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Everything posted by wolverinetree
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Quest Topics Not Showing Up
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Troubleshooting
Thanks. This temporarily fixes the issue. Does anyone know if there is a permanent fix? -
Hello, everyone, and thanks for for helping. I made a quest, and I added "GREETING." I've created dialogue many times, and I've never had this occur. "GREETING" did not show up in the side pane, as it normally does. Using these same settings, this has always worked for me. Why isn't "GREETING" showing up? All other topics do not show up, either. The quest priority is 55, start game is enabled, and script processing delay is checked. What could be happening? Thanks.
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I'm getting an odd eyebrow glitch.
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Troubleshooting
I completely reinstalled the game. The game is now 100% unmodded. There are no custom meshes, no custom textures, there is no custom .ini file, and, in all other ways, it is totally unmodded. The eyebrow issue is still there. Any ideas? -
I'm getting an odd eyebrow glitch.
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Troubleshooting
I tried out that load order, and the glitch is still present, unfortunately. I went ahead and disabled all of the mods, and the issue is still present. -
I'm getting an odd eyebrow glitch.
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Troubleshooting
Sorry, I forgot about that. Here you go: [X] Fallout3.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] ThePitt.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] Project Beauty.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] DarNifiedUIF3.esp [X] The Groovatron.esp [X] DC Moods.esp [X] BeardEyebrowFixV1_0.esp Thanks for your time! -
Hello, everyone. Thanks for reading. As seen in the picture, it seems that I'm getting two different types of eyebrows, at once. I have tried to alleviate the problem using various methods, none of which have actually helped. I'm using Fallout 3 redesigned, and I've tried enabling and disabling it, but the issue persists. I've used an eyebrow "fixer" mod, but that simply enables you to have no beard and eyebrows at the same time, and it does not help me. Any help would be greatly appreciated.
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Thanks for your reply. When you say, ".nif properties," what do you mean? Where can I find the .nif properties? I would like to take a .jpg of grey fabric and put it completely over headwrap3.dds. I have done this, and I export it, in the correct settings, as a .dds file. When I go to apply it to the mesh, the mesh remains unaffected. When I don't place the .jpg over headwrap3.dds, NifSkope renders headwrap3.dds, perfectly. I think that this points toward you being correct. It may be about the layers.
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Hi, everyone. Thanks for taking the time to read this. I'm trying to apply a texture to a mesh. I've edited the .dds file in GIMP, and I'm trying to apply it to an existing mesh in NifSkope. Here is what I encounter: I have taken headwrap3.dds, done NOTHING to it, applied it to the mesh in NifSkope, and it works, perfectly. I have taken headwrap3.dds, drawn a bunch of pencil marks all over it in GIMP, overwritten the original headwrap3.dds, applied it to the mesh in NifSkope, and it shows up, with the pencil marks, perfectly. I have taken headwrap3.dds, added a new layer to it in GIMP, overwritten the original headwrap3.dds, applied it to the mesh in NifSkope, and it (with the new layer) will not show up on the mesh. The mesh remains totally white. I have taken headwrap3.dds, added an image that overlaps the entire texture BUT is still in the same layer, overwriten the original headwrap3.dds, applied it to the mesh in NifSkope, and it will not show up on the mesh. the mesh remains totally white. With that last one, what am I doing incorrectly? I'm trying to retexture this head wrap, and I cannot get the new texture to show up in NifSkope (when I retexture it with an image). Thanks!
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Hi, everyone. I have been a long-time mod maker, and I'm currently working on my next mod: Springvale Reborn. I'd like to separate Springvale as a town that has its own citizens, stories, stores, and other things. If you know your way around mesh creation, please let me know, and I would love to credit you as it is due. My Skype is "qenosa" I look forward to any help you could give me. Thank you!
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Hello, everyone. I have made many mods in the past, and my next large one is coming up. It is called "Station 10," and it will feature an entire fully voiced and lipped community up in a spacecraft. The mod is progressing steadily, but I need someone who is excellent with retextures. I need someone who can make signs and such. Unique, cool signs. That's really it. You will of course be credited. If you're interested, please message me here, or at my email, qenosa@gmail.com. This is a huge project, and I hope that you can get in on it! Thanks!
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Why does the G.E.C.K. do this? It's like Bethesda/Obsidian said, "Hm, you know what? We should make it so highways, something people walk on, are completely void of solidness, so players can fall through." WTF?! Do I really have to draw every single collision mesh? Can someone tell me an alternative? http://i.imgur.com/YCa2Rz1.jpg It took me 20 minutes to do that. Any ideas?
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Really weird issue... (video)
wolverinetree replied to wolverinetree's topic in Fallout New Vegas's Mod Troubleshooting
Bump. Anyone know? -
Urgent! Need help with NPC
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Troubleshooting
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I keep placing an NPC on a high platform in the GECK, and when I go in game, he's in the same spot on the floor. I even navmeshed the area where he's supposed to stand. He doesn't move. I also gave him the "default" AI package. How do I get him to stay there?
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Result Script for giving away a home?
wolverinetree replied to wolverinetree's topic in Fallout 3's Discussion
Bump. -
Can someone please make a burial mod for Fallout 3?
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Ideas
WOW, sir! Words cannot describe the level of professionalism that this mod exudes. I cannot thank you enough for making such a f*#@ing perfect mod (it is literally perfect). I will review it on my YouTube channel (qenosa) if you don't mind. :D Thank you so much for making my Fallout 3 experience 10x more immersive. Thank you thank you thank you!! Wow! -
I did it in a video I made! Check it out. http://www.youtube.com/watch?v=TflwUzc8p5o
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Hi, guys. I've searched everywhere and cannot find it. Does anyone know what the result script (probably more than that) is for giving away a home? Kind of like when Lucas Simms gives away the Megaton home? How hard would this be to do? Thank you all.
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Can someone please make a burial mod for Fallout 3?
wolverinetree replied to wolverinetree's topic in Fallout 3's Mod Ideas
Bump. I will pay 15USD for it. -
I have been craving this for years. It sucks when you see a poor wastelander who wasn't saved in time. My YouTube channel is called 'qenosa'. I have about 2100 subscribers who are all Fallout lovers. Could someone please make a burial mod? I'll even pay if that's what it takes... Thank you all for your time.