Jump to content

WizardOfAtlantis

Premium Member
  • Posts

    443
  • Joined

  • Last visited

Posts posted by WizardOfAtlantis

  1. The similarities of Norse and Nord end at the aestetic aspect, and even then it's from a Hollywood perspective, thus the winged and horned helmets, which never would have actually apeared.

    No, actually, they don't stop at simple looks. That is why the Nords are fighters, the Imperials are like Centurions and have their society based on Imperial rule spread out over all these different cultures (like ancient Rome) but in a fantasized way, and why the Bretons are seen as heavily into magic, as Britain itself strongly holds that archetype of magic and wonder for a lot of people (Merlin, druids, and it also can't be referred to as the "Race of Knights" because since the Empire is fantasized, the Centurions get the "knight look"). There is substance behind the appearance. It only gets extrapolated into a fantasy context.

     

    So, the connections aren't as shallow as they might at first appear. It's only necessary to remember that they are fantasy extrapolations built upon very real archetypes for people, and with a new game, especially a new game built with a new engine that from the information they've already released is going to be able to accomplish a far greater gaming experience, it's only logical to wonder how far will the game developers take the design based upon the original archetypes and how far will they develop them separately. It's a two-edged sword, but that's also why two-edged swords are deadly: not because you have an edge "pointing towards you" but because you have many options (some of which might bite you in the behind if you don't work them well).

     

    The winged and horned helms pre-date Hollywood. Their use became standardised by the painters of the Romantic revival in all things Germanic that happened during the 1700s and 1800s. Horned and winged helms did in fact exist, but they were almost exclusively (according to what remains, afaik) pre-Viking, and ceremonial wear, which of course had nothing to do with battle-use. So, the helms did in fact exist, their extrapolation however has been fantasized, much like the other material we are conjecturing about.

     

    Just like Wizards' Pointy Hats, I might add, which did in fact, actually exist.http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif

  2. But, didn't you know?

    LOL! Good thing for them that he was, then!

     

    Well, I'll revise my opinion. Psychic enforcers might be cool in the RL but they still suck in Cyrodiil. http://www.thenexusforums.com/public/style_emoticons/dark/confused.gif

     

    p.s. thanks for the heads-up on the Norse site! Looks great, I am certainly going to scour that hoard.http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

  3. Thank you, my Northern brothers. So what actually is "Norse", as we would know it?

     

    I was under the impression that Norse was effectively/mostly modern Icelandic, but with a few changes.

  4. no dreg vi tellj sjøs karar! <---- (that's norse) :D ^^

    All right, arntey! I can't resist any longer. What does that mean? http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif

  5. I don't see any reason why it needs to be fixed. I look at it this way:

     

    Post-Apocalyptic life is pretty harrowing and uncertain. You live by the seat of your pants, often finding shelter where you can for the night and never knowing when there's going to be someone or some thing right around the corner ready to shoot you or bite your face off.

     

    Little hiding places might be found where you go to sleep at night (in the desk drawer in the corner of the room), next to you on the street (in the garbage can), or anywhere else you might stash stuff (like old school lockers). You can't always carry everything with you...not everybody has 700 caps to buy a blasted backpack with! People tend to stash stuff. Always have, always will. Especially when you're not tough enough to take on all comers...and most people aren't. Only heroes are able to do that.

     

    So, when the Super Mutant or Slaver sneaks up on you at night, when you walk into a pack of Raiders right around the corner and have to hide your stuff, you have to get out of there in a hurry. Maybe your stuff's already been stashed. Maybe that trash can that the raiders can't see yet will do for a quick stuff-n-run. Regardless, all you can do is run and desperately hope that you can hoof it out of there with your skin intact, and maybe come back for your stash later.

     

    And according to what we know as the heroes who find all that stuff in garbage cans and desk drawers, that often isn't the case.

  6. On the mod page, you will see tabs that say Description Files Images Comments, in a horizontal line right above where there is a big written "Description" that precedes the mod description. Click on the Files tab and the download will show up as the page changes.
  7. If its not bad enough that most people in my class drink, the only guy who doesn't is being talked into it every single free minute in college.

     

    First time i witness peer pressure with my own eyes. They keep telling him to come get wasted and pissed with them, that it was fun vomiting and fighting each other for the toilets. That guy is the ONLY one who doesn't drink or get drunk, and each time they got spare moment they hammer his brain in about coming and drinking with them.

     

    So of course i open my big ****ing mouth and tell them to stop, that he has a brain of his own, and that if he doesn't like something its not good forcing him. That's when they say i am too "Mature" and "Not Fun" and "Unsociable".. So i tell them they are idiots, that they are alcholic and are not satisfied having their life ruined they want to bring him down with them. So most of the time when i get home i feel depressed and think FTL.

    You did well to do what you did, all except for going home and feeling depressed. You have to keep your spirits up, your vibrations high, and not let them take you down. Feel good instead that you stood up for individuality and personal choice. Individuation is the name of the life-game, and peer pressure can be pretty much summed up as if you're looking at a bunch of monkeys hanging out in a tree. According to them, that's the best thing in the world, hangin' out in the tree and flinging crap at each other, but somebody's got to get down from that tree and start walking on his own two feet or else the race (the human one) isn't going anywhere...and it didn't until one of those monkeys did.

     

    So, feel good that you stand up for other monkeys and point them in the right direction, especially when they're too stupid to understand where you're coming from. That's exactly when they need to hear what they don't want to. That's the moment. Sure, it probably won't change them. In the end, that's up to them. There are still a lot of monkeys around in the trees...and driving cars and working jobs...but all you can do is point. They have to get there on their own. That said, people can be swayed, one way or the other when they're sitting on the fence, so it's a good thing that there was another opinion told for that one guy you're talking about. The difference between 1 and 2 in the perception game is everything.

  8. I wouldn't be surprised at all if the engine was Gamebryo LightSpeed...it seems like it is right up their alley for what they like doing which is vast/dynamic landscape, rapid prototyping, etc. However, Skyrim has been in development for quite some time now...gotta wonder when they could have got their hands on LightSpeed. It is possible that Skyrim started with the building of storyline and model/texture/sound/voice assets and later incorporated a new engine. All speculation on my part though.

     

    LightSpeed Overview Videos on their training site.

     

    LHammonds

    Ooh, a new engine by the same people of the old engine. Could that mean it will work on similar lines but "better"? Maybe Bethesda got their hands on the engine early, like the Mac Pro did with the Xeon Nehelem chips, et al, since Beth is a Big Company that uses the Gamebryo so maybe we could assume the possibility of some kind of collaboration? (just to build speculation upon speculation)

     

    Could that make modding have similarities between TES4 and TES5?

  9. I think it would be pretty awesome if they allowed the option to have your character be LEFT HANDED! In all the games I've played your character is always right handed (except the Legend of Zelda games of course). This would be a cool option for players who are actually left handed that would like to play a game with a left handed character. On top of that that adds some more immersion to a RPG because in real life there are left handed people. And maybe the option to have different body types. Little unrealistic that everyone has same body type and no fatty peoples.

    Both of these points are very valid for immersion, and maybe with the dual-equipping people are talking about, the first will be taken care of. I surely hope the second will be, too. I want to see fat people, thin people, muscular, and scrawny in a real-life mix. Different sized breasts on women would be on the same lines, as well as more children running around!

     

     

    id like the possibility to have a pet, i know you could get a skinned hound in shivering isles and i know TES is not fall out....but having some kind of pet or familiar without the constant summoning would be nice.

    a small thing Ive appreciated is mods that bring variety to the plants and small insects in certain areas....or wind animations, when it rains hard i want the trees to show some effect from it, i want the grass to blow with the wind etc

    So true! We have a world that's littered with magicians, and no one has familiars?! Hunters without domesticated cubs/kittens of some brutal sort captured/rescued while they were young? Baby dragon eggs found on a cliff...http://www.thenexusforums.com/public/style_emoticons/dark/blink.gif

  10. You're welcome!

    And I hear you on the tinkering...at times I swear I get into World-Crafting with mods so much that I install and re-install everything so much I end up having more fun doing that than actually playing...modding your world can be so empowering. http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif

  11. For overall graphics improvement, you definitely need the Oblivion Graphics Extender v2. That package includes shaders, lighting effects, color changes...a whole boatload of effects that are tweakable. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

     

    If you want to change your landscape, basically everything outside the cities, I'm using the Unique Landscapes Compilation OMOD which effectively relandscapes all the outside environments.

     

    To overhaul your weather, get Weather - All Natural. Personal opinion, but I prefer it to all the others. Plus, as a very big bonus, it gives you the Real Lights plugin as a part of it, which is a great lighting effect, plus in combination with Immersive Interiors let's you see outside the windows of shops in cities to see the actual city on the other side of the glass! How cool is that...

     

    For overall game overhaul, you might want to try FCOM, which is a compatibility project that tells you how to download, install, and get working Oscuro's Oblivion Overhaul, Francesco's Leveled Lists and Bigger Bosse, WarCry, and Mart's Monster Mod. I warn you, though, the FCOM procedure is very big and can be challenging to get going. You have to follow the instructions and know your way around making a bashed patch in Wrye Bash, at the least. I wholeheartedly recommend Wrye Bash anyway as a mod tool, though Oblivion Mod Manager will be necessary too for the OMOD's I listed. Be sure to get BOSS as well to order almost all of your mods for you, and that includes the mega FCOM mod order.

     

    If you want a simpler creature addition, plus the perfectly-inserted addition of all the Real Swords swords, then I suggest you try Waalx Animals & Creatures, which can be found on his Forum. It adds a lot of unique beasties, done in absolutely wonderful style and animation, plus all of his swords and some armors, etc. It's only a beta but it is very stable, in my opinion. If you want to try this, it is incompatible with FCOM (and therefore Oscuro's, Francesco's, and MMM MartsMonsterMod) but I've recently switched over to it and I've been really happy with it. It does enough but doesn't bog down your load order (FCOM is very large, too large for some; I played it for a long time, but wanted Waalx's creatures so I changed). Like I said, still a beta but really cool.

     

    For magic, check out Supreme Magicka Update and Midas Magic Spells of Aurum.

     

    For combat, you absolutely, without a doubt, don't even hesitate to get the must have Deadly Reflex.

     

    And last but not least, for a very flexible texture overhaul, I really like the QTP 3 Redimized and Further Reduced OMO because when installing it, it gives you the option to choose which size of Qarl's textures you want to use depending on your video card, and since it's an OMOD, installing, uninstalling, and re-installing can be done without too much hassle on your part...something that manually would be a huge pain in the caboose.

    Oh, I almost forgot. Get Really AEVWD so you can see things far off, and that goes hand-in-hand with the TES4LODGEN, which will make LOD of the mods you have installed for use with RAEVWD.

    There are more I would consider "necessary" for myself, but that should get you going.http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

  12. WizardOfAtlantis: The shops you are talking about sound like RealSwords shops, specifically Breton and Nord.

     

     

    Thanks! I kind of thought so, but it was strange because I had still the FCOM Realswords plugin in my LO. Must've been from when I had FCOM and all of the Realswords separately loaded. I guess that's one of the things that's left out of FCOM...I remember Waalx writing that the FCOM Realswords plugin was a greatly-reduced version of his work recently. I wonder if they are included in his WAC.

     

    Thanks again!

     

     

    p.s. and sorry about the pic...I tried to put it in a spoiler but I couldn't get it to work. http://www.thenexusforums.com/public/style_emoticons/dark/turned.gif

  13. OK, so I want to know. Have the open-world Bethesda titles, and I include the whole The Elder Scrolls and even the Fallout Universe in this, pretty much ruined you from enjoying other computer fantasy role-playing games made by other companies?

     

    I'm asking here because I think Oblivion is the greatest single example for this so far.

     

    I know it's that way for me. Once I tasted open-world adventuring, there was no going back for me. I've tried other games (like Might and Magic, Fable, etc) but absolutely every game that puts me on a train track that I have to follow, leaves me with no choice: I can't play it. Not any longer. I simply cannot stand to not have the freedom that Bethesda role-playing games give me.

     

    This is where gaming needs to go, I think, and that certainly comes from not only the way I want to look at the world but also the fact that I am pretty much 1st generation D&D material. Pen and paper roleplaying is hardcoded into me. Bethesda games are the closest approximation to this so far, and it doesn't seem like it will stop any time in the future, either. So, that's why I'm *spoiled*. I can't go back. Why would I?

     

    And you?

  14. First off, I want to say thank you to all of you for all the great help you've given to everybody. That's really an important part of what community is about, I think. I've read most all of the pages here, and it's been one wonderful journey that's led me to many incredible mods.

     

    Thanks to this thread, I can play like my favourite Elves from Lodoss.

     

    http://www.tesnexus.com/imageshare/images/1190179-1294858176.jpg

    And before anyone new to the thread goes asking, that is a Chocolate Lop-Eared Elf, directions found here on this thread where to find the chocolop ears, with the ears added by me in the CS. The spectacular armour is from Waalx Animals & Creatures/WAC beta v0.1. So thank you again, Mod Detectives!!!

     

    I, too, have a question, which I have had since I started this thread-reading quest, and now will ask.

     

    I am searching for two armouries/merchants who sell weapons and armour. I had them from some mod(s) but now I must not have those mods active because I no longer find those smiths/merchants.

     

    One is just outside of the Bruma east gate, just to the south against the town wall. Inside are a Nord lady and man who sell arms and armour. Usually you talk to her as he is back by the forge. They specialized in Nord weapons.

     

    The other is outside the west gate of Skingrad, just outside of the orchards by a little lake. Once again, there was a man and a lady, this time in a cozy little house that had a lane going up to it. The smith was very big and round, and the lady looked like a kind Englishy country wife. They had all sorts of swords and I think bows on display when you entered in their house.

     

    Any ideas, guys? Thanks for your time!

  15. Harbinge, that is a very interesting tale you tell. I would love to see the Chinese Ambassador threaten to bring it to 'em Old School if they didn't let the elections happen. Maybe even with bad english overdubbing like a great/cheesy kung-fu flick from the late '70s/early '80s. http://www.thenexusforums.com/public/style_emoticons/dark/tongue.gif

     

    Still, it shows once again that in our world of *humans*, democracy doesn't mean squat unless you've got a Big Stick to back it up with. Shameful, but too many people are still unevolved and/or filled with bad programs (and of course, I don't mean the Africans, I mean everybody, everywhere has to deal with these Devolutionary Nitwits).

  16. In order to change you basiclly need to change the culture your in but that takes years if not decades. I'm afraid we are stuck like this for a while.

     

     

    Spot on. Our Western culture puts so much emphasis on glitz and glam that it's become hollow, and I think people reflect this becoming hollow themselves. And people realize when they're hollow, perhaps not consciously, but regardless then there is low self-esteem, no respect for self or others, and things spiral out of control. It all starts with the Self.

     

     

  17. Substance use versus substance abuse is a difficult topic for most people. Most people, I don't think, can distinguish very well one from the other. I don't even know how many people bring that issue up to themselves, distinguishing that is, unless they're really in trouble or on a crusade. Responsible use (of anything, guns, games, or other sultry vices) is a dangerous topic, and I will only say this in terms of "sweeping generalisations": Amsterdam is by far one of the most beautiful, clean, polite, and orderly cities I have ever visited. I fell absolutely in love with it.

     

    Control is the key, and how many people are in control of themselves, really?

     

    That said, this old shaman doesn't indulge in much of anything himself these days and does his mind-work the hard way, although I do sometimes like a Guinness when I watch the All Blacks play!

  18. Yes. It's happening in many areas of society all across the industrialized world. This crazy MadMaoist appeal-to-the-masses, off-kilter communist capitalism is turning the world upside-down.

     

    There are people with ideas, of course, but it seems ever more difficult to get them expressed. I mean, if I wanted to make a hootin' tootin' helluva fantasy game and I didn't have any ideas, all I would have to do is come here and read threads for a few months and I'd know what needs to be done. But the people in command don't seem to even be that smart...they're satisfied with less instead of wanting to be really good, let alone truly great.

  19. Truth is impossible!

     

    Truth Is, always. It is the living Moment, always there, always changing, always Present and always correct.

     

    We are the ones that muck it up, because we are divorced from it by all that we are.

     

    Most of what people speak of are "truths", little "t", not Truth, as they speak of lefts and rights, reds and yellows, and try to measure, categorize, or somehow explain that which is beyond cognition and therefore will always be false when it is so limited by the mind.

     

    Feeling is superior to intellect in this matter, when it is trained (and by that I mean stripped away of its inhibiting layers of, mostly, fear)...and in our world, training is necessary. Just because you "feel" it doesn't mean squat. And if you can measure it, you can be sure that it is false. Even describing it with words is, of course, false...but I like this thread so I wanted to say something! :laugh: I...am...become...The Duality

  20. I don't play games as 'me', though, either. My characters are always 'they' - separate from 'me'. I interact with them as though they are a separate entity doing what I suggest or tell them to do.

     

    That is exactly it, for me. I don't ever find myself playing char's that are like the RL me. I always play girls, old men, or children (and if they're children, they're girls because I still heavily identify with the me-that-was-and-still-is, if you get my drift). It's not just because of roleplaying, though that really comes into play...trying to survive the Capital Wasteland as a girl-child is one helluva roleplaying experience for me. It really carries psychological weight, thank you, Children of the Wasteland.

     

    The same goes for old men and girls/females that looked like they just stepped off of the cover of Heavy Metal magazine. The armour doesn't need to be skimpy (at times it's nice for a little while) but I have overriding pragmatic/historical concerns that have to be fulfilled in the end. Still, blade-wielding Cheesecake is the way to go for me. :thumbsup:

     

    There's also the superstitious part of me that won't put "me" in that kind of situation...better train a parallel me in that world, and keep the worlds separate!

  21. This is a lot like comparing apples and oranges, I think, and therefore both rewarding and difficult.

     

    To oversimplify perhaps, I see Star Trek as very much the icon of classic Sci-Fi, where the emphasis is on a group of individuals that all have unique jobs and yet fit together as a team to make society a better place, together, because singly, they wouldn't be able to do it.

     

    While Star Wars does have superficial similarities to this, I feel the saga is much more a tale of epic fantasy set in space: there is a chosen one who, on the loss of his/her past, sets out in company of a warrior-wizard mentor and learns the ways of the force, in this case, so that he/she, with a little help from his/her friends, can pretty much single-handedly take out the Bad Guy and bring Peace to the galaxy/homeworld.

     

    I chose Star Wars, of course, as I have those ideas in the forefront of my individuation, even if I was exposed to Star Trek: TOS before the first film came out. In the end, I think they can both live together, as the best teams are made up of heroes themselves. :thumbsup:

×
×
  • Create New...