-
Posts
716 -
Joined
-
Last visited
Posts posted by stars2heaven
-
-
-
-
I disagree with the one who said that turn undead is a bad spell. It is a fantastic spell! For one, it stuns your opponent. (if it is undead and this works regardless of the level of spell and the level of the target) So it basically works as a one handed impact. The idea is to use the lowest level version of it to stun lock the undead target while you hammer on it with your other hand. I haven't tested it, but I wonder if fear works the same way for living targets. It's worth a try...
-
I think it's really unfair to compare any of the cities of Skyrim to the Imperial city in Oblivion. For one, it ought to have been bigger than anything in Skyrim. Further more, a lot more time was put into smaller villages in various areas that was not put into Oblivion at all. But let's compare Solitude to a closer approximation from Oblivion: Anvil.
Solitude:
Number of people within the city of Solitude and closely surrounding areas: about 79 not including any regular guards (could be more and there certainly are far more if you include the guards)
Number of quests starting in Solitude: about 11 (and there are far more if you include radiant AI quests and there are a several more that have you traveling to Solitude or near by)
Anvil:
Number of people within the city of Anvil and closely surrounding areas: about 73, not including any regular guards
Number of quests starting in Anvil: about 10 (and then there are about 6 more that are related to Anvil and have you traveling there)
I got all this info from the UESP wiki. I bet if we started comparing the actual numbers of all the other cities to comparable cities in Oblivion we'd get similar numbers. The cities do have a smaller feel to them, but they are far more detailed in general and by no means have any less to do. I think people should also remember what I mentioned about the smaller villages scattered about. They have far more detail to them and things to do in them than any of the smaller settlements in Oblivion did, so time was obviously take from some of the cities and put into them. Over all, I think it was a fair exchange and I don't agree at all that the cities are truly worse than those in Oblivion.
-
Magic takes the place of technology? Nah... Seriously, what is more magical than a nuclear weapon? Surely a machine gun is more powerful than a fireball spell. Dragons would be pwned by surface to air missiles.
There should be some sort of technological innovation. If magic took the place of technology then why are there lumber mills and coal mines? Why don't people just use magic for cooking and keeping warm?
They still need simple technology that those who can not use magic can use to produce things like weapons, clothes, and houses. But in a world where magic does exist, and where the focus of all organizations focused on education have a focus on magic and not technology, and since early technological innovations that would lead to things like a nuke would seem to be useless in the face of what magic can provide, it seem perfectly reasonable that a world remains pretty much static in technological progression. Also keep in mind that there are other parties who may be interested in stifling technological and magical growth. The daedra for instance, may prefer to keep the general populace a rather simple folk. So there are constant schisms throughout society at every age in history that really stifles the ability for any real advancement in anything, including magic.
-
@Napalm
Watch someone do a Blackreach reborn mod or something. That place is simply enormous, 2 to 3 times the size of any other city in Skyrim.
-
I took a look at some of the files that were changed. This is the first time both the .BSA was changed along with the .exe. I think the ini may have been altered as well since my last modified date shows the day of patch. So I bet money that these changes are playing havoc with peoples ini settings and other things. I'd suggest trying a new character without any mods activated and see what kind of problems show up.
-
You shouldn't be getting a murder flag for that quest...he attacks you first.
-
-
I have found there to be a lot less flexibility in quests, especially the thieves guild. Sometimes when I am doing something bad to a person who doesn't deserve it I leave behind money or valuable items to make up for it.
Luckily the really bad stuff I've had to do so far has ended up being to people who deserve it. The first quest for Maven is an example...if you do a little digging you will find out your target is not such a good person and more than deserves what happens to him. I always try to dig around before my quests like this and see if there is dirt on my targets before I decide how to go about things.
-
Some quests really do not have enough of an overview. I tend to collect quests, and after a while the quest that says "speak with so and so" doesn't mean anything to me because I forget who it is Im doing the quest for and why Im doing it.
Luckily mods will most certainly improve upon this oversight
Yeah the quest system is really horrible...im at a point where i have no clue what im doing and just finishing quests nearest to me on map so my journal gets cleared.
I really liked the journal for Oblivion and Morrowind in that respect. Not only was it more detailed it was more of an actual journal. The "journal" in Skyrim is very mechanical and separate from my character, making it impossible to feel as though it is a log entry of his activities from day to day. I know it wasn't always this way in Oblivion, but it was with many quests. The more personal feel to the journal in Skyrim is all but gone.
In other words, the days of "I spoke with John and he is having problems with Pete and needs me to speak with him. I can find Pete in Riften, usually between 2-3 in the market square." seem to be over.
Now it's just, "speak with Pete". If I want to find out where I have to look at the quest marker and if I forget who I'm doing it for and why I just have to do the quest.
-
I feel bad for those who aren't able to enjoy the game. Luckily I am not running into any bugs or problems at all and I am absolutely loving the game!
-
Some quests really do not have enough of an overview. I tend to collect quests, and after a while the quest that says "speak with so and so" doesn't mean anything to me because I forget who it is Im doing the quest for and why Im doing it.
Luckily mods will most certainly improve upon this oversight
-
I don't understand. I am not an expert on spiders. Can someone explain exactly why the Skyrim spiders aren't spiders? They look an awful lot like the real spiders in the pics on the mod page that was linked. (save for the colors) Are those not real spiders too?
-
He probably is just too high a level for you atm. Don't feel bad about leaving and coming back after a level or two. I've had this issue too, though I usually find some way to kill them in the end after much frustration and running around in circles trying to not die.
You could also reduce the difficulty.
-
I always see people wanting to turn this off.
I'm wondering how you get any of the missions done?
Do you just wander around aimlessly tell you find what you are looking for.
Do you have some notepad next to you that you log down everything a quest giver is saying.
I'm honestly just wondering....
or is it more for the dungeon crawl so that you don't feel like you are just being lead??
I really am curious about this. :wacko:
Most quests that lead you to dungeons are pretty straight forward, the item you are looking for is either on a major enemy or in an obvious location. Enemies you are looking for to kill are even easier. There are few quests you can't complete without the quest marker that are of that sort. So yeah, it's mostly just wandering around. But the dungeons are very linear so it really isn't as tedious as it might seem at first, as I said, and the locations of the quest targets are usually very obvious.
-
I am so gona see if I can get a dragon to land on the roof of one of my houses and then do this to it!
-
I'd like to add to the discussion about mana regen, that in my experience, it is more useful to have a higher mana pool and reduction to spell costs than mana regen in general. The main reason is because while you are casting mana doesn't regen. If you have to cast quickly over and over without any breaks, then mana regen is useless. It is still nice to have some, of course for the times you duck out of a fight. But in general spell cost reduction and a beefier mana pool (if you don't max spell cost reduction) is better.
-
What a terrible OP. Such an obvious straw man it's not even worth commenting on. Not that I'm a fan of consoles or anything, I don't even own one, but I really hate bad arguments. You mad a really bad argument.
-
Hate to play devil's advocate here but I agree with one of the last posters. I don't get this, "I can't get into my character because everything about him isn't predetermined" either. I enjoy being able to grow into my character doing the things I like to do. It captures the very essence of what a RPG should be like in respects to character development. I do agree that the guilds should be more discriminating. It is kinda cheap that you can become the Arch mage but know very few spells.
Also, I like to play my thief as a Robin Hood type character, so I hate being forced to be such a thug in the thieves guild. But I still find a way to role play with it. If I think I am wronging a person who really doesn't deserve it I leave behind an apology in the form of gold or some other valuable to make up for it.
All in all, I don't find myself less able to immerse myself in this game than in Morrowind or Oblivion.
-
Why should Beth spend time and resources producing these things (64 bit executable, higher rez textures, etc.) instead of bug squashing, future content, etc., when the PC audience only represents about %13-%20 of their customers at most? That would be really, really dumb from a business perspective.
The reason you have these lower rez textures, the reduction in total armor pieces, and things like that is because Beth was trying to fit the max amount of stuff into the game that a 2gb executable could handle. And they were doing that because their real money maker comes from the x-box primarily, and ps3 second.
Really sucks for us PC users, but that's the reality of it. Luckily they are willing to spend time to release modding tools to us so that we can improve upon these things ourselves.
-
Well I loved Morrowind and still feel it was superior to Oblivion by far, but no game has kept me as long as Oblivion. I had hundreds of hours in that game as well as having modded with it and spent many hours with others mods. Does that mean I liked Oblivion more? I duno, but I suspect Skyrim will consume more of my time than Oblivion ever could have...so....maybe I like Skyrim more now.
-
In addition to darkjedi's post, if the caster happens to be undead (vampires/draugr or whatever) you can stun them over and over with the lowest level turn undead spell if you don't happen to be using destruction as a means to deal damage. If they are living casters you will have to use some other strat to take them down.
But I don't feel it is very unfair, personally. The AI is so terrible, if we were equal in every other way then the poor mages would simply have no chance at all. Theyd probably waste all their mana on their wards and then couldn't do anything else.
-
Well they aren't very smart so they have to have something to level the playing field with you....right?

Overly friendly males
in Skyrim LE
Posted