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IamDUFF

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  1. I realize it's a tad late, but here goes: XP x86 (32bit) can only handle 2GB for any and every application, but it totals a potential of 4GB, the other 2 (if you have it) for system performance. (the kernel and drivers) And Vista/7 can use 3GB for it's applications but the total amount (because it's x86) is still 4GB. x86-64 (64bit) or simply x64, is much more dynamic, and can pretty much use all it's RAM if needed. (however, you need the hardware; Multiple CPU cores and lots of RAM, otherwise there's not much point in doing x64) @przemekG all you're seeing is hex values that OBSE is automatically correcting. That could be a value for ANYTHING, but it would be intelligent to assume it's something related to the havok engine. (possibly from your patched exe, but maybe not) In any case, it's doing it's job. Unless you feel like learning hex and dissecting the exe, i wouldn't worry about it unless things start lagging suddenly or you see artifacts or glitches, etc =) And thank you, you reminded me to use CFF for it. I've been using these high res mods in junction with increasing my LOD x∞ (but i also quartered the texture resolutions) so i could really use some more RAM. I got 6 more GB to spare =P
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