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devilon

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About devilon

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    United States
  • Currently Playing
    Dark Souls III
  • Favourite Game
    Battlefield 4

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  1. I played through the entire game on 'Normal / Iron man' and never lost a council member. Matter fact, I think normal is too easy ;( working on Classic / Iron man now and the combat is kinda ridiculous, at least the accuracy and critical hit rate of the aliens is silly high.
  2. Is it possible to run two simultaneous instances of the Creation Kit for skyrim. If so, please describe how I can do it. Thanks!
  3. I am aware that you can use the KEYW property to set material types for the various crafted items which will then dictate which category it appears under when using crafting furniture. What I'm curious about is whether or not you can add material categories to the crafting benches or is that handled by the game engine (ie hard-coded)? For example: adding a CLOTH category to the tanning rack so that all recipes do not fall into the MISC category.
  4. How does one go about using items from another mod in your mod. For example, let say I have a mod that has a particular monster dropping new items. I'd like to make a mod that uses an item or two from that mod to create something new. However, every time I try to do that, my mod saves without any knowledge of the items I tried to use. For example, say the recipe I create is: vanilla spell tome (item1), vanilla clutter (item2), and 1 piece from another mod (item3). When I save my mod, it changes the recipe to just being item1 & item2. Any help would be greatly appreciated. Also, if you feel up to it, how does one put a recipe into a category on a crafting station or is it even possible.
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