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Kashrlyyk

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Posts posted by Kashrlyyk

  1.  

     

    Do you use any extensions? If so try disabling them.

    I don't know if Vortex uses any of the extension.

    How do I get rid of every single one of them without having to disable them one by one??

     

     

    You only need to disable the ones with a "Remove" button next to them.

     

    Disabled all extensions I think I don't need and it still shows the same behaviour.

    First time you run Vortex after logging in: no problems.

    EVERY time after that: not working.

  2. Turn off your Antivirus program, and Install Vortex again.

     

    When things like this happen, it's usually somebody's antivirus preventing Vortex from fully installing.

     

    If you use Windows Defender, turn off "Controlled Folder Access", that also prevents Vortex from installing properly.

    I don't think that is the problem.

     

    Just had the PC in energy safe mode for around an hour.

    Woke it up again and logged in.

    Immediately started Vortex again and it worked.

    But then there was an extension update which requires a restart

    of vortex.

    And yes, after the restart of Vortex it stopped working again.

    So why does it only work right after logging into windows??

  3. At least 75% of the times this piece of s*** doesn't work.

    The UI loads but it doesn't react to any mouse input.

    The only way to end the program is by right clicking

    the task bar icon and ending it there.

     

    There are three games and the epic launcher it's looking for

    which it can't find. That are the ONLY errors in the LOG file.

     

    Last two lines of the log file:

    Mon, 01 Feb 2021 11:30:21 GMT - info: sass compiled in 2090ms
    Mon, 01 Feb 2021 11:34:04 GMT - info: clean application end

    The "clean application end" is ending the POS via task bar.

    I would love to upload the logfile but I am not permitted to

    "upload this kind of file".

     

    Version: Vortex Version 1.3.22#

    Windows 10 64bit

  4.  

     

    I replaced the sound for the minigun and it works. But when I stop shooting the shooting sound doesn't stop. Does anyone know how to fix that?

    I am not certain about this by any means, but I think looping sounds are in some way related to the controller on .nif files. Did you replace the sound using CK?

      No, I just switched out the sound file. So I need to change something in the minigun nif file?
  5. Isn't it possible to see what sound files are used in the dialogues with the creation kit?

     

     

    If not you can do this:

    In the Voice.ba2 you find PlayerVoiceFemale01 and PlayerVoiceMale01. They each have more than 12000(!) audio files which you can extract with Bethesda Archive Extractor and convert with YakitoriAudioConverter.

     

    00065580_1.fuz seems to be a "No" for the female voice.

    0015FC83_1.fuz is a "Yup".

  6. In response to post #24811984. #24812039, #24813429, #24814149, #24814369, #24814459, #24814579, #24814829, #24815214, #24815539 are all replies on the same post.


    Alenderis wrote:
    WightMage wrote: Well said.
    TheFlamingRed wrote: This is probabily the view of many modders who really don't say much in the community and simple download mods and play the game, of which I am one and know of several others of similar opinion. It's not like we're heartless for not posting a comment and saying thanks, but we test these mod, enjoy them in our own way and recommend it to our friends if they're good.

    To carry on the main point here, if Paid Mods were introduced from the get go of Skyrim, and SKYUI was a paid mod - I would never have paid money for it without trying it first - even though it's a mod that noone plays without. The risk / reward ratio wouldn't have been worth my money. If a mod required SKYUI, a mod I didn't pay for, I wouldn't have even looked at that mod once I read that dependancy, and I feel that many others would have done the same. Like said above, I would never pay to test to see if I liked a new mod.

    I am like this with games in general too, if there is no demo, no friend who has it, no Let's play whose first hour makes me think "I need to stop watching and get this game", I simply don't play that game. Falkstar via Gopher's Let's Play, may be the only mod I would have ever paid for if it was a paid mod on release. His spotlights probably would not have been enough for me to get any utility mods, or combat mods, or apparance changing mods, as I look at my money in a 'Pounds Per Minute of Enjoyment' ratio, without any first hand expereince as to whether I would enjoy something or not. Skywind and Skyblivion and Haar-Nien-something would have been the only other mods I may have paid for, given the size and scope of their respective projects (though whether they will ever be finished is another thing)

    So Beth/Valve were smart to use a game that already had famous mods that perhaps people would pay for, as it would be very hard to get new people using any paid mods - so looking at that scenario... SKYUI again as everyone knows it, Let's say they released V1 of SkyUI free, but V2 onwards paid... Well, I'd have installed the original version and I remember well how amazed I was at how better the interface was - however, this is their main selling point. V2 onwards did add things, but if they were behind a pay wall, I will probably only stayed with the original, If other mods, free or paid, required V3 with mod configerator - this would not be enough for me to buy it also, I'd just not be testing these other mods (aside that, a feel a lot less people would have made this a requirement had Mod Config been a paid for only feature). I love SKYUI, but without knowing better, I would have loved the original and would have comfortably lived ignorantly how much better V4 is and keep my money. I do not know how many people actually donate, or how much people were earning for the brief amount of paid mods, but I would not have assumed it would have been all that much different to them in the long run, especially if most of the audence of mods are people like me (I cannot even recall the Nexus policy for modders asking for donations but I would hope it is not opposed to such practice).

    Maybe I will be seen in a bad light here for being tight, unhelpful for not providing income to the mod makers. I also have no stance on this paid/free modding argument as it kinda slipped under my radar until I red this post. But even though I do not post very much, nor endorce all mods i download, or donate. What I am though, is a big appreciator of the mods here, someone who advertised people I know to try mods I know they will enjoy (I cannot count how many times I have recommened SKYUI to people who still play Skyrim unmodded, and iNPCs to basically everyone who loves the game. While I am not contributing much myself, I hope through my advertisements, and the network of advertisements of mods I give, that someone will be donating, endorcing, becoming usefully active in this community.

    Anyway, this was just how I see things from being a very much outside / conveince user of this site and mods in general. I mean no disrespect to anyone, and all statements correspond only to my own thoughts.

    Take Care

    Red
    blackasm wrote: your wrong dude, the most popular mods through donations got max a couple hundred dollars in a few years, the paid mods made a thousand in a few days, the difference is huge the reward for modders is clear and the market is very real despite how cheap you and others might be. Would it create a separation between haves and have nots, yup just like dlcs, collectors editions and hell video games themselves. The fact that the entire opportunity was scrapped because a bunch of entitled loafers feel they wouldn't buy it so no one else should so they can keep getting free labor is utterly atrocious, and as far as the cut, basically they were essentially saying the mod authors or worth 25% of what they think which is pretty bad but understandable in business terms, and the community collectively shouted "NO you are worth NOTHING!"
    TheFlamingRed wrote: I am surpised modders got a thousand pounds revenue out of a paid not and not through donations. That has confused me greately as I would assume that the target audience would be people who already got free mods. Still, could you point me to the figures you suggested, I cannot find where they are or what mods it was for. Where these for long standing mods or brand new mods? I really cannot find any information.

    I am interested to see what the size of the market would be, compared to the the current market for free mods allowing for donations. I, as stated above, would not think the average mod user would use paid mods, so the aim is definatly a niche market, and I am curious just how big that market is.

    UberSmaug wrote: Asking for donations is not allowed in the agreement. Its like a tip jar that gathers more dust than money. Technically sounds like it should have been illegal until Bethesda gave us permission to profit from their IP.
    TheFlamingRed wrote: That is a shame that asking for donations is now permitted. I love open source software, and in that light, I have donated to things I find almost essential. If modders would like donations to keep on developing, then I see no harm in them stating that fact. Hell, if it means they can use the money to get better hardware, take an hour off their working week so thay can mod a bit more, I don't believe donations generate so little. Hell, even a mini Kickstarter for mods or mod development wouldn't be farfetched if authers wanted some sort of donations to the modding cause.

    In open source, you will never make money to live off of like a business will provide, but there is a saying that "if you're providing something good, people want to give you money". By keeping donations on the hush-hush,'means that most people probably don't reliase that you can even donate in this way to mod authors... This is something that maybe Nexus should look at itself (i do not claim to know if there are any legal ramifications of such practice)
    UberSmaug wrote: Stats are directly from the workshop about 5 days in. These were the top performers.

    Purity selling for $2.99, 1400 subs = $4191.98 25%=$1047.99

    Shadow Scale set $1.99, 1985 subs = $3950.15 25% = $987.54
    low $1.49 " = $2957.65 25% = $739.41

    Wet and Cold $4.99 670 subs = $3343.30 25% = $835.82
    low .99 " = $663.30 25% = $165.82

    Gifts of Akatosh $1.49 1456 subs = 2169.44 25% = $542.36
    Alenderis wrote: blackasm, if you're responding to me I think you chose the wrong comment to respond to. You're essentially insulting me while making the exact same points I made in my initial post... just in a rather standoffish way. If you're going to insult me and argue with me, make sure you're not trying to say the same thing I just said.

    My post can be boiled down to a simple statement that I honestly don't understand why you're arguing against: "Paid Mods are not a bad thing, but we should be able to TRY the mods before making the purchase if for a limited time. Also the modders should make more of a cut from it." My only mention of donations was stating "Hey, we should donate more". I'm arguing for Paid Mods to be done correctly, how does that make me an entitled loafer and cheap? Mods aren't an exact science here, its not official and in a lot of cases there's no between-mod support so mods just don't work together. All I stated was that we should be able to TRY the mod for a short time before buying it to make sure it works for us before we pay money.
    TheFlamingRed wrote: Awesome, that is some decent money in 5 days.

    Again, as a normal consumer of mods, and probably about to subject myself to a lot of hate mail, I would not have got any of those mods, nor would I recommend any of them to anyone I know. The only one i recognise is Wet and Cold - is it the same version as they one that is free on here?

    Looking at Purity, lots of Subs and decent money. It made its way to nexus now and in less then a day, has about 3.5x the number of downloads. Its shame we didn't get to see what those figures would have looked like in a month. Would it have continued to grow, is the audience limited?

    All it does look like is, providing it for free makes mods far more outreaching but apparently undervalued, and paid mods get some more cash but will narrow the audence significantly. In the end, I guess it is upto the motivations of a mod maker and what they want to see happen out of their mods.

    Are there mod makers who want to make a profit? Would they be happy with just more donations?

    I look back on Wet and Cold... Please let me know if it is the same, or near same to the version they have on here... if so, who are the people playing for it? I find it hard to believe they are all new people who have never heard of it before. If many of the people buying it are from the Nexus and said "I will buy it to show my support", then something has gone wrong if they are not getting similar money via donations at the moment!


    You are ignoring the fact that the buyer only has 24h to find out if the mod works or not. And you are ignoring that Valves approach to "What can the consumer do if a mod stops working at some point?" is "Well, you can ask the mod maker and if he doesn't fix it than you lost money!" Valve is fine with people losing money with their shitty paid mod system.

    The outcry was not just about Valve/Bethesdas cheap attitude towards modders but also that paying consumers are treated like s#*!.
  7. I've everything said in these forums so far. However my problem is slightly different, the file that the GECK 1.5 Patch isn't finding on my PC is Geck.exe. Even though they are in the same folder and I can still run GECK and the mods I have still work while running FNV. Any helpful info?

    Are you running XP, Vista or Windows 7? Maybe check to make sure you are trying to run the patch as the Administrator? I'm running XP have both files in the same directory and no problems, can't say the same for running MODS or even the Vanilla game though....

     

    Done all that. Still can't update. It stops right at the very first file: GECK.exe.

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