hi,
this days i no longer do "Normal" playthroughs, i do what you can call "New game Plus".
I achieve this by modding:
- areadata (so all areas max level is set to 20)
- APR_base (so max enemy lvl is set to 20 or lvl limit is removed)
witht this in place after the Class story (Tutorial), i boost the character to 20 (and i limit it to 20), and it does work nicelly (so can focus on story and combat only).
But here is the part that i feel it does NOT work well at late levels (level 20), creatures of rank Elite and above need HP or Defense adjustment since they are currently "melting way too fast". But everything below those ranks feels nicelly balanced.
For example the 1st Ogre fight at Ostagar Tower, at lvl 10 it feels a balanced fight, that last. At lvl 20 no so much (and in this case he is actually lvl 21), he just goes down with a couple of swings.
So i m trying to look for help where do i find the "2DA" that controls how scaling behaves, because currently i can only find the Generics, meaning if i mess with them it will Hurt Lower levels that i feel that are Fine. It should be something in game that "Defines" the Scaling Curve so i can set it more agressive on later levels (only). Unless the Scaling is Linear (i suspect it is) and if thats the case, i am screwed