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etx527

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  1. i have been modding fallout 3 using the geck and recently i got a copy of oblivion also for the purpose of modding it but the TES is so basic its sort of bothering me. is there a way to use the geck instead of the TES and if not can some one make a patch for it?
  2. my question is what programs should i use to transfer the models that i made in Maya 2011 over to the geck. i have tried to export it as an obj and open it in nif scope so i can save it as a nif file but every time i do it all i get is the red exclamation point.
  3. i have been making some things in Maya 2011 i export it as a obj and open it in .nif scope and save it as a .nif file, but when i try to open it in the GECK it tells me that it is missing a diffuse map. so my question is how would i go about creating one so i can use it in fallout 3? also screen shots would be helpful.
  4. i cant find the clean texture for these pipes. dose any one know the name of the file?
  5. i want to add a FEV console in to this new vault i am working on that when activated it will replace a person with a super mutant overlord and also have a few effects activated to hide the transition so it dose not look like the person just randomly turned into a sm , but i have no clue what i am doing when it comes to writing scripts. so any one mind writing a script for me?
  6. i have all ready tried to change bAllowMultipleMasterLoads=0 to bAllowMultipleMasterLoads=1 using a ini editor i got off the internet but i am still unable to load all the DLC esm files. is there a program that i can use along with the geck to allow me to load multiple esm files or is there more to just changing bAllowMultipleMasterLoads=0 to bAllowMultipleMasterLoads=1 then what i have done?
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