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Posts posted by SpyderArachnid
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Yes, the game was just patched to 1.5.210 and even though I updated f4se to 0.1.15 (the corresponding version according to the website), I still get the message that my version of Fallout 4 is newer than supported. I did not opt into any betas.
Have you actually checked your game is .210? I know that was the latest beta, but Bethesda seems to have jumped up to .307 without doing a beta first, hence the message from F4SE about a version mismatch
does it really matter what version numberBethesda is using we can't launch fo4 with f4se right now and that's all that really matters
It does matter, as F4SE is based on the version of the game.
Currently there is two versions available on the F4SE page. One for game version .205 and another for game version .210. Depending on if you are running beta or not, is dependent on the version you will use. .205 for the live game, .210 for the beta.
After the update, the game is now at version .307. So we have to wait for an F4SE that is compatible with the .307 version. So yeah, the version of the game does matter when it comes to F4SE. If you are not using the proper F4SE for the game version you are running, it won't work.
Right now, everyone should be running version .307 as it is the live version right now. So the .205 and the .210 version of F4SE won't work. Just have patience for the F4SE to update. They usually get it out within the day of the update.
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Thank you so much, love you guys. :)
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Yeah, sadly there was another update early this morning that updated the game to 1.5.157. So while I appreciate the new 1.5.154 beta version, it doesn't work with the latest version of Fallout 4.
Thank you though for getting this out to us. :smile:
Fallout 4 1.5 Steam Update (1.5.157)
Fixes- Fixed issue with plugins.txt file being written to wrong directory
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I haven't had any problems on my end so far. Only playing F:NV right now, and everything is working just fine with the new update. It looks prettier too.
Thanks for the hard work! :)
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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269, #24567344, #24567354, #24567469, #24567539, #24567564, #24567664, #24568174, #24568504, #24568524, #24569644 are all replies on the same post.While some people don't see it as being so bad to charge 1-2 dollars for their mod, they forget that you only get 25% of that. And ONLY if you make 100 dollars or more on your mod. So if you don't even make 100 dollars every month, you get nothing.Brumbek wrote:Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:
If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the communityRJ the Shadow wrote: What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.
Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?
A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).
There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.
It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.Brumbek wrote: Thank you for the comments. Again, I'm so torn. I view myself as an average person. I don't want to be greedy or unfair. Sadly, this new system will bring out the greed in many. Valve, itself, is already pushing $1-3 weapons/armor. Then there's my mod and others like it...so much effort and passion into it. I hate to say human nature is the real issue here...
SMIM does accept donations on Nexus of course (much thanks to you and others who have donated), but in truth my total donations has been very, very low. So for Steam, I see why they want to force a price...people just won't pay if they don't have to, even if they adore a mod and wouldn't play without it. I'm not judging. I will continue to develop my thoughts. Thanks again to everyone who makes this a great community.heero328 wrote: Do what you have to do. I don't believe anybody would blame you for charging around $2 for SMIM. For what the mod does, that's incredibly generous on your part. I think many are more concerned with the long term implications this could have on modding and the adverse effects of it. It's not necessarily the issue of mod authors receiving money, but the fact publishers and developers are now trying to get a piece of the pie as well.1erCru wrote: Torn? Um, you have 2.3 million unique downloads. If you charge $2 bucks for the SMIM and take 25% of the cut thats over a million bucks bro.
This is a game changer.A1Shareef wrote: Its not greedy but think about the modding community as a howl, i bet if you write this in the description of your mod people would be happy to donate you anyway. Its not worth for 25% killing this Community and putting Gamers out there into Electronic Slavery. Plz think about it.boulegue wrote: to be honest before the paid service for the steam workshop came out i have never even seen the donation button (im not using SMIM since i play on a potato) but you sir defnetly deserve donations or payment period.
you can also set up your mod on both the steam workshop and the nexus and just see what happensambria wrote: @ 1erCru
That's presuming everyone who'd downloaded would pay though.
As someone who's made music and put it on bandcamp I can tell you the drop off between downloading for free and paying is huge, even with a tiny paywall like $0.50
I'll have 100 download for free, but only 5-10 with that paywall thereBlademaster1215 wrote: All I'm going to say, while I very much love SMIM, and I appreciate the work you do. I would uninstall SMIM right now if you started paygating. I'd more than happily donate to you -- In fact I'll drop you 10 buck through the Nexus donation system if you don't do paygating.Psijonica wrote: what is the difference if I pay or donate? If people think that they will get donations then they might as well sell them.
I will never donate or pay. I will sooner stop playing these games altogether just like I don't buy music any more... There will always be a way to get these mods for free...
This is a sad sad day indeed... sadder still is that the Nexus sees it's future in begging people top donate money for their modders... this place lacks vision and the Nexus will fall apart if they don't change they way they conduct business.SirTopas wrote: Brumbek, I understand your position. You've put in a ton of work on SMIM and you certainly have kept it supported and working. You certainly deserve compensation for your work, but does Steam/BethSoft deserve 75% of the proceeds?RJ the Shadow wrote: Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying.
And you'll still be paying a huge part of the result to Valve and Bethesda.
If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned.
I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position.
But it doesn't make it any less true.EvilDeadAsh34 wrote: @1erCru
You think that many people would download it if he charged? Think again.
Don't get me wrong. I love what he did and i have made compatibility patches for one of my mods to work with his, but if he charged i wouldn't use it. That goes for any mod.1erCru wrote: that wasnt my point. My point was simply that a mod like SMIM could generate enough money to make millions of dollars assuming that eventually all mods will be pay to play ( I'd bet on this being true after 5-7 years, its what happens when you monetize just about anything )
Even a fraction of those numbers is hundreds of thousands of dollars. I was clarifying that this isnt about making some " extra coin ". Top modders will get rich off this.
Free modding is dead.IgnacyOrder wrote: Im for rewarding a modder who did spend a lot of time on his work. Im not a fan of iddea that all mods will be charged. Especially before testing them out. I mean I saw a crowbar for 1$...
I hope donations will work better. Especially since modder will get 100% for his work than 25% onlyUranium - 235 wrote: I think in part the reason donations are low is because Nexus has no unified, easy way to do it. Logging into a paypal and s#*! is just way too much work, not to mention Paypal is garbage in its own right.
If I had a 'Nexus Wallet' or something where you could easily chip $0.50 or $1 in the direction of a mod with a single click of a button, that'd be one thing, but the other problem is you have to get people to fill their wallet.RiffyDivine wrote: Don't make me pay steam and I'll give you two dollars but since I paid for it I will expect support and updates since I now bought something. This adds expectations on you since you are selling a product now.Brumbek wrote: Thanks for the continued input. To be clear, SMIM will NEVER, EVER be removed from Skyrim Nexus. It will always be free here, ALWAYS. I've never enjoyed sharing donation info because it makes me seem like I'm pressuring people. But changes to Nexus to improve the visibility of donations would be fine of course.
As for Steam, I understand people not wanting modding to die or something, but honestly I doubt that would happen. The type of people who overcharge or force people to pay are generally not the people we want in our community anyway. Also, there's no denying thousands of people on Steam way overspend on nonsense stuff. Just look at DOTA2 and CS:GO. Artists put out a simple skin and make lots of money. It pains me that people pay so much for so little...plus it tends to drown out the truly worthy content...and in my mind SMIM is worth $2 for the convenience of using Steam Workshop for casual users.
For clarity, SW currently doesn't allow us to truly limit prices. We pick a default price and then the range of $0.25 to $99 always shows in the list. You can force a minimum but not maximum! I do not want to let users pay over $2 because I don't want to engage in extortion! But currently I can't limit it...hence why I'm undecided.Rigmor wrote: You will eventually isolate yourself, maybe not you IF all your work is your own. But take my mod, employs a team of over 12 voice actors, who pays them? never mind about the other mod authors works included, with their kind permissions, and I worked over 1300 hours in the CK, but I cannot (wont) charge a fee. It's untenable. So why should YOU make money, but not ME? Already the split is showing.
It will eventually be greed wins the day, modders will change the way they do things cynically based of making money. The users, should speak with their wallets, and NEVER entertain this disgusting act Valve and Bethesda (shame on them) have unleashed, a pandoras box, endorse and donate yes. Pay to play NO!RJ the Shadow wrote: More like pay for the luxury of having it modded...
sigh1erCru wrote: Rigmor you nailed it. This is real bad stuff. The money involved is just way too much.
Greed never losesicecreamassassin wrote: @Brumbek
I too am very torn for sure. I've spent well over 5000 hours on my mod in the 1+ year it's been in development, have a half million views, 100K downloads, 2000 endorsements and maybe $120 in total donations? if I were working at McDonalds during that entire time instead of modding I could have made over $20,000. Yes I do mod because I enjoy it, but I think the VAST majority of users takes us for granted under the pretense of it being a community aimed effort, which I am very big on, but the fact of the matter is that most people won't pay for anything they can get for free if given the choice, sad fact of the matter. I do think though that the lack of exposure of the donation option is at least a little to blame. Half of folks who would donate don't even notice it and I know that if it popped up a little more often like on the download sever like the endorsement reminder does, more folks might give a few dollars. I know I certainly didn't notice the button until a user asked if I accepted them and then I looked into it and realized I could set the button up.
It's a hard thing because there are so many legal and ethical ramifications to considerHeloMAN wrote: +1 To Rigmor.
How many mods use SKSE or other assets that aren't theirs? It's unfair to take payment for something you may have spent alot of time on...but isn't all yours. Rigmor you earn mine and many other's respect.
While I currenlt don't use your mod (and never have), I may in the future, and when I do I will surely hand a few dollars over as thanks for your work if you accept donations. Don't cave in like these greedy traitors.
While I can understand some people's "need" to make some money off their work, theres just too many things wrong with it. Plus, if they really can't work on their mods because of limitations, then stop. Modding is about the enjoyment, not about money, and if you cease to enjoy it or simply cannot do it, then stop.
EDIT: LOL one of my posts was deleted, nice censorship nexus mods! Can't believe they are supporting steam's workshop BS.ambria wrote: I'm very skeptical that even the biggest of the big modders could "get rich" from this.
Because of the aforementioned drop off from free to pay wall, plus the 75% cut taken.
It would have to be a very big and popular mod, and those normally include a lot of mod resources, voice actors, quality insurance testers, you name it, and the mod author would have to be giving all those a cut??
I think the best a mod author could hope to make out of this would equate to minimum wage when compared to the hours they put in.
But I could be wrong, I guess we'll seeramccoid wrote: We are here to play a game, it's a game not life. We mod to make the game more enjoyable and we share that experience, so others can enjoy the difference we have made. Where does money come in to it.antipax wrote: 1erCru: 2 million downloads over a few years, and unless he removed SMIM from the Nexus, people will still download the free, old version from here, not to mention who already downloaded it won't have to download it again, especially just for an update as it works pretty well.RiffyDivine wrote: You've got to remember that if a high price is set for a type of mod, let's say armor mods. If I charge 25 USD for it then the next guy to upload one will go s#*! I like 25 USD also then you set a standard of high prices and people will pay it making it a standard. I'd sooner pay you to not be on steam.iceburg wrote: You're mod is a delight and a necessity.
It scares me that someone may realize the profit in stealing other peoples mods and placing them up for sale on steam. Now we mod authors need to monitor our mods on the nexus, and on steam, or someone could profit from our work!
Seems like a nightmare situation to me.jediakyrol wrote: holy crap, man...don't know how I've passed over your mod before...I am downloading, endorsing, and sending you a fiver right now!mcguffin wrote: Just a thought:
Endorsements show the number of people who actually care enough to just click something to say thank you, so people who will give money will be far lower, imhoBrumbek wrote: @Rigmor: great points. Charging for mods does suddenly make us competitors. I obviously can't say your whole group deserves less than my mod. I would never want to imply my mod deserves anything. But this is the nature of the free market I suppose. People will pay for one thing over another. And often what people pay for is less deserving than something else. Valve are masters of getting people to pay for dumb stuff. CS:GO knives prove the insanity of the human mind.
@icecreamassassin: point taken.
Now I'm even more torn than ever! Thanks guys!! ;) At the end of the day though, the honest truth is I've come back to modding today because of this announcement...I'd like to think not out of greed but just...practicality?mkess wrote: Maybe the donation button should be a button direct behind the download button, with "If you like this mod, donate" Or something like that, with direct use of paypal. As a matter of fact, paypal was fdeveloped exactly for that reason.
The button to be able to pay someone for his time and efforts should be more in palin side, and it should be worked into the mod-manager, too.
Directly beside the endorse function. Because if you think about endorsing something, you are only one step away from spending a little money on it.
And make it very easy to spend money. No registration. Only ONE click. I sometimes do not give any money at all, if I have to register with at least 10 data fields. Holy crap, are the insane? It should be as easy as taking a coin out of my purse, and gve it to someone.
That's my oppinion.Teria23 wrote: I think you may get more people to donate if you simply state that you won't move SMIM over to the Dark Side, no matter how many cookies they offer...NoDebate wrote: Brumbek, I love SMIM. It's on my list with SkyUI and SKSE as mods I install regardless. All three are quintessential to improving the overall Skyrim experience. They're absolutely necessary. SMIM is high quality, unobtrusive, and fixes a great many things noticed (and appreciated) by those of us with an eye for detail. That said, charging two bucks for SMIM is not greedy. I find it to be reasonable for the work you've put into the project.
However, as the current Steam Workshop model stands, a two dollar price tag turns into some fifty cents for you, given your work manages to sell so many copies. What has been offered up by Steam in exchange for taking the other 1.50? A little bit of advertising? A self regulated market? What has been offered by Bethesda for failing to provide appropriate meshes in the first place? Are they providing staff to assist you in creating, maintaining, or troubleshooting SMIM? I'm having a hard time now justifying the two bucks, knowing that 1.50 is going to plop on top of the eighty-some (for the game + DLC) I've given to some combination of Valve and Bethesda.
I sympathize with your current position. You see an opportunity for some compensation and want that. I get it. What human being doesn't want to be formally recognized and compensated for their artistic work? Popular artistic work. Why do YouTubers doing mod spotlights make a bit of cash and you don't? Fifty cents is better than zero cents, right? Perhaps. However (and now I will fear-monger a bit), what does that 1.50 communicate in the long run? That a team of professionals can skip by on low-poly meshes and let ole' Brumbek fix up their Nuka-Cola machines in Fallout 4 with his FMIM? Take a 75% cut of his pricetag to boot? Smells like fishsticks to me.
All this comes with a million and one questions regarding a "self-regulated market." To name a few... What determines the pricetag on a mod? As you've said and as I've seen, we already have minor cosmetics for a couple bucks as the recommended price tag. Chesko's Art of the Catch is essentially Skyrim Mod Early Access. Is there any accountability there? What determines a completed mod? Stable mod? Compatible mod? Can we trade mods on the Steam Market? Am I refunded if a mod no longer satisfies certain requirements? Am I refunded if a mod is no longer maintained? You get my point. I don't have any strong feelings regarding what you should do. I appreciate you communicating your concerns to the 'general public' and would welcome the opportunity to continue the discussion.
In closing, I'll offer you a bit of background on myself. I have been playing Bethesda games since the release of Daggerfall. I will be coming up on twenty years here real quick. I'm in the middle of (yet another) Morrowind playthrough. Loaded to the gills with mods. I have mods saved on my portable drive from the PlanetElderScrolls days. We're talking at least ten years (go check out the Morrowind Mod History site). Everything from Morrowind Rebirth to the House of Armors. Modding is the life's blood of any Bethesda game, it's the only thing that allows me to play Morrowind here in 2015. I understand that no one works for free, I understand the thousands of hours people pour into intricate creations that rival (and often far out-do) the work of professionals but, the expectation is that this work has been done out of the passion of the series, Elder Scrolls or Fallout. That's what makes mods superior to any DLC Bethesda decides to vomit our way. Establishing a monetized modding scene goes a long way towards soaking up that passion. It also has me very concerned for the pending release of Fallout 4.Brumbek wrote: @NoDebate: great points, NoDebate (ah, the irony). You do have a good point about what it communicates if I let Valve/Bethesda take the large portion of my efforts. But my efforts would be impossible without their efforts. Ultimately, they take the majority of the money because *they can*. Those with the power, dictate the rules.
The question I still wonder: will charging on Steam Workshop truly worsen modding? Again, it will be the charlatans and the greedy who overrun Steam Workshop, ultimately ruining it for everyone. So yes, should someone like me, a self-proclaimed nice guy who just loves modding, join the ugly fray? I don't know...I have these delusions that maybe the masses will recognize quality. Maybe I'm too optimistic. Thanks again, keep the discussion going.Monkeynutz76 wrote: as a part time modder myself I'm having the same delema many have donated there hard earned funds in thanks to my various mods on mount and blade FONV and skyrim but i find Very few donate .. even when they post how wonderful the mod is and heap praise upon my many hours .. sometimes months or in one case years of work ... while it is true i do it out of some sort of twisted love and desire to produce excellence in each of my mods ... yes im being cagey about which ones as many have an X disclaimer here .....the thought of being paid each download is appealing i wont deny. however i still believe that you should not be forced to pay for something you may not enjoy .... perhaps a trial period for each mod could offset the instant pain for each mod as well as a maximum fee cap so some of the greedy types can be controlled
im not an advocate for the PAY TO PLAY system we are being forced to swallow like a load of ....
that being said instant gratification is rather nice
icecreamassassin wrote: On the note about competition there is literally nothing stopping modders from imitating one another's work and then basically undercutting them. Another thing to think about.
And to top that off, the one thing they don't consider, your reputation. Communities have a deep hatred for people who put their mods behind a pay wall. So not only will you only be getting a few cents here and there, your reputation will be tarnished badly.
Look at people like Isoku who did Wet and Cold. Their comments have been pruned and locked for all the stuff people have said once they found out the new updated was behind a pay wall. They are being harassed and have become the poster boy/example for paid mods on many other forums right now. A modder that people respected, their reputation is ruined now because of this.
So while I get that you would like to make a buck here and there for your hard work, think about not only the money but what is going to happen to your rep if you do. -
Grr...
Directing users to the lowest-load server means getting stuck on one that's not busy because it isn't working. At least with the list if I pick an overloaded server it's my own fault, now the only choice is to retry relentlessly.
Yeah not enjoying this myself either. Every time I try to download anything, it redirects me to a server that isn't even working. So it just sits there at connecting, but never connects.
Thought paying a premium, I'd be allowed to use premium servers. But instead I'm being redirected to regular servers that don't work. It is extremely frustrating to say the least. Though I appreciate the new endorsement system, a lot of mods that I didn't realize I never endorsed. But the downloading from regular servers that don't work, as a premium member, is the frustrating part.
EDIT: Nevermind. Forgot to change my preferences to a premium server. All good now, sorry, ignore my rant. :tongue:
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Trying to find help with this, but having no luck. So maybe you guys can help.
I'm going for a completionist run this time around, using the Skyrim Quest Checklist found here. I'm in the process of doing the Companions quests (already did all of Whiterun and it's related areas), and all I have left is this one quest Striking the Heart. It is the only quest I have not got yet.
While doing the main story line, Aela only gave me Stealing Plans and Retrieval, and then sent me off to see Kodlak. She never gave me Striking the Heart. But I have completed everything else with the Companions already no problems.
It says this quest is repeatable, yet Aela never offers it to me ever. She only keeps giving me Animal Extermination over and over again (besides the three Totems of Hircine quests which I have already done).
Did I miss my chance to ever get this quest? Or do I just have to keep doing Animal Extermination a thousand times before she'll give it to me? It says it is repeatable like I said, but she has yet to give me it. And it is the only quest I need to finish up Whiterun and the Companions before moving onto the next area.
Is there a console command I can use to give myself the quest? I've tried setstage, yet that does nothing at all. Any help would be greatly appreciated. I really don't want to start all over again because of this one quest, just to see if I will get it this time on a new game. So tired of starting over again constantly.
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So I did Drowned Sorrows for Ranmir, but in my journal the portion that says "Speak to Vex in Riften" won't go away.
The thing is, after talking to the barmaid, she told me about Vex and I got the quest update to speak to Vex. But the Jarl in Winterhold sent me to go find the Helm of Winterhold, which just so happened to be in the same cave as Isabella's body. So I got the note and my quest updated to give it to Ranmir.
But after I finished the quest, I still have "Speak to Vex in Riften" in my journal. So I went through all the Thieves Guild stuff to get to the Ragged Flagon so I could speak to Vex, thinking it might clear if I talk to her at least, but it doesn't give me the option.
So now I am stuck with "Speak to Vex in Riften" in my journal.
I've tried "setstage FreeFormWinterholdC 20" like it said on the UESPWiki (in the bug section if Vex doesn't give the dialogue), but that does nothing.
Is there a way I can add this dialogue to her to get rid of this quest, or a way to complete or reset this quest so I can get rid of it? I hate having bugged quests in my journal. Unless someone knows a mod that can abandon quests as well.
Thanks for any help you guys can give.
EDIT: NEVERMIND.....
Was able to solve the issue by using "setObjectiveCompleted FreeFormWinterholdC 20 1". Thanks any ways.
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If the mods were overwriting each other it wouldn't occur every time the game starts when the character was first made it would look like a low resolution face and never change if you overwrite a texture for the face. I am going to say it likely has to do with the save file and how it is saving your characters information.
When it is being loaded it appears to load something else.
Timeline:
-User Created Character (High Resolution)
-User Saved the Character (High Resolution)
?
-User Queries for Game to load Save Data
?
-Game Loads Data, Character Incorrectly Displayed (Low Resolution)
The problem is in the saving or loading of the character data. If a mod could be affecting this is unclear.
Oh I already found out that it wasn't a low resolution bug (I should probably change the title).
It was textures from a race mod, overwriting my own face textures that I had. You can read it above in my post what happened.
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Yeah I tried that a bunch of times before. It didn't work.
CotS adds its own textures to the game, but for some reason, all the races read those textures instead of Bella's textures. It doesn't physically overwrite them, as they are still in the same folder together. But ingame, it uses the CotS textures instead of Bella's textures.
I remember I had no issues with the old version of CotS and using Better Females, but for some reason when I downloaded the new version, it is now overwriting Bella's textures in game.
I don't care for the whole CotS race mod. I just wanted it for the children NPC changes. So if there is another version of it that just changes the children in the game without having to deal with the playable race, and it doesn't overwrite Bella's textures, then that would be great. But it seems it is one big package deal. Either the whole thing, or nothing.
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Well after yet another reinstall, I found out what was causing the issue finally.
Children of the Sky. It is a mod that I was using to change the children NPCs to look better (cause the vanilla children are so bland). Seems the textures for that mod were overwriting Better Females by Bella.
So got rid of it and now everything is working fine again. But in turn, it rather sucks cause now I have to deal with the fugly vanilla children. :confused:
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Yes I use BOSS to sort my load order. I'm not using any Race Menu mods. Only thing I use is the showracemenu alternative mod (http://skyrim.nexusmods.com/mods/20394) which allows you to use the showracemenu command without messing up your stats.
Edit: And removing Dragonborn does nothing. I still get the face issues, so guessing that's not the problem.
Just really stumped on this. No idea what could be causing it.
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So far, all I've noticed is the face change, nothing else. Like I said, it's a new game. I've made it as far as the Keep and left it there. But from what I've seen so far, everything else seems to be alright as far as I know (so far), just my face keeps changing every time I reload my game.
The only cosmetic mods I have are:
Better Females by Bella
Apachii Hair
Oblivion Hair Pack
Fine Face Textures for Males
Extended Slider Colors
Sporty Sexy Sweat
Tan Lines for UNP and UNPB by Kruaka
And of course the UNPB body. Otherwise the only other mods I have are listed above. I run an ENB mod as well, but that has never given me issues before like this (Stakado Cinemascope ENB: http://skyrim.nexusmods.com/mods/15425).
The only things I have done that are different from when I first had the game, is I downloaded Dragonborn. Like I said before though, I did a completely fresh install of Skyrim and Steam so I have no remnants of the old Skyrim I had installed (even deleted the folders from Games and AppData and Documents).
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So having an odd issue.
Whenever I start a new game, everything works fine. Textures are high resolution, my settings are on High, and everything is great and running wonderfully. No mod issues at all, even did a clean install of Skyrim, Steam, NMM and Boss. Used TES5Edit to clean everything and made sure everything was up to date and working great.
The issue is, after I save my game and then reload my game, my face (and likely other textures) drop to low resolution. And they stay that way unless I use the Change Race spell to fix it. But as soon as I save and reload, it reverts back to low resolution textures.
For some reason my game keeps loading low resolution textures, even though my settings are at high and were working fine before I saved and reloaded. I don't want to have to keep using the Change Race spell to fix my face every time I load my game. It is rather frustrating that this is happening as I have never had this issue before Dragonborn.
Pictures attached below to show what I mean. The first picture shows what my character should look like. The second picture shows what happens after I reload my game and it drops it to low resolution.
Any help would be appreciated in getting this solved. Thanks.
P.S. Almost forgot my load order (just incase it is a mod causing issues).
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
AOM.esm
JSwords.esm
Obl-VB hair.esm
OblivionHairPackAIO.esm
SexiS.esm
portal2mod.esp
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Aranea.esp
Dark Dungeons for ENB.esp
AK- Buyable Paintings and Pictures.esp
AOM.esp
banditseyepatch.esp
NS_HuntingGroundsOutfit.esp
UnlimitedBookshelves.esp
Painting In Skyrim.esp
Scouter.esp
Statues.esp
IMAGINATOR - Visual Control for Skyrim.esp
SkyUI.esp
Airy Armor.esp
AlexScorpion's SnakeBow.esp
AronsMechaDragons.esp
Blade and Soul Qipao.esp
Blindfolds_of_Skyrim.esp
BnS Scorpion Set.esp
BnS White Bird Outfit.esp
bouncy_bodices.esp
bouncy_booties.esp
bouncy_belts_and_stockings.esp
Cloaks.esp
Dread Knight Weapon Set.esp
DreamBurrowsSageOutfit.esp
Dwemer Goggles & Scouter.esp
fox12 Armor.esp
Futa equippable.esp
HentaiVoidArmor.esp
isilNarsil.esp
JSwordsDistributionBalancePlugin.esp
KURESE Gloria conversion.esp
LadyLaceCloaks_EN.esp
Lady of Death.esp
lilithstools.esp
Lineage 2 Acceossory.esp
Lineage 2 Weapons.esp
lolilabs.esp
LPotD Armor.esp
LpotDHorse.esp
LustmordVampireArmor.esp
MashupUNP.esp
Newermind Bow Collection.esp
nightshade_armor_UNPB.esp
Ravenous Elegance.esp
Reaper's Dread Arrow at Forge.esp
Sapphire Rose.esp
Scoiatael Weapons.esp
SkimpySilverlight.esp
Sovngarde Steel Armor and Weapons.esp
TERA Armors for Skyrim - UNPB-BBP.esp
TheAvengersHawkeyeArrowWepMod.esp
Tribunal Maskes by Zairaam.esp
Tribunal Robes by Zairaam.esp
Werehide.esp
Witch Elf Armour.esp
ZhaetheriaLegend.esp
HF_Lakeview_Pool_and_Hotbath.esp
HF_Lakeview_North_Perimeter_Fence.esp
LocalizedGuildJobs.esp
Proudspire Manor - Dragonborn Edition.esp
Skyrim School of Witchcraft and Wizardry.esp
armored-horses.esp
Babette.esp
CharredSkeeverReplacer.esp
db-nightshade-replacer.esp
xvisionchildren.esp
YChildren of the Sky.esp
Princess Riverwood Cottage.esp
FemaleWerewolf.esp
ShowRaceMenuAlternative.esp
Crimson Tide - Blood.esp
SkyXP.esp
TheEyesOfBeauty.esp
CamillaValerius.esp
Delphine.esp
eola1.3.esp
HousecarlRiften.esp
HousecarlWhiterun.esp
TulliusHogan.esp
AelaTheHuntress.esp
Saadia.esp
Extended Slider Colors.esp
BarenziahQuestMarkers.esp
Armor Pack IX Part 2.esp
Armor Pack IX.esp
BladesComandEsbernLookmoreglorius.esp
Bloodlust Bow.esp
Bondage Straps - UNPB BBP.esp
breezehomeTNF.esp
Chapels Of Skyrim.esp
CloudArmor.esp
DudestiaOutfitChanger.esp
dunDarklightIllia.esp
FX117 Clothes Pack.esp
GenjiArmor.esp
Heroic Ulfric.esp
Huntress.esp
Ivy Valentine Armor.esp
Jordis made Awesome.esp
Lineage 2 Crossbows.esp
Lineage 2 Shields and Sigils.esp
LinnRoom.esp
Litch King FX117.esp
Medusa and Drakul Armors.esp
Muiri Facelift Tavern Wench Default.esp
NiaOutfit - UNPB BBP.esp
normandy.esp
NoWaterTG.esp
selobl_DarkLillith.esp
Skull Armor.esp
SUNMagicArmor.esp
SwordDancer.esp
Thanatos Dragonx.esp
wjunlady.esp
World of Warcraft In Skyrim.esp
x117FightersPack.esp
X117FlatPack.esp
SexiSCupid.esp
SexiSDefeated.esp
LoversComfort.esp -
So just got Auriel's Bow and am now ready to go kill Harkin.
But once I enter Castle Volkihar, I get a message "Auriel's Bow removed" and it disappears.
No idea why this keeps happening, but I can't finish the quest now cause it keeps removing the bow every time I enter Castle Volkihar. It is the only weapon I have equipped, and I have the Sun Hallowed Elven Arrows. And every time I enter the Castle, it removes the bow from me and leaves me with no weapon. I tried unequipping it, hoping that it would just remain in my bag, but it still removes it every time I enter.
I haven't tried giving myself the bow via console after it removes it, but not really wanting to use the console to "cheat". Would really like to find out why the bow keeps being removed every time I enter the castle.
Edit: Just a follow-up. I found out what happened to the Bow. For some reason, it put it in the Chest by the door inside the room with Harkin. Still no idea why it removes it when entering the castle and then tosses it in the chest in the room with Harkin. But at least I found it and was able to finish the quest.
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Yeah I should of clarified that as well. This is a new character completely. Thus why I said it wasn't my mods or saves.
I started a new game thinking my save might of been corrupted, but it wasn't the case.
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So I have been having this issue for a really long time now, and now I am just fed up about it.
Every time I am in Whiterun, I CTD. This can last anywhere between 2 seconds to 10 seconds. I have a very small window on how long I can run around Whiterun before it instantly CTD.
At first I thought it was a mod causing issues, but that doesn't seem to be the case. I just did a full reinstall of Skyrim, with no mods whatsoever. And yet I still can only run around in Skyrim for a few seconds before it CTD again. I am currently completely baffled at what is causing this. Like I said, I have a completely fresh install of the game, no mods, yet I am still crashing in Whiterun after a few seconds.
Is there any sort of fix to this or is this just the way it is? It is really annoying and especially frustrating going through that entire reinstall and deleting everything just to find out my mods and saves weren't the cause.
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Doing Dawnguard at the moment, and I'm in the Soul Cairn. Tried this several ways to see if maybe it was a quest stage issue, but still getting crash to desktop.
So I'm at the Reaper's Lair. Well, in front of the Reaper's Lair entrance. Every time I try to go through the door, the game cuts to the loadscreen then crashes to desktop instantly.
I have all Reaper Fragments, I tried this before and after talking to Valerica, I killed all Keepers, Got Summon Avarik, Helped with the Opus, I've done everything in the Soul Cairn already. Even explored the entire area (full map clear).
I've tried to enter in regular form and Vampire Lord form as well. Still a crash to desktop every single time I open the door and it cuts to loadscreen.
I absolutely have no idea what could be causing this at all. Surprisingly, I don't have any issues with CTD anywhere in the game, except this one place. I don't crash or freeze anywhere else in the game, never had any issues with anything this whole expansion. This is the only place that causes a crashes. As soon as I try to enter to Reaper's Lair in the Soul Cairn, I crash to desktop everytime.
Any advice or suggestions? Like I said, I'm completely baffled as this is the only place in the entire game this happens. Maybe an issue with Dawnguard itself and this particular cell? Any help would be appreciated, thanks.
Edit: RESOLVED: Found out the issue. It was caused by a mod that changed the Executioner outfit for males. Removed the textures and meshes from that mod, and now I can enter.
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Hey I have a weird issue here.
Whenever I get into combat, my character stand directly up with their arms out. As if I was viewing the model in a model editor. It last like a second, but keeps doing it over and over while I am in combat. The model does the same thing when I crouch. I'll crouch down, and the model stands back up with arms out for a second, then goes back into crouch, and then stands back up, over and over again.
Any idea what might be causing this glitch? Or how to fix it by chance?

SKE menu not working, other frameworks are
in Discussion
Posted · Edited by SpyderArachnid
Just thought I'd pip in with some info here.
You need to manually install SKE now. Extract it, get the files you need, and toss them in your data folder.
The newest version of SKE's fomod doesn't install all the required files you need. It doesn't install the bsa for SKE. It only install the .esm. So you need to manually go into the zip file and extract the bsa for the version you are using (static or scripted) and toss that in your data folder in order for SKE to work, cause it won't install it for some reason.
Kind of sucks that they have comments and bug reports disabled cause no one will know this information unless they come here, otherwise they'll all think SKE is just busted now. We can't even troubleshoot it among ourselves on the mod page and let others know about it and can't even contact Sharlikran about it either.
EDIT: And it appears the scripted version doesn't work properly either, just the static version seems to work. Still need to manually install it.