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furexarot

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  1. The solution was much simpler and, frankly, I feel dumb. I simply unchecked "Dynamic" flag in shape properties. I thought that all physics enabled meshes need to have that flag. No idea why I thought that. Thank you for your time.
  2. Thank you for you reply. That's not a spot you're seeing, most likely a texture detail. The skirt is a flat mesh with double-sided flag as is. Yeah, I was told that by someone else too. I guess I could create the 100 weight mesh manually by morphing the 0 weight mesh. But that would mean no bodyslide support, which is not ideal. Nevertheless, unless I find another way out, that's what I'll do. And again, thank you very much
  3. I'm making an armor mod with cloth physics. The physics generally work well and look good, but there is one problem. As you can see on the picture, when character's weight is anything other than 100 or 0, strange shadows appear all over the skirt. Strangely, the physics seem to work fine despite the shadows. My process is: paint weights in the outfit studio, conform the model to sliders, then build the outfit in bodyslide. If anyone here has experience with this or could direct me to someone who does, I would greatly appreciate it.
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