Edit: Problem solved! Problem was that I am stupid and had deleted navmeshes. I thought I would get an error for that in TES5edit, but apparently not. Hello everyone, I’ll try as best as I can to explain the problem. I added some standalone follower mods to my Skyrim. Not to actually use them but to make my Skyrim more lively and yes I already use population mods. As you can guess they basically do nothing in a inn. So I make AI packages for them to do random stuff in town. I already made a few packages to let them do stuff like hitting a dummy, or random sandboxing etc. So it’s not like I don’t have a single clue what I am doing. These packages are made for followers in Riverwood, but my Riverwood is a bit special I guess. I merged a few Riverwood mods and made them compatible with each other. So I removed clipping objects, edited navmeshes, fixed error etc and also added some other objects. Took me a while but it works and TES5Edit doesn’t give me any errors. The problem that I have, is that I can’t let my NPC travel to Riverwood01. So the plan was to let a NPC leave the inn at 9:15 to chop wood in cell Riverwood01. The chopping wood part works. If I wait 1 hour I can find her chop wood. But if she has to walk to the spot, she well.. won’t walk to her spot to chop wood. What I don’t get is, at 9:15 she does get a command to travel and she leaves the inn, but once outside she won’t move anymore. As if the whole command randomly disappeared. I tried so many thing to fix this, but nothing works and I always start a new game when I edited something. I checked navmesh, refinalised navmesh and checked cell borders like a 100 times. Everything works, if I tell her to follow me she can walk to the spot without any problems. So navmesh and cell borders should be fine I think. Made new packages, tried the travel template, used different markers in that cell and tried using other NPC’s Nothing worked. Used existing packages and only changed the location. Won’t travel either. Tried traveling to other cells That worked, this was to test if there was anything wrong with the NPC or cell. Checked for mod conflicts, errors, load order and also if the NPC uses other packages. Found nothing So I came to the conclusion that the problem is the cell “Riverwood01”, but I just don’t get what the problem can be. Placing new markers doesn’t work, but followers can travel in and out the cell so navmesh can’t be a problem either. I am stuck with this problem for two days now and I don’t want to give up on this, but I am still a beginner with the Creation Kit and I really don’t know if there is anything else that can cause the problem. Thanks in advance for your help! In case you’re interested, I merged these mods: ( http://imgur.com/gallery/ErvYH/new ) - JK's Riverwood Overhaul (Modular) - Expanded Towns and Cities (Modular + No Inn Version) - Amazing Riverwood Starter Home - Hunters Cabin of Riverwood - Grillis Home Riverwood.