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About jakelad

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Hi Does anyone know of a mod that will allow you to remove the incredibly annoying "drum thump" sounds when you're crafting, cooking, etc? It's so painful to hear, especially when you've picked up say 20 salmon steaks and you fast-click to cook them all... I've seen a few sound remover mods, but they all seem to be focussed on the critical hit and/or sneak kill sounds exclusively. Other than that there are a couple of extensive "sound chooser" mods which allow you to turn on or off many sounds, but they are way too extensive for what I need and i don't even kno ifthey cover the crafting sound. Any ideas?
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OK thanks both. I increased the pagefile max so it's now 1024-2048MB. Left it on SSD for now as I want the responsiveness of the SSD. I also installed the SafeLoad mod (SKSE plugin). i'm not sure which one of the above was the major solution, but all seems to be working well. Thanks again!
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I'm sorry, I don't really understand your last post. Also, how do I run Skyrim without Steam? I use Mod Organiser and run SKSE launcher from there, but it always asks me to log into steam.
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Hi, thanks for your reply. I read through that thread: very interesting and potentially a solution, but, I still have a few issues, some of them the same as the person you are trying to help in the other thread (eg: a lot of it is too technical for me). Would appreciate if you could help further. * I also my pagefile low while following guides for setting up Windows on an SSD. IIRC it talked about minimising writing to the SSD to reduce wear and tear. Is this wrong? * I also have OS (Win7) on SSD along with some applications, and Skyrim. I have an HDD for data (music, photos...) So should I move the pagefile to the HDD?? * Is there a way to reduce the amount of memory being used by Steam and CCC during gameplay? * What other things can I do to reduce memory usage in game? I'm assuming that the memory problems are linked to RAM and not VRAM? So would reducing texture quality etc not help at all? Unfortunately i can't get to the PC with Skyrim on right now to test the pagefile thing, so that will have to wait, but if you have any more answers that would be great
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Hello After a good few days of solid bug-free gameplay, I now keep getting freezes which are apparently caused by memory leak errors or low memory. This is despite having 4GB of RAM (ie higher than Skyrim's 3.1GB limit, I believe) Sysinfo: EDIT: GPU info added: I'm basically running STEP 2.2.7 mods + a few other minor ones. I would appreciate any help or pointers people could give me to help me to fix the problem. Below is the Windows error message I get (don't know how to post screenshot...). Note that I don't usually CTD, the game just freezes or becomes very unresponsive and I have to quit, and have this message on desktop: "Close programs to prevent information loss Your computer is low on memory, save your files and close these programs: Skyrim" My windows event log says: "Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: TESV.exe (3668) consumed 2249224192 bytes, Steam.exe (1740) consumed 157433856 bytes, and CCC.exe (2992) consumed 113393664 bytes." My papyrus log (I suppose mainly the last few lines are useful but I put it all just in case): Maybe unrelated, but added just in case, my windows event log has the following error just about a minute before the last freezeup: "The Desktop Window Manager has encountered a fatal error (0x8007000e)" If anyone knows enough to be able to interpret any of this it would be great. I just want to play the game!!!
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Quickstart issues: HelgenRandomSoundScript.OnUpdate
jakelad replied to jakelad's topic in Skyrim's Skyrim LE
Hi Thanks for replying. Would be great if you could find a fix as it's a great mod idea, and sorely needed, but that infinite script problem is literally game-breaking. Maybe you should put a warning also on the nexus mod page? I found it a shame to lose about 4 hours of otherwise flawless gameplay. PS: I tried a "dumb" approach of just overwriting the script with a patch plugin using TES53dit (ie copy the offending record into the patch and remove the refs to the script) but unsurprisingly the game didn't like that. -
Hello I'm having persistent CTDs after a good few hours of stable play. I think I've identified the problem as Dimes Quickstart Mod from googling and my papyrus log. Basically, the quickstart mod allows you to skip the (tediously long) opening sequence, however Skyrim keeps trying to call a script to play a sound which normally occurs during the opening sequence, as (I suppose) it doesn't recognise that it's been skipped. Now of course I could start a new game without the quickstart mod, but I'm really looking for alternative solutions as the thought of starting again makes me very sad... :sad: Is there some way to stop this script from being called? A console command? Overwriting a record using a patch plugin? (I can use TES5Edit) Please help!! last few lines of papyrus log before CTD:
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No worries, I appreciate any help. Yes I use BOSS, and I know how to clean with TES5Edit and create and modify merged patches. No issues with BOSS messages I don't think. Here is the mod list from BOSS, it's changed a little since last time I posted it but the problem was occurring before I added the most recent ones anyway. EDIT: OK, so I realise I probably should have done this a long while back (just discovered how to use MO profiles), but just loaded the vanilla game with only a quickstart mod, ran to riverwood, used console to give myself steel smithing perk, and I have the steel option in the left-hand menu at the forge (as well as studded and bonemold??). So, it would seem that it's definitely a mod causing the issue. Going to keep investigating. EDIT2: OK, so I switched back to my fully modded profile, did the same thing as above, and I now have the steel smithing option, minus bonemold/studded, plus falmer... I'm not really sure what is going on there, but i think that the problem seems to have been resolved. Could be as i'm running a new merged patch. I just don't know...
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As stated, I have the first perk on the smithing tree, which is steel smithing. I've googled around and it seems that the Falmer shellbug helmet is legit - it's from one of the DLCs (dragonborn or dwanguard, I forget which) I've looked into my mods with TES5Edit and can't see why the ability to forge Steel items would be missing once I've acquired the relevant perk so I'm very confused...
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Nope, no Requiem Mod list is below (not in load order, ModOrg export puts it in alphabetical order by default)
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UM, wow, okay, it seems that game file verification thing has screwed around with a lot of stuff on my Skyrim installation... I think it reinstalled various files, and now Mod Organiser doesn't recognise anything and even said that it was starting for the first time when I loaded it after the verification... No mods loaded or recognised... Anywho, I decided to load into a previous save game near a forge in this completely unmodded setup, and when I used it the Falmer category had disappeared, and in its place was a "studded" category which used iron ingots, but still no steel. Is this what Vanilla is supposed to be? If so then I suppose one of my mods is causing some issues with smithing, though not sure which one, i'll have to do some testing. In any case, toeclipper, although I know you were trying to help and nobody forced me to do the file verification, i think you should add a disclaimer/warning next time as it seems to have created a bit of a mess, although i'm sure it's nothing I can't sort out. if anyone has any advice that'd be welcome...
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No, what might that be? EDIT: OK, just googled. If you mean the Steam game cache verification, I did that, and it didn't find any problems (well, it said 6 files could not be validated, but their support page I was using said that this would happen and was normal)
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Sorry to bump, but this is really confusing me. It's my first playthrough, and I'm not sure if this is supposed to happen. For example, I also had access to crafting "Falmer" (??) stuff from the start (although I can't actually craft any of it but the option is there (just for a helmet I think), unlike steel stuff) Any help appreciated
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Hi all I have a strange problem. Despite having acquired the Steel smithing perk, I cannot craft steel items at forges - the option doesn't even show in the list (iron, leather, hide, etc). I'm pretty much running core Step 2.2.7 (latest), and the only mod I can think oif which might change smithing behaviour is Ars Metallica - tried disabling this but the problem persists. Any ideas??? I've searched around for this a bit (ie google) - my problem has been mentioned a couple of times, but no luck on finding a resolution.
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Thanks very much for such a clear and detailed answer.