Hi, and thanks for reply :-) I might have found the reason for the problem. So, I just want to start out easy and see how things work togheter. Have edited textures on several armors with no problem. However, in this particular case, I wanna make a "bodypaint". Basicly, just copy the femalebody mesh. So, I copied the .nif, linked new textures and edited them. Went into CK and set everything up as a new armor, all edits I do work, except the texture. However, I think I found the answer, I was reading somewhere that files regarding the body, will always get the body used in game. A work around is to create an own race with the wanted textures, and only then will I get to edit the textures. Now I have to edit the main texture file for the female body to make it occur on the bodypaint "armor". I bet it can be sorted out in way, but tbh I have changed the goal. Build it up from scratch, but again textures is making a mess. After exporitng .nif from blender, back in NifScope/Outfit Studio, textures will not show, even though it shows nicely in Blender. UV map and everything works as is should. By opening UV map in NifScope the texture is there, but not in the 3D view:-( Hah, found the solution. Back in NifScope, the UV scaleing has changed to 0, edit it to 1, open in OS, and re-export from there, and things seems to work fine:-)