Jump to content

sardoukar

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by sardoukar

  1. In response to post #37148135. #37168115, #37170040, #37187520, #37198900, #37222215, #37267055, #37282640, #37313595, #37319165 are all replies on the same post.


    dom77us wrote: Screw it!

    I don't need more aggravation in my life so I uninstalled Fallout 4.

    I'll wait for Bethesda to stop with the bs, decide how they're going go forward with it and get the game to a more reliably playable state.

    vlaka wrote: i'm borderline this :P
    sickjoke419 wrote: I'm at this point as well =(
    SpecialS4UC3 wrote: Unfortunately that's where I ended up as well.
    viper1968 wrote: I hear you, so fed up with all this crap from BGS.
    BioAftermath wrote: Hopefully we can turn all of this annoyance with Bethesda's bullshit in a positive direction: push for a brand new engine, which could look a s#*! ton better, and run a s#*! ton better, among other stuff. They got a LOT of money from Fallout 4, they have the resources. C'mon Bethy, make a great game! :D
    xTLRxPrototype wrote: Lets start a petition.
    bulletpr0of617 wrote: Did the same. Updated FO4, updated NMM, re-installed 180 mods, load the game and find out that 153 hours of saved games don't work.

    I wouldn't mind if the game was as good as it should be, but I find this game rubbish to be honest. A detective mystery set in the fallout universe... Boring. Then they go introducing bethesda.net and screw up all the mods I installed to make the game more playable.

    Cheesed off is an understatement.
    dainsgames wrote: Same here, I have spare time to play, not a whole spare lifetime to fix artificially induced problems. I had revised my entire mod setup for survival adventure gameplay, got everything working almost perfectly and was just tweaking the combat AI to kick my butt a little harder when BAM - Steam (which was left in Offline mode to prevent updates) started updating FO4 anyeffingways.

    And instead of downloading and THEN installing the update, which would have let me stop the download and keep the working version, Steam breaks the game until the update is finished. And of course then, the game wouldn't keep mods loaded. I read up and fixed that, UI mods made it crash, I read up and fixed that, and it STILL wouldn't load with mods. I'm pretty sure there's a manual INI fix I could try still, but forgeddaboutit - I'm done wasting my spare time.

    I'm sure that in several months, all this will be resolved (maybe with a NMM patch? seems necessary) and hey, maybe I'll try again. Or maybe I won't until the next FO comes out, and instead of buying that one for full price, I'll load this one up and play it until the new one's CK has been out for awhile and it's on super-cheap sale.

    So basically I'll charge Bethesda the difference between the full price and the sale price on their next FO for the annoyance they've caused me. Seems fair.
    vizan wrote: yerr getting fed up also.. the enable all plugins button helps but some stuff isnt working properly.. i'am missing some stuff in build menu wich means some mod or patch isnt loaded or working properly... and with 379 mods / 251 active plugins... my head starts hurting just thinking about trying to fix this.... i just cba.. dont think ill be buying doom.. at all.. until maybe next summer sale.. maybe buy wow legion instead... get out of this single player nonsense and hook up with some online / mmo friends again... with all the corrupted saves prolonged progress in a playthrough is pretty much impossible and it's not like a non buggy / properly working multyplayer / co-op mod is gonna be available anytime soon neways -_-


    This situation is so retarded. even with the "hotfix" its the same thing.
  2. PFfffff my game is done. Bethesda did it again. I can't load any of my saves, my mods deactivate (not always) in NMM when I try to load and on top of that the in-game mod menu apparently has change the load order of my mods. So I don't know what to do. I'm validating steam files right now but I don't know what else to do after that. I've read that someone deleted his entire game, reload it and ended up in the same situation so....yeah.

     

    I've survived FO3 and FNV quota of bugs, but this is just stupid. Every time they release an update for FO4, mod users have to deal with similar situations. ugh.

     

    In any case, thanks to NMM team for the effort, the report, everything. Not your fault at all. It just drives me MAD to deal with this again and again.

     

    Update: Validation did nothing :(

  3. To the creators of Wasteland Defence and RPG or who ever is willing to correct this situation, pls we NEED YOU. The current scrapping and building system needs some modding.

    1. Scrapping outside settlements 100% urgency

    2. Faster way to scrap items (currently you need to drop it point at it then select the scrapping option)
    3. Whenever you build something the position and Level of some structures (like walls) needs to be modified. Some objects cannot move on vertical axis (Z)

  4. In response to post #25769769. #25769949, #25770174, #25770714 are all replies on the same post.


    Madcat221 wrote: After all the hoaxing that went down, I still refuse to believe it's Fallout 4 unless they explicitly say it.
    sardoukar wrote: Of all the flavors , you had to choose bitter.
    Jinxxed0 wrote: go to fallout4.com and embrace the radiation wastelander
    llamaRCA wrote: Bitter is the best flavor! I'm skeptical as well and will only believe it when Beth gives us a release date for FO4. I want it to be FO4, but ya, I'll believe it when I can buy it :P


    well said brother.
  5. In response to post #25769854.


    PotatoeGun wrote: Fallout 4 is too good to be true. They said they weren't even going to come out with a Fallout game for a long time, or at least Fallout 4. Maybe it's just maintenance. Not really, but I am skeptical that it's Fallout 4. I will be angry if it's anything else, though.


    why would they tweet about it if its maintenance?.
  6. Hi

    First of all. THANKS FOR THE REPLY. :laugh:

    I want to be sure I'm doing this correctly.

     

     

     

    Find the NPCs in both and copy/paste the face data from one to the other

     

    by copy the face data you mean this right?

    http://i58.tinypic.com/142wyn4.jpg

    if this is correct, whenever I try to paste this into NV-GECK it crashes.
    They are both the same race.

    If this is not what you meant, could you be a little more specific on where to find the face data? (srry, again I'm kinda new at this)

    Also, I would like to point out that I can't run both FO3 geck and FN geck at the same time. I have to close one for the other to run. I'm just copying and pasting after closing.

    Thank you.

  7. Howdy,

    Well this might be just a simple request but I'm extremely new at this. So to the question, is there any way to import / copy / emulate the face of an NPC I created for FO3 to NV? I tried copying the values one by one in Geck which was what I used to create the NPC in the first place, but the values change every time I try to alter another one, I think it might got something to do with symmetry but I don't really know how to lock the values so they don't change whenever I alter a different one (or if this is even possible).

    I hope my question is clear. Thanks.

    Thanks :cool:

×
×
  • Create New...