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Captured Gorillas; what are the limitations?
bud9961 replied to Fawksnsox's topic in Fallout 4's Creation Kit and Modders
you could prob use some of the idle markers and set owned by them then set them as only use owned markers -
workshop activate item links and keywords
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
thanks good to know i think im unlikely to make this mistake again lol it turned a 5 min change into a day wasted problem -
workshop activate item links and keywords
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
i had the save in another settlement before i placed it was the resting for while before going that seemed to fix, who knows maybe i hit a wrong save, i need to figure out how i can change names on my saves and get them organized better -
adding a dog to settlement how do i sandbox
bud9961 replied to greekrage's topic in Fallout 4's Creation Kit and Modders
you link him to a default sandbox marker think its under his location file on the right, you can use the one already at the location or you can make a new one and resize it how you want -
workshop activate item links and keywords
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
not sure why stuff is so temperamental i left the settlement and slept 24 hours and came back and they all work i guess they had worked the whole time but you have to leave and come back, thanks for helping with my imaginary problem, on a side not for anyone else reading with a problem you dont need or want the workshop object script on the item the workshop barber script does the same thing and they both would be sharing some of the same variables and could cause a problem -
workshop activate item links and keywords
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
i only have 4 barber items as see in pic below unless there is different name for and the other 3 are just chairs and not assignable unless i redo everything, the pic i have nothing works in pic with just ref to workbench and keyword workshopitemkeyword, only 2 surgery centers as well and only one is assignable, what file name are you using that works because i just tried them all again https://ibb.co/LnQxLZr -
workshop activate item links and keywords
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
i tried a bunch of combinations even tried linking back from bench with work keywords, my thought was its prob the linked refs or keywords because if i plop it down in build mode in game it works fine -
couldnt find the answer and i know ive done before but been a while. i was trying to place a workshop assignable barber chair in my mod and as of right now its unmodified copy of vanilla but when i set just linked to workbench ref with keyword "workshop item keyword" and go into game it will let me assign a settler and say its assigned message but the icon when hover over doesnt turn green and they wont go to or use, i looked through the scripts and double checked like 10x it all looks right. before you ask the navmesh is immaculate and the markers all look good. i have the same prob if i try to place surgery center. so the question is what are the link ref and keywords i need and is there a link from or something i need from workbench or something to make it work? i attached pic below showing current settings but like said its vanilla for most part https://ibb.co/s2FvTBv
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couple issues with my settlement need advice on
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
yeah i do all that i use bunk beds no prob all the time- 11 replies
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couple issues with my settlement need advice on
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
update: im so happy omg check this out https://ibb.co/bWpr4t7 it turns out it was as simple as setting the ownership to none and i deleted the sandbox and player owned marker that were merged and made seperate for each. after weeks of messing with *bangs head i still have the issue that it doesnt draw lines on supply route on the map but they work and i can live with that but if anyone has fix for that let me know for anyone interested heres a link for my finished mod https://www.nexusmods.com/fallout4/mods/55989- 11 replies
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couple issues with my settlement need advice on
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
ok so i ran it and it said it found 2 errors on keywords this is the log but im thinking its false errors as its an interior settlement it doesnt have a map marker in cell because its on ext cell and the settlers and supply lines get there no prob. and on the other error i have attacks turned off so dont have edge markers or markers for attacks maybe you guys can see a prob in the log im not seeing, the other two test showed no errors [11/22/2021 - 07:40:48PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0F0228EF)>],[Cell <SurvivorsMansionInt (0F022729)>],ERROR WorkshopParent registered workshop has no MapMarker [11/22/2021 - 07:40:48PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0F0228EF)>],[Cell <SurvivorsMansionInt (0F022729)>],ERROR WorkshopParentRegistered Workshop Location [Location < (0F020A3C)>] missing LocationRefType MapMarkerRefType (fundamental error). [11/22/2021 - 07:40:48PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0F0228EF)>],[Cell <SurvivorsMansionInt (0F022729)>],WARNING WorkshopParentRegistered Workshop Location [Location < (0F020A3C)>] missing LocationRefType LocationEdgeMarker (Quests may not pick this workshop). [11/22/2021 - 07:40:48PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0F0228EF)>],[Cell <SurvivorsMansionInt (0F022729)>],WARNING: WorkshopParentRegistered workshop has no WorkshopLinkAttackMarkers connected to WorkshopLinkCenter [ObjectReference < (0F03994A)>] Attacks may not be able to spawn actors. [11/22/2021 - 07:40:48PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0F0228EF)>],[Cell <SurvivorsMansionInt (0F022729)>],Notification: An interior workshop is registered with WorkshopParent. [11/22/2021 - 07:40:57PM] Log closed- 11 replies
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couple issues with my settlement need advice on
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
the prob is i put a duplicate of the bed at red rocket and sanc and they use it there so it cant be the bed. in the tutorial on setting up they are using the same box for sandbox as owned trigger and i noticed on other settlements they have separate, could that be the prob? also the only mention anywhere in my settlement of factions is when click edit on cell and go to interior data on owner faction its set on player faction, i noticed on vanilla stuff thats usually set on none. also i noticed the vanilla ones also use border markers and i dont have any, are those not needed on interior settlements? would be nice if just had another interior settlement to look at, the only one i know of is vault 88 and its just too bloated to see what i need with all the quest and cells it has going on- 11 replies
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couple issues with my settlement need advice on
bud9961 replied to bud9961's topic in Fallout 4's Creation Kit and Modders
yes the beds show up fine in the settlements stats, i tried all the beds none work and i have keyword linked ref "workshopitemkeyword" but like i said even if i place a bed in game they wont use. the area is fully navmeshed with no errors i can tell them to move right next to bed with no probs, they are npcs that came via recruitment radio tower and showed up, they know when to sleep they just freeze in place when its that time till morning when they go back to work- 11 replies
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Texture on modded mesh not loading properly
bud9961 replied to adb3nj's topic in Fallout 4's Creation Kit and Modders
make sure you have them in data folder meshes, material and textures folders and when you make in creation kit alot of times you have to save and close creation kit and reopen or some people say refresh works but i usually have to close and reopen first time i add, if it just doesnt look how you wanted try messing with the material file , usually specular multiplier and smoothness numbers but also fresnel power. alot of it is prob lighting when you view out of game you are prob seeing at full brightness, you can also try messing with emittance on item there is opposite one that helps eliminate time of day effects. you can change the material settings i mentioned drastically then go in game see what it did, i usually try to keep them in the range of .50 -5.0 depending on circumstances. the lower pics looks like your precombine vis files using old ones, after you places did you precombine textures and generate visiability and precombine visability? -
ok so i made an interior settlement and after alot of work i finally have it all working great, besides 2 issues, 1st one is on beds the settlers just wont sleep in them they show as assigned auto and they show as available on workshop top bar. i set them up the same way i always do in exterior cells. so im thinking its not the beds they wont even sleep in ones i place in game through the workshop. they do their daily routine farming then at 7pm or so they stop gardening like they should then go to bar or weight machines as usually then at like 10-11pm when they should go to beds they just stand wherever they are till morning and then go back to work gardening, im not sure if could be a faction problem or not any advice what files to look at? 2nd issue is i assign supply routes and they work great guy shows up from other settlement and walks once around mansion and leaves and i can use the materials from other settlements and all works great except if click map in pipboy and click show supply lines it doesnt show line to settlement or even the settlement icon, is that a pipboy file that has to be modded? is there a file that list all settlements to show when you click show supply lines? besides that it all functions great . both seem to be fairly minor problems so im hoping can get this solved to release my mod i have alot of time invested. thanks for any advice
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