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editpolygon

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  1. Thanks again for responding, saberthechampion. I created an entire new set of armor and exported it from 3ds Max with the following settings. These settings worked when I made a clothing mod. I copied the BSLightingShaderProperty from the Orcish armor (cuirassm_1.nif) and applied my own texture maps. As for the texture maps I saved them with the following settings from Photoshop. As I previously mentioned the armor mesh is made up of three chunks: the body (named body), the armor plating (named body-armor), and limbs (named limbs). Today I removed the body and armor plating chunks and equipped the armor in game (I was essentially just equipping forearms and calves) and the dark flickering around the head did not appear. it appears that the dark flickering has something to do with the custom meshes that I made or it has something to do with the .nif settings for those chunks. Edit: Updated for clarity and accessibility.
  2. ...the end of the Node tree. BSShaderTextureSet Note: I've noticed that the texture file paths are cut off. The first line is the diffuse map and the second line is the normal/specular map. Overall Thank you for taking the time to review the .nif settings, saberthechampion and I extend that thanks to anyone else willing to help.
  3. The Node tree continued... NiTriShapeData BSDismemberSkinInstance BSLightingShaderProperty
  4. Thank you for responding, saberthechampion. I will break down the Node tree in the next few posts. NiHeader NiNode NiTriShape
  5. Hello good people of the Nexus! I've created an armor mesh from scratch in 3ds Max, imported it into Skyrim, and have come across a particular problem that I've yet to find a solution for. Q: Why is the entire character mesh darkening and flickering whenever I equip my custom built armor? The following is a list of information that might help you provide an answer: The armor occupies three parts of the character: the body (SBP_32_BODY), the forearms (SBP_34_FOREARMS) and the calves (SBP_38_CALVES).The entire armor mesh is comprised of three chunks named body, body-armor and limbs.The body and body-armor chunks are hand made and share the same BSLightingShaderProperty values as the orcish armor (cuirassm_1.nif).Custom textures were created for the body and body-armor chunks in the .DDS format (diffuse/opacity & normal/specular).The limbs chunk has been taken from the male body mesh (malebody_1.nif ) and uses the approriate BSLightingShaderProperty and textures.In NifSkope the NiTriShapeData has normals and the BS Num UV Sets are set to 4097 (save for the limbs which have no normals and are set to 1).Updating the Tanget Space for each chunk in NifSkope did not resolve the issue.Each piece of the mesh shared the same smoothing group when exported from 3ds Max.When uploaded to another engine and using the same maps the armor displays correctly.One note of particular interest is that darkening and flickering of the character mesh vanished after I removed the body and body-chunks from the .nif (essentially equipping just the limbs chunk). The image is posted below. Any help towards resolving this issue will be much appreciated! Edit: Updated for clarity and additional information.
  6. Thank you, jet4571, I completely looked over the Show All checkbox above the Armor Addon link box. I removed the additional links to the other armor addons and this resolved the issue!
  7. Hello, I've searched around the forums and the internet and have yet to find an answer. Q: How do I enable an equipable helmet to show up on all races? Yes, for my custom built helmet, I've enabled all of the races on the armor addon and replaced both of the models with a custom built mesh. Yet, for whatever reason, when I test the armor in-game on the Argonian, Khajiit and Orc races a standard leather helmet shows insted of the custom built mesh. The custom built mesh does appear for every other race. One more additional piece of information: I renamed the leather helmet and leather helmet armor addon to create two new entries for my custom built armor. Thank you for your help!
  8. Does anyone know of an efficient way to test skin weights on custom built armor without having to export the files from 3ds Max (or another program), into and out of NifSkope, then finally importing them into Skyrim? In general, I’d prefer to scrub through an animation to see how skin-weights deform within the same program I’d use to set said skin-weights. I’d thoroughly appreciate any alternative methods and would like to hear advice in general from experienced from-scratch armor modders. Thank you!
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