. They are ultimately subjective, but its the best I can do.
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i think homosexuality should be removed actually, it is harmful to the gene pool and in general society would be better off without it
From the research I have done on sexual orientation in general, it is my understanding that the biological factors involved (namely the genetic ones in this case) are things that are common to all people and is nothing like a specific genetic mutation or specific gene per se that contributes to a person becoming gay. So it cant really be said that a gay person who reproduces is going to pass on certain genes that a straight perrson wouldnt, and "removing" a gene wouldnt do the trick. However, from what I've studied, there are probably numerous ways in which a doctor could do various things to greatly reduce any chance that the conditions favorable for producing a homosexual child could occur. Monitoring and administering certain hormones during certain stages of a womans pregnancy, as well screaning for various genetic mutations in androgen or estrogen receptor genes could do the trick. I can provide sources for this info if anyone thinks it's necessary.
However, I see nothing about homosexuality that is harmful in any way to society, so it's my intuition that the desire to prevent it from occuring in this way is purely the result of social prejudices. So, what about it specifically do you think makes it so that general society would be better off if no one were gay?
Edit..Vagrants post was not there when i began to write this. So I withdraw the desire to discuss it further since he requested it.
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With some stipulations, of course, as to avoid certain ethical issues that no one likes very much. But first, the why of it. There are a number of paths I could follow to support the proposition, Ill just choose one.
Almost all creatures employ their own natural abilities to the fullest of their potential in order to survive and reproduce.
The application of a species natural abilities to the fullest of their potential generates the most good for that species. (here good only means what most of us would intuitively consider as the greatest benefits with the least detriments. This would be true even if these abilities werent enough to save a species from extinction.)
Humans commonly desire the greatest good possible on an individual basis as well as for all humanity in many cases, and much individual benefit can be derived from the most good for all humans, and vice-versa.
So Humans ought to employ their own natural abilities to the fullest of their potential in order to achieve that end.
Part of doing that would be to allow genetic engineering to stifle negative traits and promote positive ones, something we are capable of doing as a result of our own natural abilities.
Therefore, we ought to allow genetic engineering.
Now for the stipulations, which I add at the end only as my own personal feelings about the matter. Since the argument obviously doesnt touch them at all and I think they are needed to protect and preserve certain values I (and many others) possess.
Only the engineering of traits which inherently contribute either to the detriment or benefit of an individual should be allowed. So changing eye color, hair color, sexual orientation, etc. would not be allowed. Those things do not inherently contribute to either the detriment or benefit of any individual. They are neutral traits. The only time they do cause detriment or benefit is under certain social conditions. Most of which, if not all, are arbitrary.
However, things such as intellect, physical strength, speed, and stamina, as well as a strong immune system are all inherently beneficial to all individuals. While things such as down syndrome, and other genetic disorders are things that do not contribute to the benefit of any individual, and often cause a great deal of detriment to those who suffer from them. These are the sorts of things on which genetic alterations/manipulations should be allowed to be performed.
I see no immediately apparent ethical issues with this stance. Any disagreement/agreements?
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Actually, that is the one I found. I didnt remember exactly where it was.
I figured with the mysteriousness surrounding the existence of dragons and their supposed abilities to transform, it be easy for me to fit the lore into my mod. Its exactly what Im doing, in fact. As far as the shape shifting goes.
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Im currently working on a mod that I want to revolve around dragons. Im not much of a TES lore junkie, though I want to try to keep to it as much as possible for those who are. Besides, such things often provide inspiration for the story.
All Ive been able to find so far is one little mention of dragons in the Oblivion wiki. It talks about them being "assumed" to be extinct, though no one knows for certain, and that they were wiped out in a war.
That alone is probably enough for my purposes, though Id like to know some more if there is any available. So, is there any more available anywhere?
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You are right, and I think Ive given myself some ideas that I may be able to incorporated into my mod Im working on.
I can imagine an npc with a limited number of spells, spells that slow or hault your movement, who uses ranged attacks exclusively. If he tries to keep a distance from you for a time, while regularly casting those spells, it could simulate an npc trying to kite you.
Somewhat more complex (alot more complex), but I can also imagine a dungeon full of npcs with scripts that trigger certain variables in a script upon death. If certain conditions are met within that script, hiding could become much more difficult. For example: If Bandit A is dead when Bandit B reaches a certain x marker or point (he could be a patrol or a gaurd replacement running his AI script) then certain results from the script could play out.
More torches could be lit by the npcs as a result, more guards and patrols put on, npcs could become a little tougher since they make themselves better equiped for a fight. Guards/patrols start going in pairs instead of by themselves, etc.
So yeah, some of these probably can be done in specific instances. Would be cool to see them done. I may actually find a use for these myself.

looking for some help with a little sript problem
in Mod troubleshooting
Posted
For some reason your first script prevents the resurection completely. I tried altering it a few different ways but nothing made it work. The second wont work for my purposes since it requires that the creature be alive to begin with.
Could that be the issue? I want the player to find this creature dead, be enticed to try to loot it since there is both some back story and it is named, and then find out that the creature is now undead.
If it is the issue, maybe there is some other way of doing the same thing.
I also tried a similar script with most everything but one line in a GameMode block. It did the same thing as my original, but with the same consequences.