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Posts
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Everything posted by coronerra
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Any ideas where these racial textures came from? Warning Adult material http://www.tesnexus.com/downloads/images/2...-1259420884.jpg
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I have found the humanhead.nif and the 50 head so that makes two. But human head says medium in blender, is there another head in oblivion? I'm talking about after all updates and official patches.
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Thank you guys
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Looked but I'm not finding it. I found tons of pics of it, but no link yet.
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Last place I can think to ask this. I really need to get a copy of roberts feet for HGEC. I personally don't use them nor care to, but I need them for a massive overhaul I've been doing on HGEC seam lines. The last thing I need is someone complaining to me because I messed up the feets seamlines by not working on them as well. So if antone has or knows where I can find them, as I don't seem to see them here on tes anymore, please let me know. I do read my personal messages. Thank you Coronerra.
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HELP!!! I'm doing the seamline for HGEC one last time in blender. The only problem is Everything I work on MUST be done at the exact same sitting per seam line. As such I have the Kajiit paws, Original HGEC feet, and the PPN varriant of the HGEC feet, But I can't find ROBERTS FEET FOR HGEC..... http://www.tesnexus.com/imageshare/images/309180-1237312593.jpg If it is not on the nexus any longer, but someone has it or knows another place to find it, can you please let me know. I do check my P.M.s. Thank you Coronerra.
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I found a really tedious way of correcting this. It requires loading two animations at once and copying the Bip01 position from one onto another. So say I need to work on a walk left, but blender makes it go backwards, I can load a walk forward which blend makes go left, and copy the walk forward Bip01 positions to the walk left Bip01 positions. This is tedious and anoying, is there a better way of doing this?
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Okay this is going to sound strange to many of you but hopefully someone here can tell me what I did and what to do in the future. Imported original walkforward into blender and modified it. Kept exporting it and it walked sideways. Did something (Wish I remembered, been really sick lately) and it fixed it. Finished the walk forward editing and it came out great. Now working an the onehandedsneakrightfast animation and it keeps wanting to go backwards in the game when I export it. Anyone know how to change the direction of an animation you import into blender from a vanilla animation so that it goes the correct direction when you export it? I wish I could remember but just don't and can't find it anywhere on the web. The complicated stuff I can do easily, it's the basics I keep bumbling on.
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I've always done weighting in blender, but as some of you may know, exporting from blender can usually result in neck, ancle, and wrist lines becoming more predominant, while nifscope leave them pure. I've already made and exported a working version of my work and was wondering if anyone knew how to weight copy the animation weights in nifscope. If I can do so, I'll copy my weights from my current body and transfer them onto the original. Any one?
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LOL!!! Seriously first time I am using this term and meaning it! All 3 dimentional games us skeletons. As in a string of points that animators use to dictate a charectors movement. There are four skeletons in oblivion. 1 for the movement of standard charectors and NPC. Every NPC and the charector you play with use the same skeleton file located in the _male folder. The second is exclusive to Shalgorath. The third is exclusive to the player when they are in first person mode. And the last one is for beasts and charectors with wings, tails, ect. The mesh then goes over it and is weighted to the skeleton. This means where ever the skeleton bone moves to, the mesh that is weighted to it will follow. This means the charector you see is simply a shell that is following and mimicing the stick figure know as the skeleton. The game itself then uses an animation file (.kf) to move the stick figure which in turn moves the mesh and we see the charectors move in the game. The mods mentioned above use special "Custome" skeletons which have aditional bones, or nodes. The aditional nodes controle things such as the wings in chins demons, the breast movement in the UFF body mod and the dress in the dress mod. But these skeletons have unique bones or nodes to themselves so a peron with one can not properly use the other two mods. Should all three skeletons be combined, then all three mods will be usable simotaniously.
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The plan is simple, a merging of 3 skeletons. Skeleton 1: Chingari and Ismelda Demon Race The skeleton that comes with this mod seems to be the only one whose wings alighn properly. All other skeletons with wings cause wings to sit high. Skeleton 2: UFF FF00 Moving Breast and Animations, without it's specific breast bones it's animations do not work at all. Skeleton 3: Animated Clothes SKELETON modders resource without it, the animated outfits I'm trying to work with will not work. By merging all three with entails the wings from the first, the breasts from the second, and the tenticle clothing bones from the third, into a single skeleton, you can run the animation from all three and hopefully later merge or at least create new animations that can incorporate all of them.
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Okay, so I have chopped the bones from three different skeletons found on this site, and chopped out the addition components to add into the original skeleton. merged the armatures into one skeleton. but now I'm left a little lost as all I have left is to join the new bones with the old. any ideas?
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I was wondering if anyone knew how to edit the oblivion skeleton to add and move bones?
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I have alot of great animation replacers that are all wonderful except some do not include tales, so khajites and argonians occasionally flip out. Any one know of any tutorials to edit animations so that I may add the tails in?
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Well, I've been using the types for my females but have been scared to touch the male body replacers due to fear of incompatibility with clothing. To make things worse the male body that came with the game is actually rather well done. is there a male body replacer to simply make the males nude that works well with the original game clothing? If all clothing must be replaced as well what is the most supported male body replacer?
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Yes he did but the problem with those comes in about how long it took before they were out. Not to mention very few people ever use them. Due to this most oblivion textures are made based off not having them if you use them it jacks stuff up and actually creates seamlines, so they are needed ASAP. I have practicly no seamlines in oblivion on my charecter, but NPCs are atrotious. Look this may or may not help you but I was utterly amazed how little of a seam line I got from a combination of three simple mods. Type V Body replacer and all armor Photorealistic Type V Skin version 2 and PROJECT BEAUTY Installed in that order. I was shocked off my but because I remember the days before Ozmos high rez 1.0 and seeing this already is simply amazing.
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To OP: Dude? Are you like brand new to any gam modding at all? Check out screen shots at www.tesnexus.com Oblivion and Morrowind are the two biggest modded games ever made. After about 4 years they have yet to eliminate seam lines for the necks, wrists, and ancles. While it only took them 4 years to do with all the tools available for oblivion, people find themselves having to click reset face after changing to the race they want, then having to only ajust the shape. If you tweak the shading, color, age, or complexion at all on oblivion you end up with a seam line. So if they haven't been able to do it after 4 years what makes you think anyone has it down pat yet with a game whos CS or GECK in this place, has only been out since December, 6 months?
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About 4 months ago there was a mod on tesnexus that included the IC LOD files so you could see the imperial city from far away. I'm looking for it or something similar. RAEVWD Doesn't do it. It just places the buildings in the city but requires the LOD gen to do it. Tes4LODgen generates way too much. By grabbing a hand full of VWD files here and there I have the world the way I like it already minus the IC. So running tes4LODgen will kill everything I've dones and kill my FPS everywhere. VWD AEVWD, ETC. don't seem to have the IC. If I missed something tell me but I'm going nuts trying to find a mod with the city inside the IC LOD files. If you know of the mod...OH THAANK YOU. PLEASE HELP.