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TehRiddles

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  1. Never made a mod before but I've found a few tutorials that could help. However I haven't seen anything that can get me started on this. I want the be able to make melee based spells that are cast via hand to hand combat. It would count as hand to hand (Fists of Steel and the khajiit claws comes into effect) as well as destruction spells (leveling up the skill, subject to perks and using magicka) Can someone help me get started on this by pointing me towards what I need to start with? I know how to make spells but I want these spells of course to work via hand to hand combat. I would rather avoid things like creating invisible weapons with the hand to hand animation since that would feel like a "hack" in the game. I plan on making this spell blend in with the rest of the spells and possibly be included with enemy NPCs.
  2. Can you elaborate on step 5? I downloaded FOMM, installed it and tried to create a shortcut and was prompted with a box to type the location of the item. I went to the location of FOMM. I then typed in "fomm.exe -tessnip" without the quotes and it just made a shortcut to the folder it was in. Can you explain where I am going wrong here?
  3. Bumping this up to get more attention in the hopes that such a mod exists or someone would like the inspiration
  4. I was wondering if it would be possible to create an oil lantern you can carry around that produces varying degrees of light. For example, you get 2 items (The lantern itself and a jar of oil) which you assign to hotkeys. Pressing the lantern hotkey brings out the lantern at its lowest level of light. This means you get a slight increase in light without alerting any enemies. Pressing the hotkey again puts the lantern away. If however you press the oil hotkey the light gets a bit brighter, letting you increase the light level should you need some more. To decrease the light level you just press the lantern key again to decrease and finally put away the lantern. I feel that having this sort of control over light sources would be useful for people who like to explore dark caves/ruins and generally for the thief players who aren't too keen on nighteye/detect life for whatever reasons (dislike the look or want to avoid magic for their character) Possibly you would have to continually add oil to the lamp every now and then or the level of light would decrease and eventually go out. Perhaps the oil jar would need to be refilled after a while (best being optional though) Overall I think it is something that a few people would like to see as it is something that helps support classes besides the typical sword wielding, heavy armour wearing, fireball throwing warrior that many mods are geared to
  5. Not a problem at all, I was just wondering if 100 mb compressed into 10 with 7zip was normal
  6. If you have the space, I recommend you make a little word doc and list all the mods you want to keep and a link to them (with any important information like install and load order). That way if you ever uninstall the game you can get the mods back again if you want. I've done just that (and because of the amount of space I have, I kept the original rar files too which amounts to about 8 gigs. BTW, on the subject of Rar files, I noticed that the v1.1 of the armour was a 10 mb 7z file and unzipped it was over 100 mb. Do 7z files usually compress that much? If so I could save a lot of space
  7. Got it working and managed to get it from 100 to 94 or so and I see the first bit of damage. Some little flaws I see is that the textures for some strap on the torso aren't appearing in game but they are when viewing my character in the inventory (no idea why). That and after a battle I noticed some floating blood inbetween the legs by the knees Other than that, its a great job, I'd love to see anything else you do with this Trandoshan, or anyone else for that matter
  8. Ha, it's actually not found in any stores. A spell should have been added to your inventory. Edit: I forgot to mention it's female-HGEC only. The spell is added only if you are female. A spell to get it? Thats an unusual way for it appearing. I must have missed the message telling me I got the spell them
  9. And updated the older files. Glad that I seem to have kicked off something good here, I'd love to see what you do with mail and fur armour EDIT: Can't seem to find it, I checked Jensines store but she doesn't sell it at all, is it somewhere else?
  10. Downloaded and installing, its great to see something like this on something that doesn't come from an anime. Kudos to you BTW, where could I find it? I'd love to use it and you seem to have spent quite a lot of effort to get it working
  11. Whew, as if learning how to make armour for Oblivion wasn't hard enough, having a useful tutorial like that in Japanese? If I could get it translated it might be enough to help, though it would best wait a while until I can manage making armour easily enough in the first place
  12. Have you got a link to those mods you mentioned? I searched for Tona and only came up with 2 pages, none of the results seemed to be what you mentioned
  13. Seems to focus on conveniently placed damage (barely any damage done to the sleeves and skirt things) more than anything and is sadly quite unfitting to the game but none the less seems quite interesting. Looks like one whole outfit too rather than a curias/greaves/gauntlet/boots/ect. though its given me some ideas for keywords to see if I can find more
  14. Removing Vertices is Hardly Amazing, and I'm not an Amazing Modder, but I'll organize the mod and release it. I guess it won't hurt my rep, I never had one at all, after all. Well from my point of view where I am only recently beginning to learn how to use 3DS Max (that can be used for Oblivion right?) it seems amazing I'll keep an eye on you to see this when you release it
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