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olbub

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Everything posted by olbub

  1. Okay, wow... just wow! This house mod is AMAZING! Seriously, this house is so tastefully well done, in fact, that it irritates me. What? You ask, well I'm glad you did... 1) This house should have an alchemist/merchant in the alchemy room. 2) It should have a mage/spell, scroll, soul gem merchant in the spellmaking/enchanting room. 3) The ball room and balcony should have a ball going on with NPCs dancing and mingleing. 4) The throne room should have a cleric, preferably one that links to Bank of Cyrodiil. Found here: Bank of Cyrodiil at Oblivion Nexus - mods and community (nexusmods.com) 5) The training room should have my very own garrison of soldiers in it, training. They should match the guards throughout the house. 6) It would be awesome if I could choose the race of the guards/soldiers. 7) The boat... this is the one thing that upsets me most about this INCREDIBLE mod. Why would a boat of that size be moored in front of the prison sewers entrance? I know why this was done, but it certainly doesn't make sense from an immersion perspective. It would be 1000x better if the boat was moored in the waterfront district. Even better yet if that change was compatible with New Cities - Waterfront. Found here: NewCity_IC_Waterfront_ENG at Oblivion Nexus - mods and community (nexusmods.com) I'd be happy to donate to anyone who could pull this off. Caste Nightfall found here: Castle Nightfall at Oblivion Nexus - mods and community (nexusmods.com) ^ I am using the Weather Camoran Lush version.
  2. Hey folks, got a request/question for ya. I would like to run Unique Landscapes with a series of Better Fort mods by mixxa77 here on nexus. I'm using the everything merged version of Unique Landscapes. As I expected when I installed these, there are some issues with parts of the forts being buried, some trees clip, and parts of the old forts being visible. But to my surprise, it really wasn't all that bad, for the most part at least. In some places, the fort being "built" into the terrain looks good, but the landscape just keeps flowing through the wall and into the courtyard. This "look" could also be cleaned up a little bit on the exterior side of the walls in some places too. Ultimately, I would love to see a patch that makes these two awesome mods totally compatible, but I'd still be happier than can be with a cleaned up "built in look" patch too! The following have the more minor issues: Istirus, Hastrel, Rayles, Black Boot, Variela, Aurus, Redwater, Doublecross, and Naso These are currently not useable: Ontus, Carmala, and Coldcorn Unique Landscapes - Unique Landscapes Compilation at Oblivion Nexus - mods and community (nexusmods.com) Black Boot - Better Fort Black Boot at Oblivion Nexus - mods and community (nexusmods.com) Doublecross - Better Fort Doublecross at Oblivion Nexus - mods and community (nexusmods.com) Ontus - Better Fort Ontus at Oblivion Nexus - mods and community (nexusmods.com) Variela - Better Fort Variela at Oblivion Nexus - mods and community (nexusmods.com) Rayles - Better Fort Rayles at Oblivion Nexus - mods and community (nexusmods.com) Coldcorn - Better Fort Coldcorn at Oblivion Nexus - mods and community (nexusmods.com) Carmala - Better Fort Carmala at Oblivion Nexus - mods and community (nexusmods.com) Istirus - Better Fort Istirus at Oblivion Nexus - mods and community (nexusmods.com) Aurus - Better Fort Aurus at Oblivion Nexus - mods and community (nexusmods.com) Redwater - Better Fort Redwater at Oblivion Nexus - mods and community (nexusmods.com) Naso - Better Fort Naso at Oblivion Nexus - mods and community (nexusmods.com) Hastrel - Better Fort Hastrel at Oblivion Nexus - mods and community (nexusmods.com) The only other thing I currently have installed on this project is Oblivion Reloaded v9.0.1 found here:Package (tesreloaded.com)
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