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tomm434

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Posts posted by tomm434

  1. To sum my post in few lines - words from my friend:

    "I just want to see this mod finished already and stop hearing about unreliable prima-donna voice actors who have diarrhea or their goldfish died or terrorists blew up their village or their grandmother lost her false teeth and she's starving to death and they have to sell their kidney to buy her some new ones "

    ---------------------------------------------------------------------------------------------------------------------
    Dear Anonymous Voice Actor\Actress,
    When you agree to participate in project you take responsobility. That means author of the mod depends on you to record and deliver the lines. When you bailout in the middle of the project next things happen:

    1) Mod author need to look for another voice actor;
    2) Time is lost, whole project is postponed - mod author could've already found someone respobsible instead of relying on you;

    3) Users will receive unfinished mod;
    4) Your karma is dropped so low I can feel her sticking up to my foot.


    So I think there should be a set of golden rules for a voice actors:

    - Don't agree to participate if you have slightest doubt that you'll manage to do your job (if someone's going to evict you from your property tomorrow - Don't involve yourself in anything)
    - If something happened (goldfish, village, teeth etc) - tell mod author that you're out by yourself. Don't make him write you infinite letters to get a response from youu, to hear that you no longer participating. Don't be afraid to tell the truth - your silence is much worse.
    - Do exactly what you and mod author agreed on (when you sent good samples to mod author but then say that you're going to record lines with your old Logitech headset - really?)

    ---------------------------------------------------------------------------------------------------------------------
    Now, to the business at hand:

    I've got 2 names to give a reference to. Sure I've got more voice actresses to name but these 2 persons wasted a lot of my time:

    <removed by Nexus staff - No naming and shaming>

    I'm not saying they will do the same to you but.. be careful with them if your paths will cross someday.

    Also it might be a good idea to create a "Black list" of voice actors and actresses - maybe that will make them more responsible - they may think twice before involving them into another project they'll abandon as soon as they get bored.

  2.  

    Leave a comment on the page and hopefully he'll see it and answer.

    I already did. No answer. =(

     

    Lunette release is planned for tomorrow (Sunday, 11 of April) 20:00 GMT+3 time. Would be a shame to release her without the bag (because even if you download it seperataly it will be clipping with Lunette's shirt and her hand)

  3. Greetings, folks.

    I present you Lunette - unvoiced companion with over 2200 lines.

    http://s28.postimg.org/esswhubl9/Fallout_NV_2015_04_05_01_28_28_81.png

     

    Teaser-Trailer

     

    http://www.dailymotion.com/video/k2gSCa0hLvV3olaF4Dp

     

    Some of Lunette's features:

     

    -Lunette is quest-aware.

    -Lunette can change her hair

    -Lunette can change her hair color

    -Lunette can remember any hair from any female NPC and then replicate it on her

    -Lunette can take photos of player

    -Lunette will comment on player playing in Casinos

    -Lunette will start random conversations with you

    -Will level up with you (with dialogues)

    -Will take photos when travelling

    -Will buy food herself from merchants

    -Will criticise player character if she's stealing items.

    -May try to heal player after combat if player has less than 30% of health points

    -and many many more (Don't want to spoil the surprise)

     

    Screenshots:

     

    http://s4.postimg.org/fwrolcatl/Fallout_NV_2015_04_05_01_41_11_12.png http://s4.postimg.org/khdv09uix/Fallout_NV_2015_04_05_01_42_44_48.pnghttp://s4.postimg.org/dly7uwpft/Fallout_NV_2015_04_05_02_02_24_30.png

    http://s4.postimg.org/wyp416f2h/Fallout_NV_2015_04_05_01_51_09_07.png http://s4.postimg.org/4n3k44v61/Fallout_NV_2015_04_05_01_54_07_05.png http://s4.postimg.org/iae7q3emh/Fallout_NV_2015_04_05_02_05_32_70.png

     

    http://s24.postimg.org/c9ie98jr5/Fallout_NV_2015_04_05_02_06_10_67.jpghttp://s15.postimg.org/qyddg5u9z/Fallout_NV_2015_04_05_02_00_51_18.jpghttp://s4.postimg.org/4ygf35m89/Fallout_NV_2015_04_05_02_44_46_00.jpg

     

     

    FAQ:

     

    - For how long have you been making her?

    - Since April 2014

     

    - Why is she unvoiced?!

    - Well, I had her ready by November 2014 but I had problems finding voice actress for her. When I found one, she bailed out after a few months without even notifying me. Same thing happened with other one. I decided I will release her soon so maybe after the release someone would finally voice her.

     

    - Is she romanceable?

    - Yes but not the way you except it to be

     

    - Something special about Lunette?

    - Everything. For instance she won't kill. Ever. You can't give her your weapons. She won't wear meduim or heavy armor because it's too heavy for her. She may leave player if he's bad person. She will progress with you, some of her features will be avaiable only after you've traveled with her for a while.

     

    - Has she got any story quests?

    - Of course she has.

     

    - Have you been working alone?

    - No, I had help from my friends. Don't worry you'll see them all in Credits list :cool:

     

    - Do you need any help?

    - Lunette is absolutely ready.

    But if you're reliable voice actress who is ready to record 2200 lines and work in GECK and won't bailout - please PM me.

     

    Also if you can do simple animations there might be something else you can help me with.(optional thing which will make Lunette better)

     

     

    -When are you going to release Lunette?

    -I'm waiting on a voice actor to send me the lines for one of the male characters. I think he'll manage to do it next week.

  4. You should create a shortcut. Path will look like this

    Steam\steamapps\common\Fallout New Vegas enplczru\nvse_loader.exe" -editor

    and always launch GECK via this shortcut.

    So when you make mistake in script compiler won't compile the script and will tell you what you did wrong.

  5. Your condtions are wrong. Are you sure you use GECK PU + NVSE? Good thing about GECK PU and NVSE is that you'll see your mistakes after hitting "compile" button.

     

    In this case you should add additional nest of conditions

    begin OnTriggerEnter Player
    
    if Triggered ==0
    
      if GetQuestRunning DarrenDukeYoullNeverWalkAloneQuest == 1
         set DarrenDukeYoullNeverWalkAloneQuest.talking to 1
         set triggered to 1
      endif
    
    endif
    
    end

    GetQuestRunning is a condition

    so if player enters trigger and Triggered == 0 and quest DarrenDukeYoullNeverWalkAloneQuest is running next 2 lines will execute.

  6. You need gamemode script. Use quest with default (5 second delay)

    ScriptName MyTeleportQuestScript
    
    begin gamemode
    
    if FollowerRef.GetDistance PlayerRef > 4000 ; FollowerRef is the reference of your follower
       FollowerRef.MoveTo PlayerRef
    endif
    
    end
  7. Hello folks. Still looking for voice actress for Lunette (about 2100 lines of dialogue)

     

    http://postimg.org/image/v4yfz6qb9/

     

    Here's the video

    http://www.dailymotion.com/video/k2gvyftmp2uFfTa0uaV

     

    Also I have another role in this mod - about 100 lines. If you can do deep badass voices (like Lanius (http://fallout.wikia.com/wiki/Lanius) or Ulysses (http://fallout.wikia.com/wiki/Ulysses) please respond.

     

    Mod is 100% ready and tested . The only thing that remains is voice acting.

  8. You need to create a new quest for that NPC. (make it "enable from game start")

    Look at vanilla quests with dialogues and do the same.

     

    The line NPC says after player activates is in "Greeting" topic (Create new quest and add this topic to it). Inside you create reponses

     

    http://postimg.org/image/z14zfiby3/

     

    Look at this picture.

    In 1 topic there can be many reponses. (there can be only one of them be present at a time).

    To specify the exact response you want you need to use conditons (the simpliest of them is GetIsID - it ties response to particular NPC)

    Just try to do something and you'll learn quick =)

  9. If I execute "COC goodsprings" during cutscene or some event I wouldn't even complain. But author's mod will be running on the background and I what, shouldn't use console commands at all? Then in mods description there should be warning like "Don't use COC command at all".

     

    His mod affects all NPC on the map (including those who are from my mod). Moreover it changes their stats! I don't know any other mod that do that. I don't want any mod to change stats of my NPC.

  10. The idea is good but implementation is not at all. Scanning cell, giving NPC spells (to every one of them! and each spell wil continiously check for "IsInCombat") and changing ACTOR VALUE (with a risk of permanent save damage because if mod is uninstalled - all spells on NPC will be dispelled immediately and if NPC is still equipping weapon he will lose his original agility value forever. Or what if player just type "coc Goodsprings" when combat started and spell on NPC stops working (they do that) just to make weapon equipping slower?

     

    Oh no. I'll sure add this mod to incompatible list for my mod.

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