-
Posts
132 -
Joined
-
Last visited
Posts posted by tomm434
-
-
I meant
User.getEquipped Weapon == 1
-
1) Begin OnStartCombat won't work inside item's script. It works only for NPC object script
2)Also
set weapon to GetBaseObject if weapon.isequipped
seems wrong. weapon becomes an Form ID and you use reference syntax in the second lines (which won't work on Form IDs)
If you want to do this replace second line to
if User.GetItemEquipped weapon == 1
-
Every dialogue in the game.
-
Script can be run when player is in dialogue menu
http://geck.bethsoft.com/index.php?title=MenuMode
begin menumode 1009 if IsControlPressed 12 ;script endif end
But I have no idea how to stop the game completely. Have you tried hitting console button?
-
YOu need to place force field on the map and give it a reference.
Then do script
ForceFieldRef.enable 1
it will looks like force field got switched on.
-
hm code looks fine.
So these lines execute
RemoveImageSpaceModifier BlackSexISFX ApplyImageSpaceModifier FadeInFromBlack4sISFX
But control is not enabled?
If so...
You need to spam "enableplayercontrols" before controls becomes enabled
try using
If getPlayerControlsDisabled 1 == 0 ; if player movement is NOT disable ;stop the scene, unfade black screen else ; if player movement is disabled enableplayercontrols endif
-
Take a look at script for NellisArtilleryActivatorEntrance activator. When player enters (begin OnTriggerEnter) some vars are set for begin gamemode block.
Then game randomly creates explosions near player (I think rTarget is set to be player reference somwhere in the script)
set fRelativePos to rTarget.GetPos Y + fRandom ArtillerySourceMarker.setPos Y fRelativePos set fRelativePos to rTarget.GetPos X + fRandom ArtillerySourceMarker.setPos X fRelativePos endif set angle to ArtillerySourceMarker.GetHeadingAngle NellisMainGateREF ArtillerySourceMarker.SetAngle Z angle ArtillerySourceMarker.PlaceAtMe FXNellisArtilleryStrike01Explore this script.
-
Hello, folks!
I know this isn't a Fallout thread but there are many good voice actors here I just wanted to know if anyone here is interested in voicing unusual companion for Fallout: New Vegas.
Here's the copy of my original message.
Feel free to PM me.
Hello everyone.
Since may 2014 I've been working on a companion mod named "Lunette". Now she's got over 2000 lines, unique features which have not been present before in any companion I met so far. Lunette is ready. All I need to do is to add sound files and I will be able to release her.http://s18.postimg.org/v4yfz6qb9/Sit2.jpg
Right I need a female voice actress for the Lunette. Keep in mind that the amount of work is big (she has about 2000 lines!).
For the past 3 month I've been working with a voice actress who dissapeared without a trace. Please - if you plan to respond - be responsible. I don't expect you to voice all lines in one week. Nor that I will PM you every day to check how you are doing. But considering my last unfortunate experience, I'd like to get in touch with you at least once a week so I know that you're still working on project.
Most of the lines are easy but there will be moments where you'll have to show emotions in your voice.
She is 18 so she should have young voice (but not kiddish).
I would very much appreciate if you work in GECK - that would save a lot of my and your time. But if it's not possible to work in GECK I can extract script for you.
Also in case you can't play mod itself I can send you videos of walkthrough captured by me so you can see ingame cutscenes.Feel free to contact me via PM or in this thread.
-
You can use spell which lasts 30 seconds and restores 2 hp\sec.
But to add that spell and to store gamedays and else you should use anything else (like Quest for instance)
-
Well, first of all - variables in your script are spell variables - they exists only while spell works so you can't use them to store gameday. You need to use quest for that. And I don' really understand what you're trying to do here. Spell works only for its duration which means that code inside "begin ScriptEffectUpdate" will execute only while spell is active. I think it's better to create a quest for what you want to do instead of spell.
-
Hello everyone.
Since may 2014 I've been working on a companion mod named "Lunette". Now she's got over 2000 lines, unique features which have not been present before in any companion I met so far. Lunette is ready. All I need to do is to add sound files and I will be able to release her.http://s18.postimg.org/v4yfz6qb9/Sit2.jpg
Right I need a female voice actress for the Lunette. Keep in mind that the amount of work is big (she has about 2000 lines!).
For the past 3 month I've been working with a voice actress who dissapeared without a trace. Please - if you plan to respond - be responsible. I don't expect you to voice all lines in one week. Nor that I will PM you every day to check how you are doing. But considering my last unfortunate experience, I'd like to get in touch with you at least once a week so I know that you're still working on project.
Most of the lines are easy but there will be moments where you'll have to show emotions in your voice.
She is 18 so she should have young voice (but not kiddish).
I would very much appreciate if you work in GECK - that would save a lot of my and your time. But if it's not possible to work in GECK I can extract script for you.
Also in case you can't play mod itself I can send you videos of walkthrough captured by me so you can see ingame cutscenes.Feel free to contact me via PM or in this thread.
-
I think you can do this
Objective 40 is :
-Bring NPC 3 bottles of Nuka-kola
Objective 41 is :
-Bring NPC 3 bottles of Nuka-kola (Failed)
Script is
SetObjectiveCompleted FailQuest 40 0 ; silently remove objective from the list
SetObjectiveCompleted FailQuest 40 1 ; display new fake "failed" objective
-
you need to delete topic(response!) like "PLAYERWEAPNHOLSTER" in Followers quest(where all companion reactions are located). I don't have access to GECK right now, can't tel you exact topics.
-
Hello everyone! I'm looking for someone who can do supermutant impression(not nightkin). I don't expect you to perfectly simulate supermutant voice of course. The mod is very big. If you are interested in my offer, feel free to contact me via PM. Thanks!
-
maybe you'll consider showing us the quest script? Could be a simple condition block mistake(like if you type DoOnce and then code only executes one time but only for one game session). Or try using If getgameloaded||Getgamerestared conditions.
-
It is indeed. Well, if reinstalling doesn't help... then maybe GECKPU will. I heard that it affects window size(it doesn't affect it really, it's long to explain).
http://www.nexusmods.com/newvegas/mods/41642/?
If you already have PU, try deleting it and see if that works.
-
Well, that's a long process. I actually have guide on other site that might get you into scripting but it's not allowed here. I'll send you PM on how to find the article.
And it's not that easy. Scripting is hard and it'll be some time before you can do it easily.
-
You can add as much buttons (options) as you want in terminal and each of them has its own result script. And in result script you can do pretty much anything you want.
-
Wait. You sais that you installed GECK for both games. I hope you are using different versions for each game.
-
Try deleting GECKCustom.ini, not GECKPrefs.ini (make backup fisrt) from document foldier.
-
you can set any value to misc item.
also how do i save the script it says save current = i click yes and nothing happens.
Don't know what you mean. Script should safe fine.
-
oh thanks I was getting worried!
-
Why don't you do this:
ref playerItemRef set playerItemRef to player.GetEquippedObject 2 playeritemref.setCurrenthealth 100
It will detect any armor that player is wearing.
Then I think you can use setCurrentHealth command
I've never tried but this might work.
http://www.gribbleshnibit.com/projects/NVSEDocs/#GetEquippedObject
http://www.gribbleshnibit.com/projects/NVSEDocs/#SetCurrentHealth
ps. SetCurrentHealth works and you need to know exactly how much health you need for the item(each armor has its own maximum health value), try using
"GetHealthPercentage" on item ref and then find out what maximum health is ( via simple mathematic). -
Hello. I'm sorry if this question's been answered before.
I was looking at ban section and saw that someone got banned because in PM he admitted that he was using pirate version. So, I've got a question - do moderators read private messages?

how to make continous scripts
in Discussion
Posted
You can't just apply object script to NPC around. Script will run on them only once (one frame) in 10 seconds. It won't "catch" the moment they enter combat.
What you're trying to do here can be done but that would require making heavy and difficult scripts (store all NPC into arrays, then mark them to make sure script runs only once, catch the moment they enter combat by checking "IsInCombat" for each of them,change agility and stuff, unmark them . That's not worth it in my opinion.That would require script less which will slow game down. And that will probably require making NX vars for each of them to store their agility and "status".