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Everything posted by ShadowStrikeAssassin
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Skyrim CTD at Liar's Retreat
ShadowStrikeAssassin replied to thecreativeblock's topic in Skyrim's Skyrim LE
No one got anything for this? I'm having the exact same issue as well. I managed to kill the falmer though, but as I got deeper into the cave, more falmer! So I CTD'd again. Some of the meshes also glitch out on NPCs. For example I had Lydia with me, and her body (except the head) turned black and she was standing in a "T" position but leaned forwards at about a 45 degree angle. I just shrugged that off though and disabled her then re-enabled her and she was fine again, but it was still rather annoying. That didn't cause any crashes, surprisingly, its literally just when I start a fight. -
Oh, right. Thanks. Now looking at that, it looks pretty god damn obvious... I'm such an idiot. I tried that and still got the same error. Though I don't need the faction thing anymore because it works fine without it, though "pet" followers don't get affected at all by the script no matter what. I looked on the wiki page for SetEssential but putting TrainedDog.SetEssential() TrainedDog.SetInvulnerable() inside Event OnPluginEvent(int akType, ObjectReference akRef1 = None, ObjectReference akRef2 = None, int aiValue1 = 0, int aiValue2 = 0) If akType == 0 ; Add Follower Event, set status Actor akActor = akRef1 as Actor ActorBase akBase = akActor.GetLeveledActorBase() int actorIndex = XFLMain.XFL_GetIndex(akActor) ; Use this to determine the index of the alias for data storage int previousStatus = GetStatus(akBase) akBase.SetProtected(false) akBase.SetEssential() akBase.SetInvulnerable() TrainedDog.SetEssential() TrainedDog.SetInvulnerable() _storedStatus[actorIndex] = previousStatus Endif If akType == 1 || akType == 2 ; Remove Follower Events, restore status Actor akActor = akRef1 as Actor ActorBase akBase = akActor.GetLeveledActorBase() int actorIndex = XFLMain.XFL_GetIndex(akActor) ; Use this to determine the index of the alias for data storage int previousStatus = _storedStatus[actorIndex] SetStatus(akBase, previousStatus) Endif EndEvent I get an error saying One of the examples the wiki gives says But... Where exactly in the CreationKit is EmperorBaseActorProperty? Last time I checked, the emperor's ID was TitusMedell. Where did this come from? And why the base actor? The base actor for Vigilance is EncDog but that affects every dog; Vigilance, Meeko, Bandit Dogs, etc. I just want this for Vigilance and Meeko. I don't want bandit dogs and random NPC's dogs to be essential; especially the bandits' ones. What exactly should I type in to make Meeko and Vigilance and any other "pet" followers essential via Papyrus; considering flagging them as essential doesn't seem to work at all with EFF, and the script that should make all followers essential doesn't work on pets?
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Wait. I managed to get it working, finally. I had to recompile the script... I don't know why I didn't do that sooner. Gosh I'm an idiot. The only downside is that I have to save and restart whenever I get a new companion, but it'll do. x3 Edit: I decided to try and add an extra bit of code as a quick test to see if I can make NPCs in a faction essential. The code I put in was if actor.IsInFaction(PotentialFollowerFaction) akBase.SetEssential() akBase.SetInvulnerable() EndEvent And then I got an error message saying: What does it mean by "Missing EOF"?
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So, for quite a while now I've been struggling to use the set essential command on my followers when I use the EFF mod (http://www.nexusmods.com/skyrim/mods/12933/?). I tried through the menu dialogue to set my followers as essential and that never seems to want to work, and when it does, the followers eventually become unessential again. The setessential command for console will not work at all with EFF installed for some reason. I tried creating a mod in the creation kit to make all followers essential (well, all the ones I can be bothered to anyway) and that only worked for Aela. But guess what? Aela's essentialness (that's a word... Now.) decided to turn itself off after buying a plot of land in Falkreath (or however it's spealt). I have recently downloaded the "force follower unessential" optional mod and that has worked with removing Jzargo's essential (since that's the only one that works right now) and I tried to modify it so that they are forced to be essential. But that then makes the script do absolutely nothing at all, so Jzargo is the only one that is essential whilst all the others are unessential. What I tried doing was to change the values to the opposites (change false to true and true to false) but that just seems to deactivate the plugin somehow. Is there by any chance that someone who's actually got a stable mind to comprehend this scripting stuff for me before my brain ends up overheating and turning into radioactive goop? I thought it would be simpler to change the script but I guess I thought wrong. Or it is simple and I'm just an idiot. Any idea of which part of the script to change and what to change it to? Note that I do not want to use a different mod like UFO or whatever. I like EFF solely because it gives me more companions than UFO does and lets me quickly set their homes (I'm not sure if UFO does that too, but I prefer doing it the way EFF does, it suits me more). Plus that won't be helpful to tell me to just get another mod. Don't worry, one day I will do this stuff without needing help! It may take a few thousand years, but I'll get there!
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Oh, it may help if I say that I'm running Windows 8.1. Edit: I deleted d3d9.dll (not sure if that's important, considering my Fallout needed that to load). Now I'm receiving a warning message saying: Anything I should do now, or have I completely f***ed my entire life over now? Pressing Yes to All seems to... Load. But I'm not sure if I completely screwed over or what. Is it supposed to do this? Edit 2: Okay, everything's fine now. I never thought deleting things would solve a problem, but...
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Its literally just trying to load Skyrim.esm I tried re-installing Skyrim and Creation Kit, but that hasn't worked at all. This is going to be another one of them annoying things isn't it? I remember having the same problem with New Vegas' GECK (Fallout 3's being the only one to work without fail) actually, but I can't remember how I fixed it. If I did, I would try whatever I did with the GECK and see if it would work with the Creation Kit.
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My creation kit seems to want to crash when loading master files. I know it freezes for a while, as I've been using Fallout's GECK quite a lot, but I only recently managed to afford Skyrim. I've been searching for the past 40 minutes for a fix and found nothing. I've tried reinstalling, tried verifying the cache, tried the "multiple masters error" fix, but now I'm all out of ideas and I can't find anything else on the web. Anyone got a fix for me, or do I have to just watch as my creation kit continues committing Seppuku?
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Not that I'm aware. If you run as admin I think you solve all your problems. However, I work on 7, never worked on 8 so I can't say (in case you use 8...). And Steam folder is not a subfolder of Programs, I always install them out of that. I can't think to other things which could influence, right now. Oh wait, I forgot. I took my fonixdata from skyrim since I own it, not sure if there are others around. It was instinctive for me to copy the file when I've read that message popping out from the GECK, then few months later I've read people were already suggesting that on guides. As last resource, there's still the old "Oblivion way" to generate LIPs, which is awful but hey, it's still a method... Okay, Win 7 compatibility failed to work (I used Win 8.1). Oh well.
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Well, I did the naming stuff correct since I know how to voice things such as audio logs, its just my first time making an NPC. I've also done all the other stuff you said an still no LIP file generates. Thanks for the help anyway, I may just give up trying to lip sync it and make do with a companion who talks using his mind until it can somehow fix itself. Do I maybe have to load GECK in compatibility mode or something? I always have it running as Administrator because it always crashes when I don't. If it does have to be in compatibility mode, which should I set it to?
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I've searched for this and all I found was the fix to the error that pops up if you don't have FonixData.cdf thing. I've read http://www.nexusmods.com/newvegas/mods/48239/? and saw that GECK doesn't inform you that its doing anything, but it hasn't stated how long it would take. I've waited for about 2 hours now and I see no .lip file generated in my character's voice folder. Is it saving the file somewhere else or is the button so broken that I shouldn't trust it anymore?
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Wild Wasteland only items help
ShadowStrikeAssassin posted a topic in Fallout New Vegas's Discussion
I am currently working on a rather large mod and would like to make some Wild Wasteland only items (as Easter Eggs, pretty much), but I have been having some issues. http://forums.nexusmods.com/index.php?/topic/1522968-making-wild-wasteland-encounters/?hl=%2Bwild+%2Bwasteland&do=findComment&comment=13182613 I have read the instructions by chucksteel but when it comes to the point where I have to put the GenericWildWastelandTrigger (I'll shorten it to GWWT) over my XMarker, the GWWT does not appear in the "Free Camera Perspective" box or in the Cell View. I checked with the Holy Hand Grenade and it has its own GWWT, so I have no idea why its not letting me put it in. Please note that it also doesn't allow me to put the GWWT anywhere. If anyone can help, it would be much appreciated, because at the moment the safe I want to appear with the Wild Wasteland perk won't appear unless I remove disable the parent; which then just makes it appear even without the Wild Wasteland perk. I don't want it to appear without the perk since the item inside the safe is an OP 'joke' weapon. Sorry if that all seemed a little confusing and hard to understand, I tend to ramble on a bit. Edit: I have noticed that when I restart the GECK, the GWWTs show. However, I checked the GWWT in Camp Searchlight's Church and noticed that the GWWT actually shows in the map as a green transparent box whilst the one I placed doesn't show at all. Upon opening the reference box I have also noticed that the Holy Frag Grenade's GWWT has an extra tab called Primitive and my own GWWT lacks the Primitive tab. The Base Object is exactly the same, so I have no idea what's going on. Is there a button I need to press or something to gain access to this tab? -
Right, this has never happened to me at all and I know for a fact that it shouldn't be my graphics driver doing this to me. But when I get the quest "Render Unto Caesar" and leave the tent after getting the next part of the quest from him, a short while after, my game freezes then this error message comes up: http://puu.sh/9qcyE/8c993820a9.png It's not a corrupt save because even at an earlier save it still does this. I also know that it's not mods that's doing this because I even tried with all mods uninstalled and to no avail. I've even updated my graphics driver (or attempted to, but it kept saying its already updated) and still no luck. This is really starting to annoy me because I'm one of those people that really hate seeing unfinished quests and I want to kill Caesar. The problem is, I can't even do that because the game still crashes shortly after leaving his tent. The game runs perfectly fine outside of his tent and then when I enter it then leave again, it crashes. I've checked all over Google and this website to see if anyone else had this problem, but it only comes up with them not being able to enter the tent, which I really do not want at all because I have no problems entering the tent. If anyone knows of a fix, please tell me, because I'm fed up of being trapped inside the tent unable to leave without the game crashing and murdering my graphics driver (not sure why it decides to kill my graphics driver though, it never crashed before with anything). Here's the system information thingy in case you need it: Thank you for your time in reading this. I hope one of you have an answer to this, if not, I'll just ignore the quest to the best of my abilities.