-
Posts
82 -
Joined
-
Last visited
Everything posted by Machienzo
-
Remember how in Fallout 3, you had quick options for both Stimpack, RadAway and Rad-X. Now there are only options for RadAway and Stimpacks. Is there a way to add in a button option for Rad-X? Also, I use a controller as well so perhaps LB would be best for this as well.
-
Far Harbour Travelling Caravans for Caravan Points
Machienzo posted a topic in Fallout 4's Mod Ideas
Noticed that using the Settlement Caravan Points in Far Harbour gets the Bunker Hill traders to turn up. Lore wise and even realistically, isn't Far Harbour a bit out of the way for them? Also, it's on a freaking island. Anyone able to help replace them with some locals? -
Is anyone able to figure out a fix for the Fire Support bug where Danse keeps saying "Check your fire! We've got hostiles!" and the objective "Assist the Soldiers" is stuck? I think it might be something to do with the game not correctly spawning the 'boss' which is the leveled ghoul. Asking because of the release of the Creation Kit. I've had a look but admittedly I am completely new to modding in the creation kit and with Papyrus and am encountering a lot of fragment errors. This is an important fix for me because it's literally locked me out of Danse's quest in Survival mode beta which has also locked console commands.
-
I get kind of annoyed by the constant "xxx radio found..." messages that pop up a lot whilst moving throughout the wasteland. I'm wondering if someone knows how set it up where you are notified the first time you stumble upon the station (ie. activating a relay or just walking into the signal) but then never again will you be given the notification.
-
The Voice Actors of Skyrim (Nexus)
Machienzo replied to Hotemochick1992's topic in Skyrim's Skyrim LE
Posting up a little inquiry here because I am conceiving a role that is very specific. I'll admit, this is not even started yet (it's Fallout 4 based, or at least going to be). I'm just probing this thread and the talent it has to offer. The role I list will definitely be a major character, but I'm hoping that you may be interested in playing additional characters. This one however is most important to get right. Details: Male, Young Adult, United States accent. MUST be able to accurately imitate (not parody) the voice of another video game character, Francis York Morgan from the game Deadly Premonition. Here are several reference videos. Neutral Tone Serious tone Example scene (note that when he goes into describing the victim, it goes a little softer) Contemplating tone example scene (talking to himself is an important aspect of his character that will also be a part of this role)This is obviously in ultra early stages. If and when I get serious with this, I may put up some money towards this and I will also make sure to edit showcase videos of the voice and tone I am looking to emulate. As of now, I'm just interested in seeing what this thread can offer. You don't need to provide me samples, just tell me if you're confident in your ability and would like to be considered in the future. Also, if anyone can tell me what exactly his accent is, please! -
Is there anywhere here or another website that I can use to scout for amateur to semi-professional voice actors? I am considering looking for voice actors for future mod projects. Depending on my own circumstances and quality of content I can be provided, this may be paid or it may not be. IF there is no guarantee of payment, is there an avenue to take on amatuer VAs looking for exposure/experience? On the flip side, if I was able to pay (obviously amounts relative to myself as an individual amateur modder), are there places for that as well?
-
You may know our mod; Mission Mojave Ultimate Edition (http://newvegas.nexusmods.com/mods/45104) for New Vegas. We've been hard at work fixing bugs left-right and center as they appear, thanks to our bugtracking system (http://bugtracker.the-team-mystery.com) allowing users to report bugs that they encounter. We are however in need of more support from any experience modders out there who know how to handle editing mesh (NIF) and possibly animation files. Ideally, someone who knows how to use NifSkope and/or other programs to aid in their work. We are accumulating a backlog of mesh relating bug reports, and as of current, no one on our team is equipped or experienced to handle these issues. Please, if anyone is looking to join our team, we'd be most grateful.
-
http://skyrim.nexusmods.com/mods/25323/
-
Only noticed this recently. Never seemed to have any problems like this before. I must have downloaded some mods which have done something to mess up my game. Intel Core i5 520M, 2.4GHZ CPU 4GB RAM 640GB HDD Nvidia GeForce GT230M with 1GB Dedicated Graphics Windows 7 Premium As described in the title, the crashes are seemingly unexpected and do not show any sort of error message. It's a simple straight crash to desktop. I've a fair few mods, but here is the list of mods when it first started occurring. A Quality World Map Alternate Sun Glare ASG Medium Res (Isoku) Better Gold Shiny Gilt Gold Better Rain Ver 8 Blood Dragon Fix - Texture Categorized Favorites Menu Detailed Faces v2 (Xenius) Enhanced Distant Terrain Enhanced Night Skyrim High Quality Eyes Improved Dragon Textures Intricate Spider Webs KenMOD Time on Loading Screen Monster Retex Pack No More Blocky Faces Proper Length Arrows Readable Road Signs Realistic Smoke and Embers 1.4 Realistic Water Textures SkyUI Tytanis - The Ultimate Mod Visible Windows Weapons and Armor Fixes I should note that I have tested the game without Categorised Favorites menu and Tytanis, and they both are not the problem. Whilst both disabled, the game still CTD. I have a feeling it might be SKSE which I'm using, perhaps in conjunction with SkyUI.
-
Operation Fixed Terrain no longer available.
Machienzo replied to MarcusDubious's topic in Fallout New Vegas's Discussion
Dunno. Member AWZ has been banned I believe. Shame. He and I had a good mod relation going. :( -
Custom Radio Issues
Machienzo replied to KirbyFan1997's topic in Fallout New Vegas's Mod Troubleshooting
I've got the same problem with no idea how to fix it. -
[WIP] Collector's Edition Radio
Machienzo replied to Machienzo's topic in Fallout New Vegas's Discussion
Okay, I've now found 10/11 of the songs. All that's left is the one at 01:13. However it's the only one I can't seem to find. Someone please help. -
Currently, I am in the middle of looking for all of the songs featured on the making of DVD for the Collector's Edition of Fallout New Vegas. Below is what I posted up on the Bethesda forums, but I am making sure to ask everywhere for help. So just recently, I had a Twitter question answered partially by Chris Avellone and Victor Lucas regarding the music featured in the Collector's Edition Making of DVD. He answered "Audio Network". This was a good start, but didn't fully answer my question of 'what music' was featured on the disc. It's been bugging me since I first watched it. Anyway, here is the Audio Network site. Watching over these four videos of the entire making of, can you help me find all the songs featured? I have managed to find at least four songs. They are; Vegas Swagger - Tim Garland Show Town 2 - Tim Garland Sweetheart Swing - Tim Garland Memories of Benny - John Dankworth. http://youtu.be/l0p8URBhXFU http://youtu.be/H6uxD8E7VDg http://youtu.be/Gj6w6iJFvbA http://youtu.be/gZ33Sxb1iXw
-
I've had many problems with blender just even trying to install it.
-
Sorry, doesn't help. It's set as one branch of 'helmet'. So if I delete that branch, I delete it all.
-
I need help. It's a very simple mesh edit which I have no idea how to do. I need help. Basically, this mesh: "armor\bigbattle\MaskBattlearmor.NIF" is a face mask with goggles, which looks about like this. I want to REMOVE the goggles. That's all. http://www.newvegasnexus.com/downloads/images/37038-1-1289367654.jpg
-
Old World Blues Enemy Spawns
Machienzo replied to Machienzo's topic in Fallout New Vegas's Mod Ideas
And these spawns are exactly like what it was when you were actively playing the DLC? Because I remember being attacked by 3-4 Lobo in many locations just walking around. Now instead I have to find sections of enemies to kill, but the rest of the place is pretty desolate. -
Old World Blues Enemy Spawns
Machienzo replied to Machienzo's topic in Fallout New Vegas's Mod Ideas
No one is good at scripting for this at all? -
Post OWB, enemy spawns suddenly drop to a low number. Practically the Big MT is... empty. I want to keep the amount of spawns there were when I was first playing the DLC. I want to keep fighting. So far, I've only (hopefully) identified some of the scripting that goes along with the spawning. NVDLC03EncSCRIPT NVDLC03EncListSCRIPT NVDLC03EncCodeHolderSCRIPT NVDLC03EncCodeHolder02SCRIPT So far, it seems that these spawns only drop right after you've confronted Mobius.
-
What file or value or whatever will have Fallout 3 use Fallout New Vegas' third person camera? I like NV's newer camera because of how smoother it is and it won't zoom out 20x. It's easier to handle.
-
I looked at the Fallout 3 Animations Restoration mod and attempted to transfer the same files from the New vegas side to Fallout 3, but they didn't seem to work. Help?
-
I've seen a mod that restores the Fallout 3 animations for New Vegas. So is that possible in reverse?
-
Removing Dialogue Script
Machienzo replied to Machienzo's topic in Fallout New Vegas's Mod Troubleshooting
I figured it out. There was a script that had been running those packages on game begin. Now however, there's one more dialogue that's running where he says "This is taking too long...". -
This is occurring with Joshua Graham from Honest Hearts, but it can very well be applied to the vanilla game. Basically, I'm trying to turn Graham into a companion post HH. However, seeing as how the last I saw of him he was set to go through the finale dialogue, every time I enable and spawn him he will begin the finale dialogue again. That is along the lines of: "It's the same end...", because the dialogue package is still running. Now, how do I set a script to stop being forced into that dialogue topic? So I can spawn him and he'll just stand there.