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captsensib1e

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Everything posted by captsensib1e

  1. I've seen the exclamation point of death error even if you simply rename a .nif file and then point to that newly renamed .nif file in the Model File Name field. Throws a warning like this (don't mind the long ass path, lets all imagine I renamed the original WorkshopCampFire01.nif to WorkshopCampFire02.nif) : MODELS: Could not find model Weapons\DOOM\1911\Workshop\Meshes\DLC02\SetDressing\Workshop\WorkshopCampFire02.nif
  2. From the description above, it does sound like a "sg-cdb" file, and makes sense to use it as it is basically a fast read DB file. But quite possible Bethesda made some tweaks or modifications where its not straightfoward to open programatically like a standard .cdb file. The materials file is called materialsbeta.cdb after all (note the "beta" part). fwiw I used the "sg-cdb" java (what I'm most familiar with) program to try to open the materisbeta.cdb, and it throws an IllegalArgumentException "invalid cdb format", similar to trying to open up a completely different and random file like "word.exe" or "my-dog-pics.jpeg" (works fine on a sample .cdb file I created). Didn't want to spend too much time digging around the source code of sg-cdb (as this could very well be Bethesda black magic), but this exception is thrown in a nextElement method in class CDB which tries to parse out a data entry - not surprising this method will choke if the .cdb is not formatted as expected (or is a completely different file type).
  3. Yeah not a "sg-cdb" database, tried opening it with Java. Also thought it might be some sort of .db sqlite file, but it doesn't seem to be that either.
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