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octium

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Everything posted by octium

  1. Forgive me if this is the wrong place to post this. Would it be possible to create a mod that alters default length of campaign movement? Options of +25/50/100/200/1000% (if you want to make things really ridiculous :wink:). I suppose a potential issue is that the AI wouldn't take advantage of it. I speculate with a great deal of ignorance though :smile: This is my first Total War game so my knowledge of modding the Total War games is non-existent; at least for now. I started playing because I'm a huge fan of Romance of the Three Kingdoms. Anyway, any advice, or the outright creation of a mod that does what I'm asking for (if it is even possible) would be highly appreciated.
  2. Most of the manuals online don't mention that if there is only a header, there are no conflicts. FO3Edit/FNVEdit/etc should mention there are no conflicts during the creation of a merged patch, or perhaps include that in their manuals, so absent minded persons like me don't think anything is wrong ;) Would be nice if Nexus Mod Manager did this on it's own with a selectable option to merge the addons, or with FOMM, if that gets updated.
  3. Glowing holotapes, chems, books, ammo, guns, caps, food, or any other object you can pick up for that matter, I'd like to see glow. I don't know how complicated it would be to create such a mod, and with different levels of luminosity if that was also possible. Anything usable. Junk isn't much of a priority, but it would be fun to see everything glow since I get obsessive with picking up everything. Thank you kindly octium
  4. That would be a feature that would pass the time quite nicely ;) Especially with the gambling aspect added to it. Crowd noise is something that would greatly increase the excitement for me. Maybe even crowd laughs when someone is easily beaten, or 'ooh's and 'aah's when someone makes a comeback, or beats a champion as a rookie, or destroys in an amazingly difficult fight. A Wasteland Coliseum, among other settings is something I'd love to see. I vaguely remember one in 'The Pitt' addon, so I should sweep through that area again with a new character for sure.
  5. I've been looking for such a mod since I first started playing, since I'm the type that can't leave anything behind ;) I think a robot/companion with options to loot; corpses / chems / ammo / weapons / armour / everything (containers, clutter, corpses). Also would be interesting if that companion would change what it had equiped after finding a better suit of armour, or a weapon that was more powerful. I always hated sending dogmeat to find chems, ammo, etc, then having to repeatedly tell him to go and find more. I wish I could just send him on chem duty while I was busy fighting since Dogmeat likes to die.
  6. I'd certainly like to contribute dialogue and voices for characters, and ideas for NPCs and quests relevant to the lore of the game. Send me an email if you'd like me to submit anything for examples sake. Send me an email
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