I happen to disagree with your opinion. But that's the beauty of mods. Regardless of our differences, you can choose to play by your rules and I can choose to play by mine. :) That being said, there's already some effort to allow all troops to use all weapons. But there are some hardcoded restrictions, specifically involving the Heavy class, that requires an additional attribute to be added to a given weapon. There's already an ongoing thread about this, so please go check that out if you have not already. Removing the classes entirely brings two question/consequences. What do you do with the perks? Allow all soldiers access to all perks? That would require a non-trivial UI change. Additionally from what I've seen so far in the UnrealScript files, you will most likely have to rewrite portions of the combat engine, since I believe different classes/perks are handled in different ways. Unfortunately, none of this is even possible until we can figure out how to either recook existing UPKs or inject/override existing UPKs.