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tomm434

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Everything posted by tomm434

  1. Use scanner to detect all enemies in area, then place a marker near target you found and make special package for companion to go over that marker. (travel package). Nina dog companion has same feature, you can google for "fallout nina follower" should be in the first 5 results. To configure how close NPC stay you can use "gamemode" script with "GetDIstance". If Distance is more than N - remove package from follower. so he returns to player.
  2. Again I'm having issue with new upload. I managed to upload 1.04 update on 21 of april and it worked fine. I just upload 1.05 update and people can't download it (including me) http://www.nexusmods.com/newvegas/mods/58709/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D58709&pUp=1 Please check.
  3. Well it's either he forgot to start the quest with "greeting" topic or forgot to give names to NPC (when you have empthy field instead of NPC name you can't start dialogue with him). For creatures - don't forget to set "Allow player dialogue" box.
  4. Okay. If you manage to spawn the light with "placet at me" you should give reference to it like: Ref MyLightRef set MyLightRef to placeAtme zippyNULLRADEXPNEWthen you need to use reference to delete the light. MyLightRef.disable MyLightRef.markfordeleteRemoveMe works for inventory items. Read GECK wiki carefully
  5. gamemode block executes every frame (up to 60 times a second). So you might want to introduce additional variables to control how many explosions do you need.
  6. I don't know about explosions but script is wrong. You have 2 blocks here begin OnHit begin gamemodeYou need to use only one of them - depends on how you need this thing to work. Take a look at this article http://geck.bethsoft.com/index.php?title=Begin
  7. Google for "fallout nina follower", should be second link.
  8. First - launch GECK via NVSE - it will tell exactly what mistake you made Second - you've got function outside "gamemode" block. set shown ------> int shown - you're declaring variable.
  9. You use SetObjective functions, right? http://geck.bethsoft.com/index.php?title=SetObjectiveDisplayed http://geck.bethsoft.com/index.php?title=SetObjectiveCompleted So when you don't need your objective to be displayed - just use these functions.
  10. GetEquippedObject returns BaseObject of that weapon. So when you add that item you add a simple copy of that weapon without attachments You need to use some other commans (Removeitem or something else, look through GECK wiki)
  11. Have you downloaded Update V1.02 which weights 465 kb or the main 90 mb file?
  12. Also my file has the same problem http://www.nexusmods.com/newvegas/mods/58709/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D58709&pUp=1 Lunette update V1.02 Hope you'll fix it soon =)
  13. Please try "Lunette update V1.02" - that is the file that glitches - I uploaded it yersterday.
  14. Hello! http://www.nexusmods.com/newvegas/mods/58709/? I have a mod and I just uploaded update - when I download it (size of the file should be 465 kb but it becomes 103 kb after uploading) it says that archive is damaged. Please investigate. Thanks.
  15. >it starts returning 1
  16. Create gamemode script with 0.1 sec delay and check player for weapobOut - then if condition is true -add this line Print "Message" - and then figure out yourself when does isweaponout returns 1 ingame - you will see "Message" in console
  17. Here is is. Enjoy =) http://www.nexusmods.com/newvegas/mods/58447/?
  18. To sum my post in few lines - words from my friend: "I just want to see this mod finished already and stop hearing about unreliable prima-donna voice actors who have diarrhea or their goldfish died or terrorists blew up their village or their grandmother lost her false teeth and she's starving to death and they have to sell their kidney to buy her some new ones " --------------------------------------------------------------------------------------------------------------------- Dear Anonymous Voice Actor\Actress, When you agree to participate in project you take responsobility. That means author of the mod depends on you to record and deliver the lines. When you bailout in the middle of the project next things happen: 1) Mod author need to look for another voice actor; 2) Time is lost, whole project is postponed - mod author could've already found someone respobsible instead of relying on you; 3) Users will receive unfinished mod; 4) Your karma is dropped so low I can feel her sticking up to my foot. So I think there should be a set of golden rules for a voice actors: - Don't agree to participate if you have slightest doubt that you'll manage to do your job (if someone's going to evict you from your property tomorrow - Don't involve yourself in anything) - If something happened (goldfish, village, teeth etc) - tell mod author that you're out by yourself. Don't make him write you infinite letters to get a response from youu, to hear that you no longer participating. Don't be afraid to tell the truth - your silence is much worse. - Do exactly what you and mod author agreed on (when you sent good samples to mod author but then say that you're going to record lines with your old Logitech headset - really?) --------------------------------------------------------------------------------------------------------------------- Now, to the business at hand: I've got 2 names to give a reference to. Sure I've got more voice actresses to name but these 2 persons wasted a lot of my time: <removed by Nexus staff - No naming and shaming> I'm not saying they will do the same to you but.. be careful with them if your paths will cross someday. Also it might be a good idea to create a "Black list" of voice actors and actresses - maybe that will make them more responsible - they may think twice before involving them into another project they'll abandon as soon as they get bored.
  19. Here's the story trailer. Thanks Fallout2AM for hosting!
  20. Yes, good presentation =). I hope you'll find people who'll help you.
  21. I already did. No answer. =( Lunette release is planned for tomorrow (Sunday, 11 of April) 20:00 GMT+3 time. Would be a shame to release her without the bag (because even if you download it seperataly it will be clipping with Lunette's shirt and her hand)
  22. Jokerine, Fallout2AM thanks =) Does anyone know how to contact Kaya47? http://forums.nexusmods.com/index.php?showuser=712300 His PM is blocked and he doesn't answer emails but visits Nexus regulary. I'd like to include his bag Lunette's package (you've seen screenshots - Lunette looks cool with it) but he doesn't answer my e-mails so I guess his email is inactive or my messages hit "spam" button. Any help would be appreciated.
  23. Still looking to male voice actor with deep mature voice ( i.e. deep voice like Ulysses or voices like Marcus or Neil ) for a character with 80 lines for Lunette companion. http://forums.nexusmods.com/index.php?/topic/2741489-lunette-immersive-companion/ You'll be able to record them in normal way (not in GECK). PM me if interested.
  24. then make it esm! Sometimes for navmesh it matters.
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