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cianalexander

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  1. I'm not even playing it until a hardcore mode comes out. I can't, I've been ruined by it. It's too much fun. I don't want to "waste" any of the game without it.
  2. Totally necessary. I can't even play without it now. I'm going to wait until one is made before I do.
  3. This is basically a wishlist of mods I used in Fallout 3 that transformed the game into a slower paced, immersive, survival wasteland experience. I loved just wandering through the game with no particular goal, on the lookout for danger, and ultimately just surviving day to day whereever my journey took me. I loved watching the followers do everyday things like eat, sleep, use drugs, go to the bathroom, etc. Setting up camp for the night wherever I found myself was a lot of fun. Here is a list of mods that I hope will allow me to do the same in 4: IMCN This "needs" mod is my favorite by far. It makes you have to actually consider the type of diet you maintain. You can't just scarf down anything you find. It also gave you the ability to cook food, along with a portable campfire you could set up, which actually emitted a cozy light. There was a cook time for the food so it forced you to slow down. Followers Relax I like being able to see the followers wander about while at camp or in town. This lets them interact with the environment and makes it really feel like you're travelling with someone. CBO This mod brought the followers to life, giving them more complex behaviours and the ability to visually use drugs, eat, sleep, use toilets, become irradiated, and a bunch of other things that made them feel like a partner in the wastes. Real Injuries This mod made it so that you couldn't just spam stimpacks after every fight no matter what kind of damage youve taken. It gave a real use to the medicine skill and forced you to be a lot more careful in planning your attacks. Sometimes you would have to limp somewhere safe to sleep off an injury or even perform field surgery. It gave a sense of dread to the wastes that doesn't come with vanilla. Portable camp stuff I loved this mod. It came with all the little touches that made setting up camp in the field really fun. I liked having my pack of essentials to set up wherever I go. The best thing was your companion would also interact with the objects, bringing the scene to life. You could set up camp and just sit back, enjoy the environment, and watch your characters relax. See you time for bed This mod made sleeping interesting. There was a chance that bad things could happen in the night, so it forced you to find realistically safe places before sleeping. It also added a sleep animation. better living through chems This is one of my favorite mods. It added a ton of new chems to the game, each with their own visual component. They were incredibly immersive as each one complimented the various needs and survival mods that were activated. Its the perfect mod to compliment the portable camp stuff. working toilets This mod gave a purpose to the bathrooms around the wastes and added a new level of realism. It's an essential add-on to a "daily living" playthrough. companions use them as well. There were a few more, but these really rejuvenated the game for me after many many playthroughs. I hope others agree and this post helps to encourage the original mod makers to port their mod over to 4 :)
  4. indeed. i would like this as well. one you can bash with. blocks arrows and hits, but also still "shatters" at a certain point.
  5. I care deeply about this. I love shields and i want them in my life more. I too wish to one day capt america it up.
  6. Ahhh great idea with the bound shield. Id love that
  7. There are a lot of people wishing for touch spells. I feel like the unusable unarmed combat system would be perfect for this. If someone could make a way to make "touch" spells using the punching animations and using the dagger killmoves for its finishers. The finishers could also result in the spell finishers like disintegrate and such. Holding the attack down could maybe hit multiple people or just do more damage. The impacts would be as if the enemy was hit by the ranged version, only originating from your fist. With the impact perk, this would give a chance to knockback or stagger.
  8. It would be great to be able to use a ward the same way you could with a physical shield. That way you could use it alongside the bound sword for a unique battlemage playstyle. It would have to: -make the ward appear faster. -include impact when struck with arrows and weapons -ward bash -allow block perks to affect wards Alternately, a way to allow you to cast spells while a regular shield is raised. Normally this would just perform a power attack.
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