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Machienzo

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    Fallout: New Vegas

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  1. Noticed that using the Settlement Caravan Points in Far Harbour gets the Bunker Hill traders to turn up. Lore wise and even realistically, isn't Far Harbour a bit out of the way for them? Also, it's on a freaking island. Anyone able to help replace them with some locals?
  2. Is anyone able to figure out a fix for the Fire Support bug where Danse keeps saying "Check your fire! We've got hostiles!" and the objective "Assist the Soldiers" is stuck? I think it might be something to do with the game not correctly spawning the 'boss' which is the leveled ghoul. Asking because of the release of the Creation Kit. I've had a look but admittedly I am completely new to modding in the creation kit and with Papyrus and am encountering a lot of fragment errors. This is an important fix for me because it's literally locked me out of Danse's quest in Survival mode beta which has also locked console commands.
  3. Anyone able to make a mod that stops the auto dialogue on freshly made automatron robots?
  4. I get kind of annoyed by the constant "xxx radio found..." messages that pop up a lot whilst moving throughout the wasteland. I'm wondering if someone knows how set it up where you are notified the first time you stumble upon the station (ie. activating a relay or just walking into the signal) but then never again will you be given the notification.
  5. You may know our mod; Mission Mojave Ultimate Edition (http://newvegas.nexusmods.com/mods/45104) for New Vegas. We've been hard at work fixing bugs left-right and center as they appear, thanks to our bugtracking system (http://bugtracker.the-team-mystery.com) allowing users to report bugs that they encounter. We are however in need of more support from any experience modders out there who know how to handle editing mesh (NIF) and possibly animation files. Ideally, someone who knows how to use NifSkope and/or other programs to aid in their work. We are accumulating a backlog of mesh relating bug reports, and as of current, no one on our team is equipped or experienced to handle these issues. Please, if anyone is looking to join our team, we'd be most grateful.
  6. http://skyrim.nexusmods.com/mods/25323/
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