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ShadowObscura

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Posts posted by ShadowObscura

  1. Okay, I reloaded an old save from before I entered the simulation. I'm playing through it a second time with the tweaks you've suggested, including limiting the framerate to 35. The game is running much better now. I set the game to run as administrator and now I have a much smoother framerate with little to no stuttering. I still don't know exactly what the problem was before, but everything seems to be fine now so I won't fiddle with anything else. I'll post again if I have any other problems. Thank you for all your help.

  2. Well, this is depressing. Now when I load a save in Anchorage without any mods active, it still stutters and the framerate tanks. It worked the first time, but apparently it doesn't anymore. I tried making a clean save, then loading it again with my mods active, but it didn't help at all.

     

    And my FPS counter is lying to me for some reason. The number stays between 40-50 even though the game is constantly stuttering at a much lower framerate.

  3.  

    I tried disabling bReplaceHeap, but it just kept crashing every time I tried to play more than about a minute. I reverted to my previous ini.

     

    When I was standing in the Capital Wasteland, my CPU temperature was about 28 degrees Celsius. In the Anchorage simulation, it went up to about 49 degrees. My GPU temperature seemed to stay at 38 degrees both in the CW and in Anchorage.

     

    That's odd. Sounds like there's a broken script. If you do a clean save in Operation Anchorage, does the framerate still tank?

     

    By "clean save", you mean start the game without any mods enabled, right? I tried that just now. With no mods active, the framerate in Anchorage is super smooth. High FPS all around. So it MUST be one of my mods that's causing it.

     

    By the way, as an experiment, I unchecked "Run as administrator" for Fallout 3 and the FOSE loader, and now when I run it with RadeonPro I get a neat FPS counter that wasn't there before. Does running the game as administrator interfere with RadeonPro in any way?

  4. I tried disabling bReplaceHeap, but it just kept crashing every time I tried to play more than about a minute. I reverted to my previous ini.

     

    When I was standing in the Capital Wasteland, my CPU temperature was about 28 degrees Celsius. In the Anchorage simulation, it went up to about 49 degrees. My GPU temperature seemed to stay at 38 degrees both in the CW and in Anchorage.

  5. Sorry about the long lists, I didn't know how to use spoiler tags when I first posted it. Fixed now.

     

    I replaced the ini file with yours and am running the game with RadeonPro open. The average FPS seems to be higher, but there's a new problem. After loading the save, the game will now only run for a few seconds before crashing. I tried several times in a row and it always crashes after a few seconds.

     

    How do I check my CPU and GPU temperatures while playing the game?

  6. Okay, I've downloaded RadeonPro, set the game to only run on cores 2 and 3, and enabled Triple Buffering. Do I have to actually run the game from RadeonPro for its changes to take effect, or will it work through normal Steam?

     

    I'm assuming this is the stutter remover ini you're looking for:

     

     

    Master = {
    _comment = You can turn on or off each distinct feature from here.
    bManageFPS = 1
    bHookCriticalSections = 1
    bHookLightCriticalSections = 1
    bHookHashtables = 1
    bReplaceHeap = 0
    bReplaceGetTickCount = 1
    bFastExit = 1
    bFlushLog = 1
    iSchedulingResolution = 1
    bReplaceRandom = 1
    bExperimentalStuff = 0
    iMainHookPoint = 1
    }
    Experimental = {
    _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
    _comment =other settings here you're probably better off not touching
    bReduceSleep = 0
    iThreadsFixedToCPUs = 1
    bSuppressRandomSeeding = 0
    bBenchmarkHeap = 0
    bAlternateHeapHooks = 0
    iHeapMainBlockAddress = 0
    }
    FPS_Management = {
    _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
    bInject_iFPSClamp = 0
    fMaximumFPS = 0
    fMinimumFPS = 15
    iFPS_Report_Period = 15000
    fExtraSleepPercent =0.05
    }
    GetTickCount = {
    _comment =This section is disabled by default - see Master/bReplaceGetTickCount
    bForceResolution = 1
    bPreserveDC_Bias = 1
    bPreserveHighFreqComponents = 0
    bForceSync = 0
    iSyncLimitMilliseconds = 50
    }
    CriticalSections = {
    _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
    _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
    _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
    bUseOverrides = 1
    iDefaultMode = 3
    iDefaultSpin = 1000
    iStaggerLevel = 5
    bEnableMessages = 1
    bEnableProfiling = 0
    }
    LightCriticalSections = {
    _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
    bEnableProfiling = 0
    bEnableMessages = 1
    iDefaultMode = 3
    iDefaultSpin = 1000
    iStaggerLevel = 5
    bFullHooks = 0
    bUseOverrides = 0
    }
    Heap = {
    _comment =This section is disabled by default - see Master/bReplaceHeap
    _comment =I recommend enabling it however.
    _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
    _comment = It crashes instantly on Fallout3 last I remember checking
    _comment = It seems to work on Fallout: New Vegas ?
    _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
    _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
    _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
    iHeapAlgorithm = 6
    bEnableProfiling = 0
    iHeapSize = 250
    bEnableMessages = 0
    bZeroAllocations = 0
    }
    Hashtables = {
    bUseOverrides = 1
    bEnableMessages = 0
    bEnableExtraMessages = 0
    bEnableProfiling = 0
    }
    OverrideList = {
    CriticalSection = {
    CallerAddress = 0x828509
    comment = Renderer+0x180, recommendation=suppress (mode 5)
    Mode = 5
    }
    CriticalSection = {
    CallerAddress = 0x8284F7
    comment = Renderer+0x80, recommendation=fair or suppress (modes 2 or 5)
    Mode = 2
    }
    CriticalSection = {
    CallerAddress = 0x86E55A
    comment = Mem2 CS, recommendation=stagger (mode 3)
    Mode = 3
    }
    HashtableEarlyIndirect = {
    comment =vtable 0x00dbd2d0
    Address = 0x106DD14
    OldSize = 131213
    NewSize = 161213
    }
    HashtableEarly = {
    comment =vtable 0x00ea96ac
    Address = 0x0106A3D8
    OldSize = 37
    NewSize = 5701
    }
    HashtableEarly = {
    comment =vtable 0x00ea970c
    Address = 0x0106A3C8
    OldSize = 37
    NewSize = 59
    }
    HashtableEarly = {
    comment =vtable 0x00dcd35c
    Address = 0x00F4FA78
    OldSize = 37
    NewSize = 493
    }
    Hashtable = {
    comment =caller 0x00447BC4
    SizeAddress = 0x00448589
    OldSize = 1001
    NewSize = 1001
    }
    Hashtable = {
    comment =caller 0x00456024
    SizeAddress = 0x004560FB
    OldSize = 4001
    NewSize = 4001
    }
    Hashtable = {
    comment =multipart 1/5, callers 0x00498A04, 0x00498A3A, 0x00498A6B, 0x00498AAC
    SizeAddress = 0x004989D2
    OldSize = 37
    NewSize = 177
    }
    Hashtable = {
    comment =multipart 2/5, size*4
    SizeAddress = 0x004989D7
    OldSize = 148
    NewSize = 708
    }
    Hashtable = {
    comment =multipart 3/5, size*4
    SizeAddress = 0x00498A0D
    OldSize = 148
    NewSize = 708
    }
    Hashtable = {
    comment =multipart 4/5, size*4
    SizeAddress = 0x00498A3E
    OldSize = 148
    NewSize = 708
    }
    Hashtable = {
    comment =multipart 5/5, size*4
    SizeAddress = 0x00498A73
    OldSize = 148
    NewSize = 708
    }
    Hashtable = {
    comment =multipart 1/2, caller 0x004c0b34, size*4
    SizeAddress = 0x004C0B04
    OldSize = 148
    NewSize = 708
    }
    Hashtable = {
    comment =multipart 2/2, caller 0x004c0b34
    SizeAddress = 0x004C0B11
    OldSize = 37
    NewSize = 177
    }
    Hashtable = {
    comment =multipart 1/4, callers 0x00505adc & 0x00505B29 & 00505BBA
    SizeAddress = 0x00505AAA
    OldSize = 37
    NewSize = 471
    }
    Hashtable = {
    comment =multipart 2/4, size*4
    SizeAddress = 0x00505AAF
    OldSize = 148
    NewSize = 1884
    }
    Hashtable = {
    comment =multipart 3/4, size*4
    SizeAddress = 0x00505AED
    OldSize = 148
    NewSize = 1884
    }
    Hashtable = {
    comment =multipart 4/4, size*4
    SizeAddress = 0x00505B92
    OldSize = 148
    NewSize = 1884
    }
    Hashtable = {
    comment =multipart 1/3, caller 0x0061228d
    SizeAddress = 0x00612256
    OldSize = 37
    NewSize = 421
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    Hashtable = {
    comment =multipart 2/3, caller 0x0061228d, size*4
    SizeAddress = 0x0061225B
    OldSize = 148
    NewSize = 1684
    }
    Hashtable = {
    comment =multipart 3/3, caller 0x0061228d, size*4
    SizeAddress = 0x00612298
    OldSize = 148
    NewSize = 1684
    }
    Hashtable = {
    comment =callers 0x006ce22c & 0x006ce25b
    SizeAddress = 0x006CFBC7
    OldSize = 5039
    NewSize = 8333
    }
    Hashtable = {
    comment =also callers 0x006ce22c & 0x006ce25b
    SizeAddress = 0x006CFBF7
    OldSize = 37
    NewSize = 37
    WordBits = 8
    }
    Hashtable = {
    comment =also callers 0x006ce22c & 0x006ce25b
    SizeAddress = 0x006D0A52
    OldSize = 5039
    NewSize = 8339
    }
    Hashtable = {
    comment =multipart 1/2, caller 0x0082cec2, size*4
    SizeAddress = 0x0082CE97
    OldSize = 236
    NewSize = 1652
    }
    Hashtable = {
    comment =multipart 2/2, caller 0x0082cec2
    SizeAddress = 0x0082CEA4
    OldSize = 59
    NewSize = 413
    }
    Hashtable = {
    comment =multipart 1/2, caller 0x008a9364, size*4
    SizeAddress = 0x008A9338
    OldSize = 148
    NewSize = 1084
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    Hashtable = {
    comment =multipart 2/2, caller 0x008a9364
    SizeAddress = 0x008A9346
    OldSize = 37
    NewSize = 271
    }
    }

     

     

    Here's my load order:

     

     

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    StreetLights.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    CRAFT.esm
    CALIBR.esm
    RH_IRONSIGHTS.esm
    DCInteriors_ComboEdition.esm
    busworld.esm
    Point Lookout Reborn by Jcro25.esm
    BelthansQuoVagis.esm
    FO3 Wanderers Edition - Main File.esm
    Enhanced Weather - Rain and Snow.esm
    HT Unlimited Ammo.esp
    DarNifiedUIF3.esp

    Flora Overhaul.esp
    BusworldV1.05d.esp
    Busworld and DCInteriors compatibility.esp
    BQV2DLC.esp
    Tenpenny Tower Alternate Endings.esp
    RH_IronSights_Basic_VanillaPlugin.esp
    RH_IronSights_Basic_AnchoragePlugin.esp
    RH_IronSights_Basic_PittPlugin.esp
    RH_IronSights_Basic_BrokenSteelPlugin.esp
    RH_IronSights_Basic_PointLookoutPlugin.esp
    RH_IronSights_Basic_ZetaPlugin.esp
    RH_IronSights_Pitt_NewRifleSights.esp
    RH_IronSights_RemoveReticule.esp
    RH_IronSights_Vanilla_NewWeapons.esp
    RH_IronSights_PL_NewItems.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    UUF3P - FWE Patch.esp
    RH_FWE_Bridge.esp
    JessiCompanion.esp
    FollowersHireContinued-KarmaCheck-NoCharismaCheck-NoCountCheck.esp
    Realistic Interior Lighting.esp
    Fellout-Full.esp
    Fellout-pipboylight.esp
    megalight.esp
    Enhanced Weather - Rain and Snow in Fallout.esp
    Enhanced Weather - Weather Sounds in Interiors.esp
    Enhanced Weather - Sneak Bonus during Storms.esp
    Enhanced Weather - REBOOT.esp
    Jeffrey's Merged Patch FO3.esp

     

     

    Note that the Enhanced Weather files are present but unchecked at the moment because I don't want rain in the simulation.

     

    I've done some of the performance tweaks you've suggested and have noticed a definite performance gain in Anchorage. Still not great, though. I'll look into the other things you mentioned as well.

  7. I'm playing Fallout 3 with a bunch of mods. My framerate in the Capital Wasteland is usually fine, but now I'm in the Anchorage simulation and I get extremely low framerates in the outdoor areas, with constant stuttering and occasional crashes. I've turned down the graphics quality to Medium, turned off AA and Anisotropic Filtering, and disabled HDR, but my FPS is still terrible. These are my specs:

     

    Processor: AMD FX-4300 Quad-Core, at 3.8 GHz

    Graphics card: Asus Radeon R9 270X

    RAM: 8 GB

     

    I do have the ini edited to run the game on only two cores, and I have Large Address Aware enabled for Fallout3.exe. I also have the Fallout Stutter Remover installed. It seems like with my computer I should be getting better performance than I am. Is there anything I can do to improve the framerate in Anchorage specifically?

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