Thank you! I have installed killable ... err, I mean, "realistic" children, and have thereby secured myself a cozy spot in Hell. Nemesis #1, children, DOWN. As for Nemesis 2, candles (now promoted to Arch-Nemesis), read on: Not two days after I beseeched your most generously-offered aid, I stumbled across not one, but two mods that appear to have been made specifically for me, then retroactively dated so I'd look dumb in front of y'all. They are both made by the same author, and I believe the differences are mostly cosmetic: One does it with a craftable arrow, the other with an Illusion spell: Water Arrows: http://skyrim.nexusmods.com/mods/12555 Banish Light (Apprentice Illusion Spell): http://skyrim.nexusmods.com/mods/18788 According to the author: Upon impact, the arrow or spell-ball seeks out the nearest light-source and temporarily extinguishes it. If that light-source has an associated unlit version (like an unlit torch, or dimly smoldering brazier), the lit version is replaced, for a realistic dousing effect. Otherwise (and this is the case with my Arch-Nemesis, candles), though the light-source appears lit, the spell/arrow will stop it from emitting real light (so you'll see a flickering candle in a pitch-black room). The author continues to add his own unlit meshes to replace things like candles, so I expect these mods to continue to improve! I've only tested out the "Banish Light" version (and the Water Arrows version is the one that looks more current), and it appears to work quite well! There are some hiccups that strike me as unlikely to be fixed without some MAJOR overhauling (of Skyrim) on the author's part---Skyrim levels weren't designed with the idea of extinguishing light-sources, so there are a few cases of lazy lighting design (e.g. pools of light without any associated light-source to extinguish). But these are few and far between: It's truly a great mod! (... and I'm sure Water Arrows is great too!) Glad I was able to report back and help out!