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Everything posted by stars2heaven
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So the image is self explanatory. I uninstalled all my textures and it appears this is in vanilla and I just never noticed. Now I notice it all the time and I'm hoping someone knows of a way to fix it. http://i1324.photobucket.com/albums/u601/stars2heaven1/2012-12-18_00001_zpsefcf2819.jpg If you can't see it very well, there are weird lines right around the edges of the fingers and outside around the fire in sort of globe around the whole hand. In this image I aimed it at the sky to be easier to see. It's always there though. Edit, I've actually started to notice this happening in other locations where there are objects on fire. I don't think this was in vanilla because they are glaringly obvious. I don't think I've installed anything that impacts fires though and uninstalling the textures file had no impact.
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There is an instruction manual that comes with wryebash. However, it sounds to me like you just downloaded 10 mods and now hope that they will all play nice together. Never do that unless you really understand what the mods themselves do. You should always check out one mod at a time and play with it for a while. Furthermore, your game crashing is not necessarily an indication of mod conflicts. It could be, but it could also be that one of your mods is causing the crash all on it's own. Or it could not be any of the mods fault. Crashes can be "caused" by mods when they are too much for the users system to handle.
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The answer is always no unless specific instructions are given on that authors mod page that allows for the work to be used. It is more acceptable to do what daventry said, though that is not always a very good way to go about it.
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I had the exact same problem recently. I never could find a single mod that was causing the problem, though if I turned them all off the problem ceased. I eventually solved it by resetting all of my configuration files. When I did that the crashes stopped. I'd suggest trying that and then slowly making changes to the ini to make sure none of them are causing any problems for you if the problem stops. In my instance, I think my old settings no longer played nice with skyrim and were simply overpowering my system. Since combat was especially taxing, my game just couldn't handle that along with the settings and the mods and simply crashed every time. In otherwords, I don't think there was any particular thing causing my crashes when I entered combat. I just had too much stuff going on for my system to handle it all. (I also reduced some setting in nvidia inspector. That might help too) Also, ATTK might help. You can find it on the nexus.
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You can try out ATTK, it might help. It made a significant impact on my game, though my impression of it is that you will get better results with a better system. Anyways, I have a GTX 570 and I sometimes get crashes and freezes when I put in too many graphical enhancements. I recently had to scale back on some settings in my ini and now I'm ok. I can imagine that your card would run into problems a lot faster. I'd just suggest trying to scale back on whatever you can do without, graphically. '
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I appologize if this is a stupid question, but I'm not very technical with these things (makes me wonder if I should even be playing around with mods, I just love the customization possibilities), but how do I generate a new one and what would it do to the game? The ini has tons of tweaks for things mostly graphical but also plenty of other things. Some things alter the way the map behaves. Sometimes changing things around too much or putting in the wrong settings can cause crashes. If you generate a new ini you will be able to rule out your configuration files as the culprits if the crashes persist.
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I've also had this trouble when making changes to the ini. You might try generating a new one and not altering it (unless you changed ugrids to load, in which case you should alter those to match) just to see if that helps. If it doesn't you can put your old one back and you will be sure that the ini is not your problem.
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LE Script-caused problems, ESMs, Save Bloat
stars2heaven replied to michel92's topic in Skyrim's Creation Kit and Modders
I am used to Oblivion still. Now when I go bug hunting there is always an itch in the back of my mind thinking about how whatever bug I'm seeing might have absolutely nothing to do with whatever mod I just removed or put in. It drives me crazy. -
Don't try to edit the exe, it already uses up to 4 gb. Those mods are out dated and existed before the 4gb patch. I think your problem is your system. You are running the bare minimum and adding mods to it is asking for crashes. In fact, your graphics card is below the recommended specs. My best suggestion for you is to set your settings as low as you can and to try to find mods that enhance performance by reducing polygon count on common objects. Also, try to turn off as many background programs as you can to free up as much RAM as possible for the game. Edit: Woops, those are the RECOMMENDED requirements and not the MINIMUM requirements. My bad. Still, don't edit the exe. You might still be overtaxing your system, I don't know.
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Thanks for the tip. It is something that everyone changing around their time scale should keep in mind. That said, I play with a timescale of 8 and I have never noticed any issues.
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No, the figure with the moths is a female and looks very shaman like. Also, the moth priests have not been around as long as the carvings. I think the consensus at the moment is that the central figures are representations of priests that are devoted to the animal diety represented over the top of the carving. Given what sajuukkhar9000 posted I'm perfect satisfied with that, anyways.
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This is not a request that can be granted in any meaningful or useful way.
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Well even if it does say that in the art-book it can't be her from a lore perspective. These carvings predate Potema's birth by thousands of years, and she is not a reborn god or anything like that.
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LE A mod that alters player walk/run speed
stars2heaven replied to stars2heaven's topic in Skyrim's Mod Ideas
Thanks, but that one altered NPCs too much for me to be happy with it. However, I was able to use it as a guide to making my own mod that will serve as a nice compromise. First I used this mods settings to help me increase the walking speed of the player to the walking speed of the NPCs in the regular game without touching the running speed. Then I used the changes I found in another mod to bring NPC walk/run speeds back down to the player level. Hopefully this combo will prevent the vast majority, if not all, of the scripted event conflicts that changing character speed can cause while also making player walking faster and equal in pace to NPCs while not messing with running speeds. I may release it after I test it a bit and decide I'm happy with it. -
Well I can see dwemer ruins being the way they are. They have lots of mechanical/magical creations, some of which attempt repairs on what machinery get's damaged. As far as draugr dungeons go, I'd just guess that the draugr themselves began to light the candles and fires again when they all started to wake up.
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I'm assuming the reason I can't find anything like this is either because it is really difficult to do or impossible. There are tons of mods that alter the players run speed by speeding it up or makes it so that NPCs match the players movement. But each and every one is flawed either because altering NPC movement rates leads to broken or weirded out script events, not to mention that it leaves the player still walking way too slow, or because increasing the players base walking speed also leads to an increased run speed. (which is a hair too fast as it is) What I'd really like is the ability to increase my characters walking speed so that he matches NPC walking speed while decreasing his running speed by only a slight amount, and all of this without touching NPCs. I'm positive there are a ton of other people who would love this too. But even if there aren't, (there are) I'd be immensely grateful. Here is to hoping that this is either already done and I just haven't been able to find it (and that someone points me in the right direction), or that this is only a minorly difficult task to accomplish and someone is willing to create this wonderful thing.
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Gods, duel and expert are hard enough for me lol. (along with tweaks to potions and magica/health regen)
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lol, I'm being dumb I guess. These things are found in tombs after all...
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That makes a lot of sense sajuukkhar. What do you think of the corpses that the robed characters are carrying and the central figures in the murals? I'm thinking that the central figures are the priests who are devoted to that particular deity, as is obvious in the dragon mural. But the bodies don't make sense to me.
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Well if it's true that each of them has some relation with one of the current divines it would be obvious that the dragon and the person in that carving is supposed to be Akatosh. But even so, who are the robed figures supposed to be and whose sarcophagi are they carrying? Edit: I forgot about the post above. Maybe the servants or dragon priests? Also, the one with the dragon in it is certainly a dragon priest and may not be any particular dragon priest. It's pretty easy to make it out in the photo on this page. http://elderscrolls.wikia.com/wiki/Dragon_Priest It doesn't go into great detail on the other figures, though. They don't look like dragon priests at all, or any other figures in the Elderscrolls that I know of. Furthermore, with such a clear image it looks like there are two separate sarcophogi. (Or are they corpses?) One of a male on the left and female on the right. They look like king and queen. Any possible significance? I'm beginning to think that the core figures are the priests of these various faiths and the animals are like the mascots (for lack of a better word) of that faith or even the focus of worship or service as it is in the case of the dragon priests and the dragons. The figures carrying the bodies of people still don't make a lot of sense to me though.
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Flickering shadows driving me mad. Please help.
stars2heaven replied to Mariel14's topic in Skyrim's Skyrim LE
Have you tried just playing with a completely unaltered ini and no shadow tweaks at all? (and that includes anything you might have changed in you video card settings for the game such as in nvidia inspector) I went through a great deal of trouble recently for several days looking for a problem I had with CTDs in only one location and I was convinced it was a mod that was doing it because the CTDs stopped when I had that mod turned off. Turns out it was actually a setting that I had changed long ago and forgotten about in nvidia inspector that no longer plays nice with skyrim. Now that mod works fine. I'd suggest trying a completely fresh start and then go from there. -
I would try to hang on to them if I were you. It's always a shame when great mods get taken down for whatever reason. However, not only does it feel like you have an antique when you have one (like an older version of SoS =D), but in your case, they are only textures (I'm guessing) and so you never know when you might decide you prefer something from that mod over anything else that is available. Lack of support for textures tends not to be a very big deal. It's not like a new patch will break them.
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Any good bow/crossbow mods out there
stars2heaven replied to stars2heaven's topic in Skyrim's Skyrim LE
I'm mostly just interested in mods that add bows or cross bows to the NPC leveled lists. But thank you for the suggestions. -
You tend to see them just before a word wall or a door that requires a dragon claw. Some of the carvings are of a woman with moths flying around her. Another is of a man with two skull staves and ravens in the upper left and right. Another one is of a man with wings and two owls in the carving with him. He also has a halo, so he looks a little like an angel. There is also a fourth guy who is holding two daggers and looks a lot like a dragon priest. There are flames all over his carving. All of the carvings have robed characters facing them on all sides carrying what looks like a sarcophagus. All of the carvings have a giant image of some animal at the vary top that spans the width of the carving. One is a moth, one is an owl, another is a wolf, and the fourth I couldn't make out. I'm guessing it is a dragon since parts of the carving make the animal seem like it has plates or armor of some sort. Since these same carvings tend to be repeated over and over I'd guess these are depictions of important people to the Nords who carved them. Who are they and what are the carvings supposed to depict?
