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razorblade457

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  1. I see.The fact that you have your own Custom Bound spell is very cool.I have seen your script for a bit and it is interesting but I can't reply with anything useful for now.At least for some time. I'm quite busy at the moment. I'll reply again when I have time.Is that all right with you? And thank you so much for the help you have given me all this time once again.
  2. RomanR It's alright and it's not your fault. It's amazing how a simple inconvenience forced you to to do all that(script rewriting). And thank you for explaining the problem to me. I've tried your fix(GetEnchantment) and still the game crashes. I double checked and I have typed in the script as exactly as you have shown me, is there no other way to circumvent this?
  3. RomanR First of all I don't know how to thank you for writing that much code for me.It must've taken you a long time.You've been a great help. I've read some of it and I'm slowly trying to understand it.(I know its purpose basically based on what you've told me but I'm trying to learn more about what exactly the code does.) As I've said I'm new to all this.You are obviously very good at CS and I have a question: How did you learn all of this? Would you please offer me some advice on learning? I've also applied the script into my spell and while it does work and equip my character with their previous equipment when the spell ends, the game crashes whenever I recast the spell while it is already in effect.Dispelling works though. I think it's better to write a script where it will cancel the casting of the spell while it is in effect and put in a message saying that the spell is already in effect same as in regular Bound-spells?How about you?
  4. RomanR I've seen your script and it's helpful. What checks should I give(for GetEquippedItems) and what commands should I input for equipping the items in the field for the player?
  5. Thank you for replying. I'm trying to use the GetEquippedItems function but I get an error when compiling the script.Can you please tell me how to use it with an example? I checked in with the CSwiki and the syntax for that function is not of much help to be honest.
  6. Also any tips about refining the script or improvements will be appreciated.
  7. Hello! I'm new to modding.I am nearly finished creating a Bound Enchanted Armor Spell and the only thing that I need to add is the script where the player would go back to equipping whatever equipment they had on before casting this spell like in the regular bound armor spell. Would anybody please help me? Here is the script for the spell if required: {Script} scn MyPerfectArmorSpellScript Begin ScriptEffectStart player.additemns MyPerfectArmor001 1 player.additemns MyPerfectArmor002 1 player.additemns MyPerfectArmor003 1 player.additemns MyPerfectArmor004 1 player.additemns MyPerfectArmor005 1 player.equipitemns MyPerfectArmor001 1 player.equipitemns MyPerfectArmor002 1 player.equipitemns MyPerfectArmor003 1 player.equipitemns MyPerfectArmor004 1 player.equipitemns MyPerfectArmor005 1 ModPCSpellEffectiveness 0.05 end Begin ScriptEffectFinish player.removeitemns MyPerfectArmor001 1 player.removeitemns MyPerfectArmor002 1 player.removeitemns MyPerfectArmor003 1 player.removeitemns MyPerfectArmor004 1 player.removettemns MyPerfectArmor005 1 ModPCSpellEffectiveness -0.05 end {/Script}
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