Hi all, Apart from being able to become an assassin, the archmage, and leader of thieves guild, player can now choose to become a bandit leader! The mod should not be difficult to create; however, I know nothing about scripting and that sort of thing. 1. Brief description: After killing every bandit in a camp and defeating a bandit leader, the Dragonborn can choose to take the camp become the bandit leader him/herself.A steward/assistant can be hired for the camp (for the further decoration of the camp or for recruiting new bandits)The payment is rewarding (100 gold per day Or a certain income of ore per week). Of course there will be quite a high bounty on the pc's head and there will be random attack from the Hold guards.Followers can be turned into the camp guard and patrol the camp for the player. 2. More Details: To keep things simple, not all camps can be occupied, only one camp or few can the player become leaderPlayer can rescue a prisoner imprisoned by the original bandit leader; later, the prisoner can be hired as the camp steward to thank you for saving himAt most 5 bandits can be hired (one merchant, one blacksmith, one mage, etc.) by persuasion, intimidating, luring with gold or kidnappingFrom time to time, a courier will send you letters telling you that guards are attacking your camp and the camp need the your help. Upon your arrival, an mini battle between bandits from your camp and guards will be triggered.Player can now kidnap citizens from cities or settlement and ask for ransom. The player can consult with the steward about whom to kidnap(just like planning a robbery in GTA V) and then a quest will be triggered (e.g. Quest started: Kidnap Nazeem)(of course, only those inconsequential npcs will be target to avoid bug)