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yagya

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Everything posted by yagya

  1. I would definitely wait till you can get a powerhouse CPU. Mid Range (150$) GPU would be enough, as Skyrim is CPU heavy. Definitely plan on dropping the most amount of money in your budget for the CPU.
  2. In case I can have any influence, these are the ones I would love to see the most: - Seasonal foliage and shedding leaves on trees. - Flow-based water shaders. - Fully animated spears. - Combining spells for new effects. - Footprints in snow. - Verlet surfaces for non-rigid objects (which means morningstars and flabby giants). - Lycanthropy perk tree. - Vampire feeding. I'm honestly surprised that no one has done the seasonal foliage as that would just rely on switching textures based on in-game months, etc. Also shocked there's no combining spells mod yet either. Where's my Magicka spell combining system at!? I really hope Bethesda does choose to release all of these down the road, or at least give the code or w/e to the community so we can tweak it and release it ourselves if they don't think the console versions can handle all the pretty new effects, like footprints in the snow or new water shaders.
  3. Has anyone made a mod that let's you combine spells like in the game Magicka? Like, if I have a fire spell in one hand and lightning in the other, can the dual cast become a completely new spell combining the properties of both? I could've sworn I've seen a video of it.
  4. I'm wanting to add Verlet Integration, mostly to armors with cloth accents, such as capes, dangling belts and other fabric. That Bethesda Game Jam video had the Verlet Surfaces for rigid bodies, such as banners and flags. Is that level of coding within your experience? From all the literature I've found, it's considered fairly simple physics implementation. here are some resources that might (hopefully) be helpful to you: Verlet Integration in 9 minutes for Flash: Another link detailing the integration: http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm
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