Jump to content

Grogsky

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About Grogsky

Grogsky's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Thank you for the explaination, VforVic. While I'm able to navigate the editing interfaces and what not, I was still not that informed about how the things like that worked. Thank you. It took about a day, but I went through all the leveled lists and edited them to remove any instances of the weapons from the game. Removed them from vendors, containers, and NPCs. Testing it just now, and the NPCs are spawning with standard affair of weapons. Thank you. By removing the over powered weapons, I've increased the time it takes for those raiders to kill me from 1.4 seconds to 2.6 seconds! Mission accomplished. As a bonus, I really like your laser pistols, Vic. Very late 60's. To summarize what I did. I went into the "leveleditem" list and found all the "withammo" instances of a weapon. I right clicked and checked the 'use info' for that weapon and then went into each of those specific leveled item list it said and deleted the "withammo" or "cond" for the weapon I wanted to remove. It will also show which containers spawn the weapons and you need to go into the containers list, find the container, and delete the weapon.
  2. Done and done. The only thing now is that they seem to spawn in with melee weapons instead of nothing. While it is an improvement, it's not exactly what I'm trying to get to. Whats the next step? By the way, thank you so much for this help. It really does mean a lot. FURTHER CORRECTION: A good number are still spawning with no weapons or just fighting with fists. I'm using the raiders in super duper mart as my test to know whats going on. Also, I'm doing this is in the main FWE .esp. should I be doing this to the ESM some how and thats why it's not doing what I want it to do? Could the problem be that I'm not deleting the weapons and lists in every pther ESP associated with FWE?
  3. Thank you! I didn't know it would be that simple. I only deleted weapons and not ammo because the ammo they use are all linked to CALIBR. This is what happened. The NPC that were already carrying new weapons were still using them. So far none have spawned with any of the deleted new weapons BUT I did find a raider in Superduper Mart who had a new weapon but when I reverted to an earlier save and re-entered the cell for the first time, spawned in with no weapon and fought with fists. Jericho no longer carries a Chinese Assault rifle and instead has his nailboard equipped. EDIT: Correction, lots of raiders in Superduper mart are spawning without guns.
  4. I guess a better thing to ask is what do I need to remove from the main plugin to or other .esp's associated with FWE to completely remove a given weapon and ammo type from the game?
  5. I do enjoy FWE so far, but I'd like to make one change. I'd like to remove some of the new weapons from the game, this would also mean removing their associated ammo and everything else that's tied to them for the reloading feature and spawn lists/loot lists for the game (I think, I'm not too in the know). I find the shear variety of weapons available to be a little bit overwhelming and sometimes a little out of place (a G11 two-hundered years after the collapse of civilization? That rifle never made it out of prototyping). How do I go about removing these components of the mod. Is there a ready made plug in out there that I can use instead of manually removing all of this?
  6. That's pretty close... and a good find! I don't think I like the logo on the shoulder though. I think the armor in this request is a little grittier looking I've actually been using that armor for a few levels and I got kind of tired of it. The emblem on the shoulder tends to stretch when it shouldn't and the should armor always clashes with me. I like the bandoleers and pouches but the shoulder parts throw it off, not to mention that the pants are from the Ranger combat armor and your character has a permanently black butt and thighs. Thanks for at least taking a look and saying something. If anyone of you could give this a shot or know someone who could, please do so.
  7. I've been hunting on newvegasnexus for something that fits what I've wanted and always came up short. I threw together an image of what I would want from the mash-up. It only requires parts of the Merc Adventurer Outfit, Merc Grunt Outfit and one or two pieces of the Merc Troublemaker Outfit for the female mesh only. Image with some annotations. http://i178.photobucket.com/albums/w270/Grogsky/MercWaster1-1.jpg 1) The whole vest with webbing and the shoulder pieces is what I'm asking for. 2) Part of the Troublemaker female mesh 3) Hank of rope from trouble maker female mesh, should be hung off belt. 4) Straps to hold on the shoulder, may not be necessary if not easily done. 5) Bandoleer from Troublemaker male mesh, if it can't conform to a female model, don't worry about adding it. I outlined these points not to be picky but to avoid being vague. I'm still learning my way around nifs, blender and GECK otherwise I would be doing this myself. I call this the Merc Waster Outfit.
×
×
  • Create New...