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DieKatzchen

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Everything posted by DieKatzchen

  1. Just for the record, that's still a programming language. Very simple, and with an IDE that provides dropdowns, but still programming. People shouldn't be so scared of the word 'programming.'
  2. So I was playing with a flying mod and discovered that the hugeness of everyone was more an artifact of being six inches tall than anything the engine was doing. Which is interesting in and of itself, but mostly means that I just need to shrink the mesh and skeleton. So please disregard this thread.
  3. So if I use player.setscale .3 my character becomes tiny and in first person everything looks huge. What I want is to shrink player mesh to .3 so that the character is tiny at scale 1.0 and have the camera scale appropriately, but I can't figure out how to scale the camera. I tried the obvious thing of scaling the camera bone on the first person skeleton but no dice. SetNodeScale on the camera bone might work, but I can't check right now and would like to avoid unnecessary scripting if possible. Has anybody done this before?
  4. I already know about that. What I was saying was that if you set a the Armor Race to Default Race, then select your custom race as the main race on the Armor Addon it simply doesn't work. If you set Default Race race as the main race and uncheck everything but your custom race then it works, but it applies to ALL custom races, not just yours. The alternative is to set Armor Race to None and remake all the vanilla armor for your race. You would also have to add your race as an Additional Race in any armor mods you added. Only workaround I can come up with is if you made a Master File with every custom race in it so that you could master it to your plugin and it would populate your Additional Races list so that you could deselect every one other than yours.
  5. I have discovered while making an armor for a custom race that your options are to either make an ArmorAddon that applies to all custom races, or make the race not inherit armor from Default Race. If you go with the latter option, they can only wear custom armor. Does anyone know a workaround, or should we bring this to the attention of Bethesda?
  6. an improvement I'd like to make is to use an arbitrary number of containers, but I can't figure out how to store a container as a string so I can use a TStringList. I tried all sorts of things before I gave up and made an array of IInterfaces. Any suggestions?
  7. I had some time on my hands, so I wrote it myself. Took me a while, since I didn't actually know Pascal and the Tes5Edit functions are badly documented, but have a look. https://github.com/DieKatzchen/BarrelFiller It doesn't add masters yet. I may add it later, but for now I just do it manually before I run the script.
  8. I merged a number of armor mods using Merge Plugins and now I want to add several of each item to a container. I already have the container but I don't want to go through and add loot one at a time. Could you make a script that lets me select a number of armors (or potions, or whatever other loot items) and add a specific number of each of them to the container? If it can do it between plugins that would be great. in other words, I make an .esp that just adds an empty barrel in the corner of an inn, then I use the script to add a bunch of loot from another .esp and it adds it as a master.
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